Art direction, that is. Once Kojima said too sharp images look CG-ish.Contrast is pretty low, too, giving the images a wahsed out look.
Art direction, that is. Once Kojima said too sharp images look CG-ish.Contrast is pretty low, too, giving the images a wahsed out look.
Art direction, that is. Once Kojima said too sharp images look CG-ish.
I would like to PERSONALLY thank Hideo Kojima for becoming the first game I've seen to date properly displaying actions on a firearm. I saw at least three screens where a shell was in mid ejection from the port.
Following a showing of the trailer, Kojima revealed that he and his team have done a lot of research for the development of the game. They went through military training and traveled to different parts of the world. Kojima shared pictures taken in the Middle East which closely resemble the setting for the trailers.
Hey, you know Kojima's a man that takes his work seriously!
That at least should be present in this game. The bodies falling down looked so stiff, it was as though rigor mortis had set in seconds after death!As for Euphoria based animation, it would be nice, but I think this will be along time coming. I'm not sure people have figured out how to use it outside of cinematics and "effect" reactions. Even Indy seems to use it only after you hit someone and they must fall or stumble.
That at least should be present in this game. The bodies falling down looked so stiff, it was as though rigor mortis had set in seconds after death!
It's about the total package. MGS series are known for their direction and atmosphere. You can pick any old FPS and it might have better rendered graphics, but the plot, cinematics, camera angles, music, and other things combine to make the MGS series a favorite. ID's games show you how leading edge engines can still lead to a dry user experience.
I mean, really, what other game has half-mechanical half-BOVINE? tanks walking around? Even if you don't think those cow-tanks are as detailed as enemies in Lair or GOW or other titles, they are far more exciting to watch in movement IMHO than what I've seen in other game trailers and the n'th spider/tripod alien.
MGS4 may not be the game with the best rasterization of PS3 games, but when you combine direction, music, plot, atmosphere, game play, enemy design, cinematics, it will outclass many games designed purely with a focus on rasterization quality.
(I tried to not mention specifics for comparison, alas, I need alteast one or two concrete examples. I'm also not sure why Laa-Yosh needs to bring up XB360 at all. I mean, from a GPU point of view, I would expect Laa-Yosh to assume rendering capabilities will be on par between the consoles)
Simple ragdolling would be a step up, but if they want realism they should chuck in some extra behavioural motions.It doesn't need to be Euphoria. If they use something else to get fine animations, it's fine with me. Just better animations.
Is that a promo pic? The AA is very high. The texturing looks very PS2 like . This is where procedural bumps ought to be ideal. Ho-hum, wait for MGS5Three 1080P images at playsyde