Mass Effect 3

There's only about a handful of characters that actually mattered to the story. The only character they did absolutely perfectly was Anderson Liara comes a close second.

Yeah, I just don't agree with this. Whether certain character's stories tied into the final act is not important to whether those stories mattered. For one, most of those stories helped you define the most important character in the game, Sheppard.
 
I don't think you would have liked it any less with a stronger scripting and tighter narrative and well the ending of the series would have made a lot more sense.

If Mass Effect had been a 10 hour game, I probably still would have liked it, but considering I took the completionist route with all 3 games, including dlc, and finished them about as fast as I could without calling in sick to work, I'm pretty happy with the way they turned out.
 
It's not about how "certain character's stories tied into the final act" but what characters helped shaped Shepard's story. It's undeniable there's "core" characters like Liara and "side quest" characters like Jacob.
 
It's not about how "certain character's stories tied into the final act" but what characters helped shaped Shepard's story. It's undeniable there's "core" characters like Liara and "side quest" characters like Jacob.

What's your point? They all helped shape Sheppard's story, some more so than others, depending on the game in the series.
 
I don't know on the one hand you got Liara: the prothean researcher that fills in a lot of blanks about an ancient race being destroyed by the current threat, shadow broker, potential love interest of both male and fem-shep or Jacob...that solider guy who had daddy problems....right......
 
Again, I liked more characters than Liara and Captain Anderson. Just to pick a few without spoiling plotlines:

Mordin - provided comic relief, had a viewpoint on his starting work which over time developed into something else through missions and resulted in a completely new outlook on his past and role in the universe.

Illusive Man - character slowly being revealed changing from a slightly sinister patron to something else over time with an element of mystery about his role and motivations. Your characters relationship with him is entirely driven by the choices you make throughout the last two games.

Wrex & Grunt - dialog driven characters whose participation in the game are entirely determined by choices you make.

You could say the same about half the characters in the game. Miranda has daddy issues and has to go through a pretty substantial career change, Jack is a rapidly evolving character between games where she "grows up", Legion is constantly walking a fine line between synthetics, organics and being an individual, Tali develops from a naive traveller to a cultural ambassador, Edi spends her time discovering what she is, developing a concept of what it is to be alive and discovering humour and other emotions, etc. These are all perfectly valid character development plotlines. Sure, they have different levels of involvement but it doesn't make them pointless characters...

I'm trying to think of a way of not just saying you're wrong Ghostz but much like films, art, music, literature - different people take different things from the game. They're not wrong because they took something different from the series than you did and the content they enjoyed shouldn't be removed because you either didn't enjoy it or didn't understand it. :)
 
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lol

Everyone thinks I'm insulting their opinion, getting their feeling hurt.

When in fact all I said was the game would benefit from better scripting ( to allow for better character animation with real acting ) and writing out the characters that aren't important to the narrative. There is literally pointless 10s of hours of dialogue the series can do with out.
 
Can't imagine anyone's feelings are hurt lol. Just trying to drive home the point that what you consider pointless dialogue is what others (myself included) feel makes the story - by adding context.

It does appear you're unable to comprehend this though so it's a bit pointless going round in circles but figured I'd give it one last shot.
 
Well you jumped to the conclusion that I thought only Liara and Anderson was important to the plot, with that assumption, no context can be found otherwise. You have already implied that I'm wrong no matter what. What am I suppose to do with that?
 
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It's hard to pin down which 10's of hours of conversation you thought should be removed to reduce the dialogue complexity.

Your premise is that the dialogue should be heavily pruned because you see it as unnecessary so that they could focus efforts on mechanics you deem important. That's what I'm disagreeing with. I don't think you could free resource without dramatically reducing the plot lines. And that level of hacking out of side plots would have imo detracted from the game.

If you don't like storylines then this wasn't the game for you. If you just want to shoot stuff with a linear story there's an awful lot of games that do that already. They seem like theyd be perfect for you :)
 
...and congratulations you came full circle on generalization as I knew you would. Yep I totally want this game to be gears of war.

For the record I didn't say there was dialogue that was unnecessary but pointless to the main narrative, how's that context for you?
 
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glad you've got me figured out. :)
It seems you're comfortable enough in your opinion that I probably can't add much. Happy gaming.
 
I am still waiting to hear how the HR approach is workable for ME3, just from a shear content/development/technology perspective. And once I hear how it is all very affordable and workable I want to know why others have not repeated such in these much bigger games. I found the quote/bolding of the procedural technology as insufficient for this generation but with nothing to back it up... well, the reason there are so many strong responses to Ghost ... oh... forgot the... LOL! Seriously, a lot of your recent posts about ME tend to echo as, "I really dislike this game and I am going to throw everything I can at the wall to see what sticks." This coming from someone who basically has not played any ME game and has only followed them with a cursory interest. There appear to be many reasons not to like the game but some of the things in the last couple pages have been... entertaining ;)

@ Scott: I agree. While some people only care about the end of a story there is a lot to be said about the experience. Gaming tends to be highly experience driven. Even if a character has no direct bearing on the "end" of the narrative they may be there as a character development point or, if for no other reason, for divergence for your to enjoy/struggle with. I am sure you cannot please everyone with story telling but there is something to be said about plot elements that are present to tell you more about your character (or you to tell the game more about your take on the character) and no direct bearing on the main narrative.
 
People don't like hearing bad things about anything they like.

Yes, Mass Effect writing is childish...literally...they made novels in droves about it when I was a kid...it rips them wholesale.

The games are too long and windy for no reason but to be long and windy, characters pop up out of nowhere, say pointless rhetoric than disappear, this could have been helped if the narration was better written and character animation were better developed...

They stripped the RPG out in favor for combat they go half a** on...and pointless MP...don't get me started how wrong they did horde 1.9.

With all that, I still didn't say the games were "bad"...I'm a big fan in fact, big fan of flawed gems...would even recommend you buy ME3 at full retail.

..and that's my best Mordin impression I got.
 
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Finished the game last night. 43 hours of gameplay for me, and I finished every side quest and the DLC, and even enjoyed the ending.
I chose synthesis, since it was the only ending that matched up with what my shepherd did. Destroy doesn't solve anything and control just didn't appeal somehow.
Out of all the trilogies that were birthed this generation which one has had the more course corrections than Mass Effect? You don't think adding a MP is needless burden now? Did it actually add value to the single player campaign? For a shooter that is marketed like Mass Effect is still only pulling in average numbers. You think abandoning the RPGness in favor more shooter wasn't a burden?
You mean like Assassin's Creed, where the MP is even less tied into the single player, and was bolted on wholesale?
 
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