Yeah, but each story is basically the same one! Thats the whole problem, there is no variety. And i loled at scandinavia being war torn but its a game so...
Its not like that at all. If the stories would have been better executed and different from eachother i would have watched with interest. Its just that the story repeat itself over and over again (its the same basic story) with all the beats. The whole thing when they are towards you on the end of each boss fight is ridiculous aswell imo. Why is there so much stuff that gets repeated over and over again?
Couldn't the girls have gone "bad" another way than their village getting wartorn and them getting molested and then forced to molest people they know every single time?Its the same story, just change the mood the girl is into according to her name, switch the locations, and its the same story.
It didnt look like like that to me. First of all losing your own and death is a common theme in war.
First Story: A peaceful village is being attacked by superstitious nutcases and kill everyone. She is forced to slaughter her own family because she was considered to be possessed by a devil. There are many occasions in war where people and sometimes even children are forced to kill their own.
Second Story: Children were used and exploited by either the rebels or the government of Aceh. When they were of no use anymore they were left to die. The other children were eaten by ravens.
Her story reminded me of a documentary I have seen about some place (I think it was Cambodia?) where children are being exploited extremely inhumanly. They die from starvation, thirst, sexual diseases, walloping, etc. All these are left overs from a civil war. The ones that survive and grow up are filled with hatred and anger. Sometimes doing the same to other children as a sense of revenge.
Third story: Africa is indeed known for civil wars and conflicts. Due to Africa's problems, such as poverty, in many areas in Africa people have no sense of morals and values. Tribes and small states are often in conflict. Conflicts come from within as well. Crying wolf and her little brother were refugees. She accidentally killed her brother when she was trying to silence him so she wouldnt be heard by the soldiers. I ve read about a similar occasion in a book about the holocaust in Asia Minor. Similar things happened during the WW2 as well.
Forth Story: Screaming mantis escaped and got trapped into a torture chamber. She has been trapped for days. She has seen corpses of tortured victims. She was hearing their screams all that time and she fed on corpses to survive.
Since I ve heard about experiences, seen interviews and know people who have experienced war or coups, or murders, I viewed Kojima's attempt as a welcome narration. For me it is the best attempt I ve ever seen in a videogame.
The most common think the bosses have together is that they have experienced the dreadful consequences of war and they were young when they did
Yes, obviously if people feel MGS4 is poorly written and can't connect to it on an emotional level, it must be because they're insensitive, not because of a failing in the game.
Irrelevant to the title that attempted it and generally talking outside the world of the game I will answer:
Absolutely.