Mass Effect 3

They should really look a this fan made flowchart seems like something i can appreciate and expected the ending to flow in ME3. It's a shame bioware themselves couldn't make it.

Edit:*Does contain spoilers*
http://i.imgur.com/JhtqY.jpg

Yeah, that's almost what I was expecting. :/ At least in one of my runs
I got to kill jack as a phantom. :p

I think the only part I didn't really like about that flow chart was the need for
the quarians to prevent the reapers from turning the geth. In that regard, I think you should just require Legion alive from ME2, just like you needed the original Rachni Queen to keep Rachni support.

What i expect to get is dlc before cerberus base which drop on a unknown planet or the citadel where you get exposed to the Vent-kid for like 3 mission. So it seems like vent kid didn't come out of no where.
I expect more MP Maps. ;)

Did the child actually exist? :p
 
The Mass Effect ending went outside of what box exactly?
It didn't subscribe to the standard hollywoodism of "Whoo! Everyone Saved! Happy Ending!!!" It didn't subscribe to the standard gamism of "Well done, you save the galaxy, here's a pat on the back".
 
It didn't subscribe to the standard hollywoodism of "Whoo! Everyone Saved! Happy Ending!!!" It didn't subscribe to the standard gamism of "Well done, you save the galaxy, here's a pat on the back".

I take it you actually never read any science fiction?

Secondly, the complaints don't stem for "oh where my happy ending" it stems for "oh you left major plot holes you can drive a reaper through patch work job of an ending".
 
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People want to physically see a payoff, a narrative end game from all that scurrying about for war assets, friendships, building allegiances from the different races of the galaxy through 3 f-in games. That would be expensive as hell to do; probably would have taken half the budget of the entire game. They made this big massive deal about the importance of organics' "character choice" of getting rid of a threat only for it only fizzle out. This is exactly the reason why I said the series needed to be cut down, in half. They started off with something small and simple but built up all this sub-plot around characters that didn't matter, nor could they follow through it to a narrative end game.
 
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They started off with something small and simple

LOL

ME1 was legendary in how it throws an insanely deep world at you right after the start :)

See PA:

1.jpg
 
About office politics, take it obviously with a grain of salt:

http://pastebin.com/i2cNVDp4 (contains spoilers)

Of dubious providense, but I thought this part was funny:

The endgame doesn't have that. I wanted to see banshees attacking you, and then have asari gunships zoom in and blow them away. I wanted to see a wave of rachni ravagers come around a corner only to be met by a wall of krogan roaring a battle cry. Here's the horror the Reapers inflicted upon each race, and here's the army that you, Commander Shepard, made out of every race in the galaxy to fight them.

I bet that's what everyone wanted! But hello console memory limitations! They didn't have space for a holster animation, I imagine having every kind of alien and every kind of enemy running around in the same level was a technical challenge Bioware wasn't prepared to meet. Think about that next time someone tries to tell you we don't need more than 2 GBs of RAM in the next gen.
 
About office politics, take it obviously with a grain of salt:

http://pastebin.com/i2cNVDp4 (contains spoilers)

On Bioware forums Chris Priestly says it's fake, and to be honest it does read like fan written to me.

http://social.bioware.com/forum/1/topic/323/index/10398850&lf=8

I'm really digging the indoctrination theory, it has quite a few solid points in it. I hope it turns out to be true.
Just noticed that
in the best destroy ending there is a reaper tech pilar right next to Shepard taking his breath. I didn't notice this before due to the image being so dark, but the video Cyan posted shows this clearly at around 19.25. Not a solid proof of anything, but I thought it's at least interesting.

 
The GAF threads are full of self appointed experts who think 2GBs is enough and that devs wouldn't even know what to do with 8GBs.

well... it's gaf. :p

Regarding the lack of stuff happening, you do also have to consider the man hours. Like I've said before... 2 years was not enough.

That said, scripting jet fighters to appear briefly shouldn't be too much of a problem for RAM. It happens at the beginning of the game! In and out.
 
They didn't have space for a holster animation,

It's more like, they didn't have space for two sets of all possible animations, one with weapon and one without. Although it's probably a bit more complicated, ie. it'd make sense to have the lower and upper body anims separate, and then the anims for pistol, shotgun, AR and sniper are probably all different, too.
 
LOL

ME1 was legendary in how it throws an insanely deep world at you right after the start :)

See PA:

1.jpg

What does that have to do with the story, the main narrative? Nothing I guess eh? The very beginning of story is small and straight forward but ended up being something convoluted full of plot holes they could never feasibly close up in a manner than satisfactory to everyone. Yes as far as science fiction goes man saves galaxy from ancient threat by transcending "God" is a simple as you can get.
 
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Of dubious providense, but I thought this part was funny:



I bet that's what everyone wanted! But hello console memory limitations! They didn't have space for a holster animation, I imagine having every kind of alien and every kind of enemy running around in the same level was a technical challenge Bioware wasn't prepared to meet. Think about that next time someone tries to tell you we don't need more than 2 GBs of RAM in the next gen.

Things in which they can do all in a 30 minute movie, that has nothing to do with RAM. Yea they didn't even have the ending figured out until sometime last year. There was no way they were going to close out the series in a proper manner with that kind of oversight.
 
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You really are arguing here just for the argument's sake.

You stated that the first game started small and simple, which is just not true. You were introduced to a huge universe with several thousand years of history, a dozen alien races involved in various ongoing conflicts and alliances, a lot of technology, ideas, even religions, and then there was the main story on top if it, which was also intertwined with a lot of the various side plots. Sovereign was allied with the geth in the geth-quarian conflict, was most likely the reason behind the original Rachni Wars which led to the genophage and the elevated role of the Turian race, which had a main element in the First Contact War, and the reason why Anderson did not become the first human Spectre...

That is simple and small for you? You're just kidding, right?
 
You are arguing about something completely different. I'm saying the premise of the STORY was small but the narrative ended up convoluted and too big to close properly. Pay attention to exactly what I say next time.
 
Did the child actually exist? :p
I can only accept an ending where he exists if I can shoot him ... oh wait, you mean as in an actual kid, not as an avatar ... oh well, I would like to be able to shoot him either way :p
 
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I can only accept an ending where he exists if I can shoot him ... oh wait, you mean as in an actual kid, not as an avatar ... oh well, I would like to be able to shoot him either way :p
Better to die by Shepard's hand than by the Reaper's. :3 :D
 
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