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becasue i have not seen a singe proof of what he says he sees on those shots he refers to?
That's completely beside the point. You're making this personal which it doesn't need to be.
That low? It's painted by hand. Into the texture. And not just on Snake but on every other character, Gear, and weapon.
Or, if you disagree, provide a reasonable counter-argument, other than 'I find it unlikely'![]()
and no, it's not the same as your diffuse map, not in the phong reflection model used widely today
speaking of maps, btw, are you implying you don't have _any_ intensity variations in your diffuse maps?
We're both guessing here, not being able to look at the textures, shaders or light setups.
And there's no factual evidence to support the opinion some of us have, that there's been some grapchical downgrades since the first techdemo, either.
So, I think we can go on with this theoretical discussion without offending each other... right?
Compare the bolts or whatever on the suit near the lower end of his delts and the area right above his elbow. The colors look almost exactly the same, yet there seems to be some difference in the main light's position.
So they go with 1-2 lights and constant ambient light for the areas that don't get any direct light. This would make normal mapped models completely flat so they decided to paint some shading into the diffuse texture. There's nothing bad about it, many people do it even in offline CG.
Its not the game, its the footage. All the footage is way to bright due to useing a camera and it makes the colours look washed out, here are some proper screen's
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The crappy footage does this game no favors at all.
I don't know, small and dark screens tend to hide detail as well as flaws. For texture resolution, lighting (well, not dynamic stuff obviously) and over image quality (other than the AA) I think screenshots are very reliable.Mr Boo's pics look very similar to the original Snake/Otokon demo. The same fancy lighting is there and it doesn't look as flat as some are trying to suggest. Remember that Kojima said the footage was all running realtime on PS3
I beleive the 'direct capture' screenshots don't really represent what the game will look like on PS3. They have an extreme amount of AA which proves it wasnt taken from a PS3 running the game in real time. Konami might have been running the engine on a PC with a lot of effects cut out (just a guess).
So what Im trying to say is that Mr Boo's shots are a truer representation of what the game will really look like on your TV.
I don't know, small and dark screens tend to hide detail as well as flaws. For texture resolution, lighting (well, not dynamic stuff obviously) and over image quality (other than the AA) I think screenshots are very reliable.
Mr Boo's pics look very similar to the original Snake/Otokon demo. The same fancy lighting is there and it doesn't look as flat as some are trying to suggest. Remember that Kojima said the footage was all running realtime on PS3
I beleive the 'direct capture' screenshots don't really represent what the game will look like on PS3. They have an extreme amount of AA which proves it wasnt taken from a PS3 running the game in real time. Konami might have been running the engine on a PC with a lot of effects cut out (just a guess).
So what Im trying to say is that Mr Boo's shots are a truer representation of what the game will really look like on your TV.
It seems to have more to do with the higher contrast, which is probably caused by the camera, not the actual footage.They do tend to hide details but look how much colour the pictures i posted contain compared to the official grabs. The grabs make the game seem really washed out and dull, were as going by my picture's the game is much more colourful then the grabs imply.
It seems to have more to do with the higher contrast, which is probably caused by the camera, not the actual footage.
No the colors actually do look like that. Every single video I've seen has the colors that look like that. And it goes inline with the same colors that we've seen from direct capture video earlier this year.
So the video looks liek that, but when you capture the frames directly, they somehow lose all colour and contrast? That's impossible.
The direct feed screenshots have the same colors. It's just these screencaps are darker which makes the lighting seem "less flat".No the colors actually do look like that. Every single video I've seen has the colors that look like that. And it goes inline with the same colors that we've seen from direct capture video earlier this year.
What are you talking about? I'm agreeing with bleon that the video represents the colors better than the screenshots do.
What pictures or videos are you looking at?
How can images taken directly from the video lose colour?
Because the video colour space and image colour space are not the same. This was a problem about a fortnight ago with some of the TGS screens appearing way too bright and washed out, much like these MGS ones do. It turned out then the capture device was reading a source it thought was at contrast/brightness X and converting it to Y when it was a source with contrast/brightness Y. I can't remember the game but if you search I'm sure you'll find it in this very forum.
Taking an accurate screengrab from a video file is not exactly rocket science.