interesting...Got to go - got an amazing MGS4 revelation to spill in our (amazing) Metal Gear Solid 4 feature coming up next issue. Watch out for an exclusive sneak peek of what we've got in the blog tomorrow.
http://img.photobucket.com/albums/v214/vk-fallen/3-1.jpg
http://img83.imageshack.us/img83/5327/ps3metalgearsolid4gunsofthepatriots1158892487zy7.jpg
The first picture is from E3 2005 and the other one is a new picture from gameplay. If you open both of those and compare them side by side they are clearly different in graphic quality. Often times I have heard and I myself have said it that MGS2 trailers looked like the game as a proof that MGS 4 will do the same, but Konami has to do lot more work to make it look like that first picture.
I'm not saying that it looks bad or that it won't be an awesome game, but just wanted to point out that with the latest gameplay footage the quality of the graphics has come down. Are they making this 1080p too, could that explain the lowered quality?
Mind point out what is exactly you see that is "clearly different"? I imagine you're just talking about the Snake model?
They look like the exact same model to me -- different lighting conditions aside.
Just look at the hair, if that looks the same to you, well...
Second pic looks far inferior to me. It's totally lacking the realism. That's not just the difference in lighting, but the shading doesn't look right. It loks like a darker pic that's been brightened and so doing, has lost the natural contrast. And the texture resolution is painfully low. Seriously, I've seen less blocky PS1 textures.Mind point out what is exactly you see that is "clearly different"? I imagine you're just talking about the Snake model?
They look like the exact same model to me -- different lighting conditions aside.
Mind point out what is exactly you see that is "clearly different"? I imagine you're just talking about the Snake model?
They look like the exact same model to me -- different lighting conditions aside.
If you think the difference in lighting is the only thing making a difference there, then I quess that's your opinion and I have different opinion.How can you really compare those 2 screens you posted? look how dark the lighting conditions are in the E3'05 pic are compared to the very bright TGS pic, honestly make a fairer comparison if your to be taken seriously.
Perhaps it's your monitor that is set to a darker brightness level than normal. They seem perfectly visible on mine.How can you really compare those 2 screens you posted? look how dark the lighting conditions are in the E3'05 pic are compared to the very bright TGS pic, honestly make a fairer comparison if your to be taken seriously.
Perhaps it's your monitor that is set to a darker brightness level than normal. They seem perfectly visible on mine.
Second pic looks far inferior to me. It's totally lacking the realism. That's not just the difference in lighting, but the shading doesn't look right. It loks like a darker pic that's been brightened and so doing, has lost the natural contrast. And the texture resolution is painfully low. Seriously, I've seen less blocky PS1 textures.
Possibly, but I was complaining about the shading. The head wasn't shaded with the same realism as the other Snake pics. Still, mrboo's linked-to pics show a better quality overall. Maybe I was right in my guess as to a brightened image?I think you guys are underestimating what different lighting conditions can do. The model looks to be the same exact model.
It's still terrible in the extreme though! Nothing next gen about it at all. Compare that lumpy piece to concrete to GOW's and see what next-gen cover should look like! If the game allows you to get that scenery that close to the camera, they should provide far better texturing. It's bad design otherwise.(that blocky texture you're talking about, shifty, is not really relevant -- it's closer to the camera than it should be and there has always been places that had low texture res... even in the first realtime stuff we saw).
Brightened or something similar could explain some of it (and different lighting condition could explain the rest). It does look rather washed out. I'm kind of curious now... the face/body looks the same to me -- the only thing I have questions about is the hair (which from that picture looks to have a texture change, but it could quite easily be the lighting). I keep forgetting to take a look at the TGS trailer -- been stupidly busy lately!Possibly, but I was complaining about the shading. The head wasn't shaded with the same realism as the other Snake pics. Still, mrboo's linked-to pics show a better quality overall. Maybe I was right in my guess as to a brightened image?
I'd agree that texture is pretty bad, but it's possible you won't normally be able to get so close to it unless you purposely try (e.g. the standard camera angle isn't going to be positioned in situations like that) -- you wouldn't be playing the game from that view anyways... Snake is shooting in that picture, you wouldn't be able to see what you're shooting at (subsistance camera should allow you to do that kind of stuff though, as impractical as it is). It would be irrational to expect every texture to be highest quality (there are memory limits afterall). I'd expect there to be GoW textures that look equally ugly if you managed to put the camera that close (does GoW have a similar controllable camera system as MGS4?) -- same with every other game in existance.It's still terrible in the extreme though! Nothing next gen about it at all. Compare that lumpy piece to concrete to GOW's and see what next-gen cover should look like! If the game allows you to get that scenery that close to the camera, they should provide far better texturing. It's bad design otherwise.
What's all this talk about downgraded Snake model and horrible textures? Did you guys even look at the video or are you just screenshot kids?
The video's textures looked like this.
There's quite a bit wrong with that texture.
Furthermore, you're trying to compare blurry off-screen video captures with direct-feed screenshots...
The game has fantastic leading character models, no doubt, but the lighting and textures have taken a very noticeable downgrade.
Laa-Yosh said:Yes, the differences are quite obvious.
I wonder what the reasons are, if they were able to present the announcement trailer on an unfinished, underpowered devkit in realtime, why isn't it working for them in the game?