i think the game looks like crap. hope kojima doesn't f this up, mgs2 was a masterpiece.
i think the game looks like crap. hope kojima doesn't f this up, mgs2 was a masterpiece.
i think the game looks like crap. hope kojima doesn't f this up, mgs2 was a masterpiece.
The AI sucks judging by that video. It's not only blind but deaf. There are not really "so many soldiers", more like just a few, the graphics at this stage are very average too.A masterpiece it was - though not necessarely because of the graphics IMO. The game was on such a different level in just about everything; immersiveness, AI, what you could do as Snake (shoot any object, use practically everything to influence how enemy soldiers reacted to things around them, like shooting into glass or objects around them, the humour, the smoothness of the engine, shadows, lights etc). MGS4 seems to be shaping up to be no exception - environments are destructable (some anyway), you can use new objects to hide, a suit that adapts to surroundings, metal-gears that can climb, break through walls, jump, run, so many soliders on screen that are not only fighting against you but fighting against other enemy soliders as well (a real warzone) etc... how can this not become an even greater masterpiece? It already is for me, from the little footage that has been shown! That's my take anyway!
The AI sucks judging by that video. It's not only blind but deaf. There are not really "so many soldiers", more like just a few, the graphics at this stage are very average too.
A masterpiece it was - though not necessarely because of the graphics IMO. The game was on such a different level in just about everything; immersiveness, AI, what you could do as Snake (shoot any object, use practically everything to influence how enemy soldiers reacted to things around them, like shooting into glass or objects around them, the humour, the smoothness of the engine, shadows, lights etc). MGS4 seems to be shaping up to be no exception - environments are destructable (some anyway), you can use new objects to hide, a suit that adapts to surroundings, metal-gears that can climb, break through walls, jump, run, so many soliders on screen that are not only fighting against you but fighting against other enemy soliders as well (a real warzone) etc... how can this not become an even greater masterpiece? It already is for me, from the little footage that has been shown! That's my take anyway!
Nothing. They look great. Now tell me what's right with these textures...
http://img83.imageshack.us/img83/5327/ps3metalgearsolid4gunsofthepatriots1158892487zy7.jpg
http://images.playsyde.com/gallery/public/4198/899_0002.jpg
'Coz if you hadn't been following, we were talking about particular examples, and not just carpet-complaining (carpet-bombing with complaints) about every MGS4 texture.
Ok, I've fixed them. They're pics from this thread anyhow.
They're not blurry - they're pixelated!
Quite probably. I wasn't saying MGS4 was downgraded, or even had bad texturing overall. I was just commenting on the linked to images that do show really bad quality aspects. I'm just commenting on the content people bring to the table. When you get some people looking at pictures with hideous texturing saying they can't see anything wrong with that picture, I do this...
If they say they don't see anything wrong with the game as a whole, because there's much better examples out there, that's a different story.
To clarify, looking at this...
we can't say the game has a whole has been downgraded, but we can say that picture doesn't look a patch on previous showings where it's technically and artistically inferior (for whatever reasons).
No, while the texturing was equally as bad, Snake and paticulary the lighting took a hit. I mean, there's not a dynamic light in this last trailer.And in previous showings they did have textures that looked that bad. As a matter of fact that WHOLE video from TGS 2005 looked that bad or slightly better. Please watch that video again to see for yourself.
The lighting is completely unrealistic (looks like static lightmaps), and the shadows suck (poorly contrasted?). Give me an MGS4 with a fully dynamic light/shadow system and you've got a win imo.
Indeed. The textures are low res and flat, lighting is pretty flat too, animations are terrible and so is the framerate. I can't see how people can say they're impressed...
I meant the gameplay portion. The demo was sposed to show us the high point of the new gameplay but i find it unengaging and not much a departure from MGS running on weaker systems.
MGS4 has a dynamic lighting/shadowing system, it was shown at last years TGS. But I agree it seems to be missing in some parts of the trailer, esp indoor areas.
you can keep adding moves but if the rest of the gameplay doesnt catch up, whats the point? i mean food, injury, camo, cqc are fun little additions that sadly did not bring much to the series. I still play MGS3 like the way i played MGS1, MGS2.