Mass Effect 3

The "Extended Cut" DLC will be out tomorrow. It is supposed to explain a bit more what the heck happened in the end. You have to reload a save from before the Cerberus base for it to work.
the last save after the ending should do, because it takes you back to that point. 1.9GB seems to be the size for the download, so looks like there is quite a bit of content. I'm not expecting miracles out of this, but will play it through tomorrow.
 
Just finished the extended cut and watched the two other endings as well. I have to say that I'm quite pleased with what they did here. A much better and coherent ending with few key questions answered and explained more thoroughly. The game deserved proper endings and imo now it has them.
 
Spoilers
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"They did not approve" :LOL: So basically, Mr. Catalyst rebelled. ;) :p

Being able to reject (or shoot at the kid) was a nice touch. The voice change creeped me out.

The extra Normandy scenes and slide shows were pretty much what I wanted, so that's nice.
 
Spoilers

Being able to reject (or shoot at the kid) was a nice touch. The voice change creeped me out.

I didn't realize this possibility before you posted it. That's the biggest deviation from the original cut, as the other stuff is mostly for extending the old material. edit: Well actually the fact that mass relays weren't destroyed was also a big change.

The extra Normandy scenes and slide shows were pretty much what I wanted, so that's nice.

The different voice-overs were also a nice touch.
 
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I think EA finally saw the light ... destroying the mass relays destroys the universe for future games, which is something only an "artist" could think was a good idea.
 
Yeah I'm happy. The destroy ending with a high EMS actually hints at your crew and Shepard reuniting and presents a reasonable future for the galaxy.

So the Catalyst was an AI created as an arbiter in an ancient organics vs. synthetics conflict. Eventually it decided to unilaterally just turn everybody into reapers, thereby turning against it's creators and fulfilling it's own prophecy.
 
hm... completely forgot that there's no mention of the Rachni. :p

Anyways, I still don't like the organics vs synthetics thing. I mean, Shepard has the ability to solve the conflict between Quarians and Geth! The catalyst is like a galactic, pig-headed troll with a little too much power and apparently with no compunction to police the galaxy like Shepard would. :p Oh well. The irony of the Reaper creation is acceptable.

I'd rather buy into the dark energy issue. ;)

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I'm actually more curious about the Prothean VI's comments that the evolution of races and events of cycles tended to follow certain designs. I guess that leaves things open. >_>

Vendetta infers that the Reapers are "servants" of the pattern, not its creator, but cannot identity their true master or motive, only its intention: galactic annihilation.

In a sense, we can now view the Reapers as just another synthetic vs organic conflict... Annilihation seems like a good enough reason for curbing the use of mass effect fields (thus mitigating the dark energy problem). :p
 
hm... completely forgot that there's no mention of the Rachni. :p

Anyways, I still don't like the organics vs synthetics thing. I mean, Shepard has the ability to solve the conflict between Quarians and Geth! Oh well. The catalyst is like a galactic, pig-headed troll. :p

I'd rather buy into the dark energy issue. ;)
Yeah well I'd much rather have the rogue godlike AI than the "I'm Tom Bombadil and the reapers are my space fairies" shit in the original ending.

Sure it could have been better, but overall Bioware managed to reclaim ME as one of the greatest scifi epics (not because of the great plot, but because of great characters, universe and big emotional involvement). I've spent hundreds of hours with ME and they have been great fun. I'd be happy to see some sort of spinoff depicting the post reaper future.

Oh apparently if you go for the destroy ending with a very bad military score you see a slide with just Rachnids inhabiting Tuchanka.
 
Made a bunch of edits. :p

But anyways, yeah, nothing's perfect. I was more invested in the characters throughout the trilogy, and that was great.
 
I avoided purchasing this game because of all the teeth-gnashing over the ending. I did not investigate the ending, only knew that many people were highly motivated to express their displeasure. I purchased the game in the past week and played through it. Couple of observations.

If you subscribe to the Indoctrination Theory, then all the endings except "destroy" are entirely false. You end up indoctrinated and help the Reapers (over the next century according to Liara) finish everyone off over your remaining life-span (just as Saren or the Illusive man did.) Given that a high EMS and the "Destroy" option gives a scene of Sheperd, still on earth, presumably near the beacon, the other endings seem impossible. "Destroy" does not magically teleport Sheperd to the base of the beam, even in the extended cuts, which I view as a mistake. (If IT is true, the others are false and all the extended versions did was further confuse the issue by attempting to clear up seemingly impossible endings.) Thus you never made it to the Citadel/Crucible at all. The possibilities seem mutually exclusive to me.

