Mass Effect 3

Aren't demos supposed to sell the game rather than making you reconsider the wisdom of pre-ordering?
 
Demos allow you to sample what's in store, but that doesn't mean they can't be without flaws or old code. You should know about all the work that these sorts of demos take out of the dev schedule, and we already know how old the material is considering we saw it first at E3 and throughout the demonstrations since then. I gather they were waiting for the multiplayer portion of the demo to be ready as well as schedule it for the ramping up of marketing.

What you choose next is up to you, Shepard. Just know that the crew is ready to stand behind your decision. :3 (damn you jacob *sigh* >_> )

The quality of the animations are so far behind ME2, it'd be appalling to think it'd be in the final. If you're just going to take the demo at face value, then that's your prerogative.

So sure, it's a technically crappy demo, but then maybe they should do what they did with ME2 and release the demo a long time after release. Sound better to you? At that point, you just wait for the complaints to come in on the forums @ release anyway, thus rendering a demo a complete waste of time. Soooooo maybe they shouldn't bother with it at all. Then again, they already *wasted* a lot of time putting the E3 material together.... blah blah....stuff... Could go round in circles I guess. :p

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At any rate, if your main complaint is related to the textures, then just wait for the mods on PC. Same shit as always?

And if you don't like the gameplay, then don't buy it. That may not be what they want, but that's again your choice to make! (Clearly not everyone who plays will share the opinion, so....... )
 
Heh almost feel like posting my annual "demos do more harm than good for sales post again"...

As for the full game, I'm curious to know how Cerberus is suddenly your enemy again. In ME 2 I think I was a good company man :) even saved the reaper factory in order to study it. Seems Martin Sheen loves me no more :cry:
 
I don't disagree with you on the points of ME gameplay lacking significantly to more full fledged shooters out there. I myself were hoping in the past that ME mechanics would become more like in the Dead Space series. I also know that there are plenty of people who skip cut scenes and will prefer the action setting.

What I had a problem is you trying to marginalise us who want more from ME than just a shooter. Just because they are trying to reach a higher percentage of gamers, don't mean that the old base or demand for RPG's is gone. 20-30% would hardly fit the words you said earlier, I personally expect it to be higher than that with people perhaps having additional runs with other settings.

A pure RPG is on its way out because there's no money in it. A game like Skyrim would be an exception rather than a rule.

Remember, we still have platformers but it's only Mario that gets the AAA treatment and the same thing will happen to RPGs, Mass Effect will be a causality of the trend.
 
A pure RPG is on its way out because there's no money in it. A game like Skyrim would be an exception rather than a rule.

Remember, we still have platformers but it's only Mario that gets the AAA treatment and the same thing will happen to RPGs, Mass Effect will be a causality of the trend.

Skyrim is too big to be classified as just an exception. If so many people are willing to buy a game like that, then it act as a solid proof that there is demand for RPGs. Dragon Age: Origins was pretty successful and Fallout games are very successful also. Outside of the few biggest shooters you won't see crazy sales numbers either.
 
RPGs are still a very popular genre with many (fables, elder scrolls, mass effect, fallout, dao and I believe I'm missing some but those are all million selling franchises on xbox360 alone) successful ones released in this generation. They aren't going anywhere. Just because the best selling game is COD, it doesn't mean that in the future all games will benefit from being more like it. The more like it they are, the more they are in direct competition with it for consumer dollars because there is a limit to how many 6hour campaign, weak story shooters which people are going to buy. So if everyone released a cod clone a very few of them would still rake in all the money.
 
The quality of the animations are so far behind ME2, it'd be appalling to think it'd be in the final.
I think you're hopelessly optimistic ... even if it's bad it's still too good to be placeholder. I think all the good people were on ToR and they couldn't use the old animations because they wanted to speed the game up and needed to reduce memory consumption ... so their sure sale sequel got the 2nd rate stuff, again.

I'm betting that the animations and this little gem will still be in the released game :
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A pure RPG is on its way out because there's no money in it. A game like Skyrim would be an exception rather than a rule.

Remember, we still have platformers but it's only Mario that gets the AAA treatment and the same thing will happen to RPGs, Mass Effect will be a causality of the trend.
Well, Skyrim is not without its flaws, compared to other TES games they simplified some things -ie there were more notorious differences between races and their skills, like athletics and how Khajiit used to jump more, also males and females of the same race had different stats...-.

Besides that, having more factions like in Morrowind would be nice. I expect a lot from some of the factions in Skyrim that go relatively unnoticed in their current form, at least in the next expansion of the game.

The decision-making in Skyrim is quite basic compared to let's say the top of the top classic RPGs; Baldur's Gate 1 & 2, Arcanum (so many choices..), Planescape: Torment (very close to Arcanaeum, these two are among the very best at that), Fallout 1&2, and even compared to modern games like Dragon Age Origins.

Many missions have a Yes or a No as choices, so to speak. Others are more complex, but they are relatively scarce.

I found the story a lot more enjoyable than in Oblivion and better than the storyline of Morrowing though. Especially two master touches:

the truce... Ohdaviing

In my current time-through... I am a virtual saint. In another game I might be diabolically evil but neither of those paths just don't pay enough when you have to make decisions if sometimes they aren't there in the way they could be. I can understand because of the huge world Bethesda built and more complexity would only add some more bugs, but I expect they build upon it from now on.

