Those images actually do show softening in the mlaa version, in a way errily close to what I was mentioning with the sample image I had linked. Look at Kratos's chest, left side (his left), above his nipple area, basically above the big splotch of red and more to where the fine red lines are. Those are sharp in the demo, and blurred in the final version. Also, look at the head that he's holding near the neck area. A lot of the pockmark detail is there in the demo version but gone in the final version. That's the types of details that I'm talking about which can get softened up by mlaa, any high contrast details. Intestingly a depth only solution would not work on those particular areas in terms of trying to determine if it's an edge or not because the Z values would all be too close together to be able to know.
not really, most of those you mention has tone map, shadow, or even dof and other effects that can blur the screen. This chest is only part that is clear of post processing effects, looks just as sharp, even better with the subtle high frequency detail they have added.
Dont You think that those are two different textures? Because brown stripes are sharper in final version, so it could just be blurred in photoshop for artistic reasons.
Tone mapping doesn't blur anything, dof wouldn't matter since Kratos and the head would be kept in focus range for that particular pic, shadows don't blur anything either. There could be other effects going on though, or maybe the camera was moving more on one pic compared to the other.
T.B., who is your employer if you don't mind me asking?
I think that people like you have a problem with you negative to positive comment ratio, when it comes to PS3 exclusive games. These people know there are way more positive things to say about the game than negative. They still just accent the negative and glance over or ignore the positive. That's not the correct behavior you should exhibit, unless this is universally done across all games. That isn't the case with these people, at all.
I think another reason these people are having a tough time with KZ3 is because there were so many unused clock cycles in KZ2. Now, all those clock cycles are being used in KZ3. Sometimes, it's not always about resources being shifted around. Sometimes, there is just more resources to be used. It doesn't seem like that's been the case for 360 for quite some time (MS dev slides from 360 launch games show 85% clock cycle usage), so their fans need to lash out at recent PS3 exclusive games that drive the point home.
I'm sure it goes both ways, most things do, but I've just found it on this board it's less accepted when flaws are found in PS3 exclusives by some members. Sony's cool-aid about how the ps3 is some powerhouse console still runs strong for some people IMO.
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You see, reading comprehension is key, you might want to work on that.
I have seen people criticized PS3 titles with no repercussions on B3D.
I suspect it's two ways. Very often it's how the poster presented his observation/argument. Sometimes when things blow up, it's as if the poster wanted to invoke more reaction in the first place; and he will get the expected responses on any Internet fora, not just this one. Sometimes, you'll see people attacking the PS3 or 360 posters unnecessarily. Sometimes, you'll see people using outdated or wrong info. Other times, you can tell they haven't played the game. Often, people over-generalize. In many cases, it can be down to personal preferences, etc. etc. etc.
If a guys says Uncharted 2 wasn't good looking or TAA can be better than MLAA, you have to think he comes with a special objective in mind, other than an objective technical discussion.
I saw nothing wrong with the criticism given to KZ3, ...
I don't remember reading either of these comments, though I haven't paid attention to the thread since my earlier post a few days ago.
If someone actually said Uncharted 2 doesn't look good, depending on the context, then yeah I'd agree he has an agenda. As for MLAA vs TAA and all that crap, again I'd have to see how they applied their opinion before making claims. Someone's opinion on either AA technique can just come down to their preference and it also matter on what game is being discussed. I've expressed that I like the QAA and it's effect in KZ2 better than MLAA in KZ3. I honestly think this and I HATE QAA lol Just one example to how different factors can influence what someone thinks or sees.
He should be with Sony ATG. Was involved in the SPU MLAA effort
That's your assessment as a reader but it doesn't necessarily mean the posters are right/wrong though. Need to look at the specific point. In fact, that's why some people responded because they may think the posts are misleading to casual readers.
EDIT:
… then you may not want to criticize other posters because it's possible that you missed their points.
For MLAA vs TAA debate, I think you'll need to read up on them before renegading the discussion to just pure opinions.
Actions speak louder than words. And, that's what we have been seeing. It's not about "cool-aid" when the visual and technical evidence is all over the place. It's "cool-aid" when people try for ignore/explain away all the visual and technical evidence. Ignore 1080p, 7.1 LPCM, DTS, true S3D, Sony's MLAA, more techniques happening at the same time, more high rez textures, etc. Geez! I'm not so gullible. If you want to notice "flaws" in PS3, notice that all these things are missing from the games you are, usually, trying to praise. Can you do that for me?I'm not paying attention to ratios. My comment was specifically directed to those having issues with the legit criticism towards KZ3.
I'm sure it goes both ways, most things do, but I've just found it on this board it's less accepted when flaws are found in PS3 exclusives by some members. Sony's cool-aid about how the ps3 is some powerhouse console still runs strong for some people IMO.
I have no issues seeing flaws in both 360 and ps3 games, neither console is held on a pedestal in my world.
You should read some of your own posts, sometimes. I see you like to take things out of context and fabricate your own point from misinformation (like you did with my post about the "virtual particle collisions" in another thread). My post about clock cycles was to back up my point about sometimes just having more cycles to use appose to always having to compromise on features. However, clock cycles can effect the direct criticism (insinuating that it's false and trying to downplay the technical information) of the "3x polygons of KZ2" in KZ3 made by Ranger.Also, I'm positive the criticism geared towards KZ3 has NOTHING to do with clock cycles at all. That's the silliest thing I've read in a long time.
I saved that presentation years ago, because I figured it would disappear from the search engine one day. Always be prepared. I just think you will find a way to try and sidestep it, though. You are already preparing for it, with your statement about horribly coded and still use 100% of the 360's CPU. This would mean that you believe the developers that have been accredited with creating some of the best visuals, on the 360, were writing horrible code. That would be a bit of an oxymoron. Not to mention Kameo and PGR3 were, supposedly, best case studies of multi-threading for the 360!Also, you need to post the MS dev slides showing stats about 360 launch games. I'm sure you won't or can't but even if you magically do find said slides, I can already tell you how you're interpreting them wrong. It's no different from the rumors that launch games were only using one core on the 360, which was also wrong.
It's not all about how much of the hardware you use, but how you use the hardware. I can develop a game that's horribly coded, but still uses "100%" of the 360's (or PS3's) CPU. Doesn't mean my code is good code for reference or my game is "maxing out" either system.
You see, reading comprehension is key, you might want to work on that.
Absolutely true! A lot of times, it's not even accurate! Insinuations that Sony's MLAA blurs textures when it doesn't was just of the latest misinformation. Thank goodness T.B. corrected that, but that misinformation will still propagate. Another one is that TAA is about the same as Sony's MLAA and far worse than MSAA. I digress. It's just interesting, to say the least.I have seen people criticized PS3 titles with no repercussions on B3D.
I don't believe he ever said that textures don't get blurred at all. And frankly, he could tell us a lot of things under the guise of not being allowed to talk about the implementation.Insinuations that Sony's MLAA blurs textures when it doesn't was just of the latest misinformation. Thank goodness T.B. corrected that, but that misinformation will still propagate.