I think there are 2 problems. 1- Bioware expected too much from their audience with this ending. There is far too much to figure out, and much of it requires you to remember events/dialog that took place in ME1 (the Rachni conversation.) This isn't just a set of 3 novels. You are talking about hundreds of hours spaced over 5 years of time. I picked up on a lot of the clues, but not all of them and was left fairly confused. After watching what people have put together in the videos about IT, it all falls together. If the ending you wrote requires hardcore players to watch a video created by other hardcore players to understand, then you have gone too far. It is one thing to do this with a movie/ book like Inception or BladeRunner/ Do Androids... Doing it with a video game with hundreds of hours of content is too much.

I had an idea about 2 years ago. I wanted to write a video game story whereby I took advantage of the natural limitations of video game tech and the bad writing that has been such a part of many games for so long. Basically what people mistook for being the usual tropes of video games would actually be me hitting you in that face over and over with the reality of the situation, but one you would dismiss as being poor writing or the tech limitations/ staples of video games. Having seen what kind of reaction that approach has provoked with ME3, I'm glad I never got around to doing much of anything with it. They did hit you in face with it over and over in this game, and to a lesser extent in previous games, and look at the reaction.

Problem 2. The EA buyout, DA2 and TOR. Bioware lost their trust with a lot fans thanks to DA2 and TOR. Being owned by EA just upped the suspicion another notch. People are more than ready to believe the worst. How many just looked at the ending and went away angry? Didn't take a second look, or think things through with a trust that Bioware knew what they were doing? They just assumed this was more of Bioware falling apart, abandoning their core fans (the action centric/ loot removal in ME2 didn't help this at all), blaming EA for cutting budget (obviously the game isn't finished and was forced out by those evil publishers - we'll probably get a true ending as pay DLC), etc, etc. The endings were just flat out impossible, and instead of going through it and figuring it out, people reacted angrily and stomped off.
 
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The reason the ending got the reaction it got wasn't because of the plot holes, it because the endings were all disappointing in one way or another (in a series where previously you could always achieve ends without compromise) and were presented to you on a silver platter by a diablos ex machina (really an author insert telling you "look how much of an artist I am, I made all the endings bad and I'm here to present them to you ... now take your pick of shit sandwiches").

Also the hate is almost never directed at EA. but at Mac and Casey ...
 
What MfA actually means is that this the interpretation of some of the players. Certainly not the case for everyone.
 
The reason the ending got the reaction it got wasn't because of the plot holes, it because the endings were all disappointing in one way or another (in a series where previously you could always achieve ends without compromise) and were presented to you on a silver platter by a diablos ex machina (really an author insert telling you "look how much of an artist I am, I made all the endings bad and I'm here to present them to you ... now take your pick of shit sandwiches").

Also the hate is almost never directed at EA. but at Mac and Casey ...

All the endings are indeed "shit sandwiches". Personally I found it quite fitting and incredibly well done. They give you all kinds of hints in the final scene. How many angry fans even know who Mac and Casey are? especially prior to getting angry, going online, and finding out from other posters the writers have changed over the course of the game.

Furthermore, pretty much all of ME you are making compromises. How many of those decisions, all but maybe 1 option, which you had to work to get (possibly even look up the solution online) had NPC's dying? As an example, I am going to have to play ME2 again, in its entirety, to be able to keep both the Geth and the Quarians alive in ME3. Throw in the Salarians vs. the Krogan, is there even a solution to that one? One that lets you get the assistance of both, preferably without personally killing Mordin?

If you go with IT, then the non- Shepherd on Earth dead/dying/barely alive ending is the only ending that actually happened. I really don't understand the negative reaction. Hell, you lost a squad member, whatever choice you made, near the end of ME1. I thought that set the tone rather well.
 
Compromise != sacrifice ... in the ME3 endings you need to compromise your morals one way or another (unless you're playing a submissive who doesn't mind getting forced into solutions created by his enemy or anti-AI bigot, Shepard is hardly the former and I doubt most players played the game like the latter).
 
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Is it worth to check out the new endings?

I wasn't particular dissapointed with me3 endings, and read that nothing really changes in the dlc...still worth checking out?
 
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