Metal Gear Solid 4 gameplay trailer @ TGS

Can anyone tell me why you guys are arguing about shakycam video screencaps, when you can look at a lot of direct feed 1080p screenshots on Playsyde?
http://www.playsyde.com/gallery_4361_en.html


Because you can't judge next-gen games on just screenshots. Honestly I wish you knew the history of Konami and their screenshots with MGS4.

You obviously don't know the history, so stop acting like you have the answer. Konami's screenshots that they release sometimes looks worst than the actual video.
 
Oh well, blurry textures or not... I guess at some point we all have to face reality that each hardware has finite resources. I'd take the game with the blury textures with destructable environments, nice wind effects, lighting, geometry, smart enemies, lots of physics, great animation and Kojima art-direction over one that has great textures, looks great in screenshots, but lacks everything else.

Besides, this whole talk is about a downgrade over what was shown at last TGS. We had the same discussions about blurry textures back then too. Some of you should go back to those discussions.
 
playsyde has uploaded their 50fps video of MGS4. They added sound from official traler, so it sounds great. :)

[they also have 50fpsvideos of F1 and DMC4]
 
Because you can't judge next-gen games on just screenshots. Honestly I wish you knew the history of Konami and their screenshots with MGS4.

You obviously don't know the history, so stop acting like you have the answer. Konami's screenshots that they release sometimes looks worst than the actual video.

But you're discussing image quality, dammit! Those screenshots are direct feed shots from the trailer, from Konami, so they're the best method to evaluate texture resolution, lighting, poly coutns etc. And you're trying to use shakycam because it covers up exactly these kinds of details...
 
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But you're discussing image quality, dammit! Those screenshots are direct feed shots from the trailer, from Konami, so they're the best method to evaluate texture resolution, lighting, poly coutns etc. And you're trying to use shakycam because it covers up exactly these kinds of details...

We weren't evaluating texture resolution, we were primarely evaluating if the game was infact over-exposed or just the footage. Your direct-feed images cleared it up though. As for texture resolution; there are issues there, that's a fact. Does this conclude the game was downgraded since previous trailers? No. The last trailer suffered from low res textures as well.

At the end of the day, I am very happy with the way the game is shaping up. After all, it's not going to be shipped for the next year or so anyway... textures are the least of their problems (at this point), I would think.
 
Oh well, blurry textures or not... I guess at some point we all have to face reality that each hardware has finite resources. I'd take the game with the blury textures with destructable environments, nice wind effects, lighting, geometry, smart enemies, lots of physics, great animation and Kojima art-direction over one that has great textures, looks great in screenshots, but lacks everything else.
Yeah well, it's lacking all of that too.
Besides, this whole talk is about a downgrade over what was shown at last TGS. We had the same discussions about blurry textures back then too. Some of you should go back to those discussions.
It's not the textures only, but the lighting and Snake's model too.
 
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The bolded part of the quote.

Perhaps we're watching different footage then - because everything sans the destructable environment is in. Even the wind is still visible, though a bit subtler in the latest trailer. Smart AI - well, the Metal Gear Gear seems to be reasonable smart and aware of what's going on around it. Given the development stage its in, I'm not sure there's reason to be disappointed, especially when we know the high level of quality Konami shipped the past 3 titles at...
 
This thread is now bordering on a lock-down. You might wanna stop bickering if you want it to stay open.
 
Thanks for proving my point. Locked until further notice.

EDIT:

I've reopened the thread after some pruning because there seems to be sufficient interest to keep it going. However, I am warning everybody participating in this thread to stay civil. No more insults, phanboy-calling, etc. Discuss with respect for your fellow posters and this thread will stay open. Step out of line and this thread will be perma-locked and you'll have a few days to think about it.
 
But you're discussing image quality, dammit! Those screenshots are direct feed shots from the trailer, from Konami, so they're the best method to evaluate texture resolution, lighting, poly coutns etc. And you're trying to use shakycam because it covers up exactly these kinds of details...


