If they keep leading people on just to kick them in the balls their only followers will be masochists ...
They are already taking the wrong turn in DA3 by not bringing back the Warden (or at least progress the story elements they introduced in there, lets go to the golden city already and end the blights once and for all). It's strange, in Dragon Age they screw it up by not wanting to progress the universe and tell epic stories ... in Mass Effect they screw it up by progressing the universe into oblivion.
Anyone want to summarize WTF happened (in spoiler tags, of course) for someone who won't play the game?
Commander Shepard saves all advanced organic lifeforms in the galaxy going through a phase in which he turns a god out of the machine. In other words it's a hallmark of bad writing. If you seen the 3rd Matrix movie it's just like that but much, much, much worse.
/the end
At least locally the rapid degeneration of Bioware's ability to tell a good story as well as fundamental changes to shifting away from being an RPG company to either a generic Shooter or generic 3rd person click action gaming company has lead to mass defections among the RPG gamers that are local to me.
So I think they've done a fantastic job of alienating what used to be their core fanbase. For many while DAO reinvigorated their interest in Bioware, DA2 then marked the end of the company to them. For a few it was DA2 combined with ME2. And for most of the remaining, ME3 completely shut them off. There's still 1 or 2 that are willing to give them a chance at redemption, but most of the others have moved on.
But for the majority of us, we have high hopes for Wasteland 2 to bring back a proper RPG to play.
Regards,
SB
Anyone want to summarize WTF happened (in spoiler tags, of course) for someone who won't play the game?
Comparing Mass Effect to COD is absurd and ignorant.
Both the shooting gameplay mechanics and the general action gameplay (class specifics, powers, squad members, enemy behaviour etc) are completely different. ME has a lot more depth, even when compared to Gears of War which has a lot more similarities on the surface.
Also, at least with my play style, shooting is still less than half of the gameplay time. I spend a lot of time with managing powers, equipment, traveling around and conversations... another significant difference that would probably bore the COD crowd.
Anyone want to summarize WTF happened (in spoiler tags, of course) for someone who won't play the game?
But that's my point, ME3 wasn't streamlined from ME2 it's the exact opposite.
- all DLC armor and weapon added, plus even more N7 armor components, plus even more weapons
- weapon mods
- weight vs. power recharge
- more powers, more complex trees
- grenades
- combat moves
- tech detonation combos
- more complex level design
- more complex enemy behavior, with synergies like Marauders providing barriers for husks/cannibals
More than half of the above are RPG systems which are actually driving it further from COD and Gears. They were trying very hard to please all the fans who were complaining about ME2's simplifications, if they were aiming for easy grabbing they would not have added complexity but removed more of it instead.