The PSP could possibly replace the CODEC radio, the CODEC in the MGS4 seemingly being that little robot companion.
rabidrabbit said:The PSP could possibly replace the CODEC radio, the CODEC in the MGS4 seemingly being that little robot companion.
rabidrabbit said:The PSP could possibly replace the CODEC radio, the CODEC in the MGS4 seemingly being that little robot companion.
rabidrabbit said:hehe, and when the PSP is starting to run out of battery after your 5 hour MGS4 session, Otacon would come to the screen and tell you to quickly find a charging outlet
Nesh said:Its a very different game. Its a game where you play and watch. You are playing in a story. Many might complain it has too many cut scenes and dialoques but in this game the story is as important as the gameplay. So some will be surprised that cut scenes and dialoques parts take as much from you time as the gameplay sections do
We are going crazy all over this despite that, because the MGS series is the only series that knows its a game. It lets you literally experiment with the world. You might constantly find things that make you "wow thats attention to detail" or the seond time you play it "what the? HA I didnt notice this the first time I playied it"
Small spoilers:
For example in MGS3 when you switch off the PS2, Snake is supposed to be asleep and his wounds and stamina are recoved. There was a part in the game I loaded after switching the console off and..... I was playing...in Snake's nightmare until he woke up
Get Snake to eat rotten food and he gets sick, leave a planted arrow on his body and his wound will close with the arrow stuck on his skin.
You can experiment with almost anything. Even the enemy AI. The game has a sense of realism compined with a sense of unrealism (the fact that the game knows that in reality its a game) and this makes the 3D enviroment feel like a "virtual world" almost.
In MGS1 there was a boss that could read your "mind"(your input) so you couldnt do anything to hit him. He could also read some konami games from your memory card and make comments on them or comment on the way you playied the game. Unplug the controller from the first slot and plug it to the second and he wont be able to read your "mind" asking: WHY CANT I READ YOUR MIND?
After you beat him hi sais: "so..thats why I couldnt read your mind...you used the other..."
If you love complicated stories(its weird in many ways) with lots of depth this is it. Its the only game with anti-war messages and other stuff. Just check out the themes of MGS1 and 2. Genes and Meme(information) and how much these define the way you think and live.
london-boy said:I just don't get it. If you can put a PSP next to your TV to act as a side mirror (or a different view point), why not just stick to the old "small window in the corner" method, and leave PSP to charge up... We have big TVs these days, the impact a small window has on games today is very negligible, so the PSP integration is not actually "functional", it's just something to show your mates until the batteries run out, and believe me you'll get tired of the novelty very very soon.
Phil said:Perhaps because it wouldn't all be that authentic, since realistically, the screen would be your windshield of the car and sidemirrors tend to be outside of the car...
I agree though that the novelty would wear of very soon though...
I personally think it's a cool idea - and even cooler, the thought of controlling a mini robot from the PSP as some kind of a remote control in MGS (if they'll implement something like this). Now this would be really cool!
You should bro its an awesome experience.RancidLunchmeat said:Thanks guys.
I guess I'll have to pick up MGS3 for the PS2 to see what its like.
RancidLunchmeat said:Thanks guys.
I guess I'll have to pick up MGS3 for the PS2 to see what its like.
london-boy said:Is it just me, or is this PSP-as-second-screen thing we're seeing for some PS3 games is just a bit much?
I mean, all this integration with PSP just for the hell of it is starting to get a bit silly and gimmicky IMO.
I just don't get it. If you can put a PSP next to your TV to act as a side mirror (or a different view point), why not just stick to the old "small window in the corner" method, and leave PSP to charge up... We have big TVs these days, the impact a small window has on games today is very negligible, so the PSP integration is not actually "functional", it's just something to show your mates until the batteries run out, and believe me you'll get tired of the novelty very very soon.
They showed you can use your PSP as a "side mirror" on the F1 game... How much different from a PSP-sized window on your TV doing the same job? Why involve a whole different piece of hardware connected wirelessly, depleting its own batteries, using another LCD screen? Just because it sounds cool? To me it just screams "waste of resources". It would be like having your girlfriend riding a motorcycle next of your car (using its own petrol), with her holding a mirror so you can see behind you, when all you really needed was a "side-mirror" bolted to your car...
Maybe i'm just getting old...
Well in F1's defence, rear view and side mirrors are smaller in real life, you actually have to turn your head, away from the attention of the track to look at them, so I dont see how it would be much different, though in metal gear solid, i could see it being a problem because the screen is so small.dobwal said:Using a psp or second screen as side view mirrors would ruin immersion by requiring you to look in one direction to display two views that are normally located in opposite directions of the straight ahead view. Furthermore, if the secondary screen is not as large or almost as large as the main TV, then sense of speed can be ruined. You would have to transfer your eyes to a large field of view to a smaller view where that static wall or background scenery takes up larger portion of your peripheral vision and background area.
mckmas8808 said:Well I can tell you this. Snake's facial quality hasn't dropped one bit. Keep in mind at GDC Kojima was showing off Snake's model so he had alot of close ups. In this trailer when close ups happened they looked the same as last year's trailer. Look at this.
E3 2006
TGS 2005