I hate to keep saying the samething over and over, but everybody that has followed next-gen screenshots and compared them to the real thing knows that screenshots alone don't cut it anymore.

A good example of that is Motorstorm. And Laa-Yosh you make it seem like all the textures in the game look like that one screenshot, when it's obvious that isn't true. Most of the textures in the video look better than that and look next-gen.
 
This thread was so much better when it was closed.

Let it go for god's sake, or you'll be arguing and bickering until the game is released, and even then you'll never stop!

Some people - on both sides - will NOT be convinced of another person's opinion, and this thread is really going nowhere, bickering about the same thing over and over again for too many pages already.
 
I wonder what was all the fuss about the trailer when we ve got other direct feed pics from the game in IGN

Not from the last trailer but these are better.

Judging rom these screens the only problem about MGS4 seems to be on the textures. Mostly the lack of normal maps and such I think

http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20061007033908082.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20061007033910691.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20061007033918879.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20061007033903348.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060921083858344.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20061007033906832.jpg

There seems to be some variability in the lighting in closed areas which might explain the supposed "downgrade" some seem to mention between the first trailer and the last. Enclosed areas seem to be darker and give more chances for shadows and lighting effects to show off.

The game does look impressive though and the trailers show this. The pics dont. It doesnt seem to perfect every single visual detail like every other next gen game but at the same tim unlike them it doesnt overdo it. The art direction, physics and animation(and I know some will disagree) top this. Overally it looks impressive. But I have to admit textures are far from perfect.

For example some details that some dont want to mention are found on the reaction on objects and enemies. The best example is the Metal Gear attacking Snake. The thing seems to know and "Feel" its weight. Snake shoots at it while standing on one foot, because of this it falls realistically on the ground but it also seem to try to balance itself realistically according to its weight when it recovers. The animation on that thing is impressive. Shadows also work perfectly.

Mod: Image size...
 
In some cases the textures are fantastic, like look at the wall in the first shot there, excellent stuff. But then, look at the ground and it's just hideous.

The main problem for me is not textures though, I believe those will be mostly cleared up by release. It's the lighting. What the hell happened to the lighting? It just does not look good at all.
 
In some cases the textures are fantastic, like look at the wall in the first shot there, excellent stuff. But then, look at the ground and it's just hideous.

The main problem for me is not textures though, I believe those will be mostly cleared up by release. It's the lighting. What the hell happened to the lighting? It just does not look good at all.


Nesh and Scooby I swear to god it's the screenshots man. MGS4's videos always look better than the screenshots showed. For instance.....

Remember the video from August? It was the video that had the Gekkos kicking the soliders around like soccer balls. Remember that one? Of course you do. Now did that video look that this?

Picture 1
Picture 2
Picture 3

Here's the movie in case you guys forgot what it looked like.

http://streamingmovies.ign.com/ps3/article/731/731228/metalgearsolid4_trailer_090406_wmvhighwide.wmv


Of course the video looks leaps and bounds better than those screenshots. And I think I proved my point.
 
For some strange reason indeed from recent pics there is some difference in lighting and colors compared to previous ones :???:

http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20050916043110848.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20061007033903348.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060921083858344.jpg

I see no reason why Konami would take away the lighting since the PS3 seems capable of it and knowing Kojima's offerings I find strange that possibility.
 
For some strange reason indeed from recent pics there is some difference in lighting and colors compared to previous ones :???:

http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20050916043110848.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20061007033903348.jpg
http://ps3media.ign.com/ps3/image/a...4-guns-of-the-patriots--20060921083858344.jpg

I see no reason why Konami would take away the lighting since the PS3 seems capable of it and knowing Kojima's offerings I find strange that possibility.

Basically Kojima revoved the green hue that the game posesed, thats one of the MAJOR factors why the game looks completely different. I have mensiond this on numurous occasions and no-one lissened.
 
Basically Kojima revoved the green hue that the game posesed, thats one of the MAJOR factors why the game looks completely different. I have mensiond this on numurous occasions and no-one lissened.

Its not just that though. Light sources seem reduced too
 
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