Anyways, modern RPGs allow for more interaction in believable worlds because of the extra power of current consoles, thus some decisions can be made without needing the use of text. I hope Bethesda improves decision-making, factions potential -not only the civil war thing, but the Thalmor, the forksworn, and other people I find very interesting like the Stendarr Vigilant...- that in the upcoming expansions.

Played the demo yesterday, Was thoroughly underwhelmed. RPG ultra light that plays like a fairly crappy cover based tps. And what happened to the faces? I don't remember them looking quite this bad in ME2. Animation is pretty poor as well (facial or otherwise)
Really? I thought the graphics were amazing when I played the demo. The faces in the first ME impressed me more though, because of the very high resolution textures --the first time I talked to the salarians is an instant I always remember from this generation.

Also, the image MFA posted is quite disturbing. I don't remember noticing that at all.
 
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Well obviously the RPG fans will be in the minority for ME2 as Bioware spit on all the RPG fans. Why in the world would I, as an RPG fan, even want to play ME2 if I had known ahead of time that it was a shooter rather than an RPG like ME1?

Now that I know ME3 is basically still going to ignore the RPG roots of the franchise, I'm not even going to bother with it. Bioware continues to be a dead company to me that has spit and shat on the players that made them into a big company.

I'm willing ot bet there were far more RPG centric people playing ME1.



Obviously. If you aren't a fan of RPGs you aren't going to want to play an RPG. Although I have problems with Skyrim (that mostly has to do with how they've deviated so much from what used to make TES games so great).

Likewise I wouldn't expect Shooter fans to like ME1. For shooter fans having RPG style combat was infuriating. For RPG fans, the combat in ME1 was absolutely FANASTIC. My whole group of RL friends and aquaitances loved ME1 even with its flaws (the horrible inventory implementation and long ass elevator rides for instance). We had great hopes that Bioware would fix that and release a better ME2.

But nope what ended up happening is that Bioware gave a big F-U to RPG afficianado's and only a small group of us ended up playing ME2 because we foolishly pre-ordered the game expecting another RPG centric game and not yet another gdamn shooter. The rest of the people just didn't bother to buy it.

For ME3, I only know of one person (out of the 20-25 of us that played ME1) that's going to play ME3.

Obviously this doesn't represent the X360/PS3 demographic. This circle of friends is highly RPG centric and doesn't much care for shooters in general. Hence why almost all of us universally hate Bioware right now. Enough that although roughly half of us like MMORPGs, I think only 3 or 4 were willing to give Bioware money for Star Wars the Old Republic.

Yes, ME 2+3 are definitely YAS (Yet Another Shooter), but I doubt many of the people that loved ME1 (and it's RPG centric combat) are happy with the direction it went.

Obviously people that liked ME1 but wanted a shooter are probably happy with the direction as evidenced by the console centric crowd in this thread. Hence I'm not surprised that shooter centric classes are more popular in ME2 and will probably be even more popular in ME3.

Regards,
SB
I wouldn't mind that much the improved shooter gameplay mechanics if your actions have notable consequences and the world changes around you according to them.

Sometimes there are the little touches, like for example the people in Skyrim making comments about the kind of character you have, a warrior, a healer, a summoner... etc etc, some people recognizing you if you are a werewolf or a vampire, or the kind of comments people make when you completed some missions and they notice it. It just adds to the atmosphere.

I still liked ME2 because of some very nice moments like the emotional reunion with Udnot Wrex. Also the reunion with Garrus, Liara...

If most of your choices weren't only about how good, neutral or evil you are that would be certainly nice.

If every single character you build is going to be a combat character, so be it. Mainly because if that is all you have available....

It's not like in other RPGs, where you can be the combat character, or the thief (which does not mean you slaughter everything with daggers but you have many options), or the healer, or just support, etc.

You can have a lot of ways to design your combat character, but your choices should have more weight at least.

Other games like Skyrim. Oblivion, etc I can play through countless times (and have to some extent). Because every time you start, you can create an entirely new character.

Different statistics, abilities, and play styles. Everything. It can really be a whole new experience each time.

In ME3, you are going to be a character who runs around killing everything, one way or another. From the demo it looks like you will also have the "good guy vs jerk" option. So maybe two time-throughs. But I have not seen anything to show that you will be able to play the game any more than that and still be a different experience for everyone.

ME1 had its problems as a shooter because of the RPG combat style, which can be pretty satisfying if handled well -like in Skyrim mostly, not perfect but still...-... although reading the complaints Laa-Yosh mentioned it reminds me of how horrible the combat system was in Morrowind or how truly crappy the 3rd person camera was in Oblivion and Morrowind, which is quite improved in Skyrim --and you can also customize it.

I kind of missed the combat in ME1 because you got better as you gained experience, while in ME2 you were good with every weapon even if you had never touched that weapon before. The best system to me is the Elder Scrolls system (actual use).

ME2, combat and the RPG touches they took away aside, wasn't so bad, I think, only a bit overrated. But sadly, after EA's handling of the game's DLC and pre-order DLC, I started to dislike them again.

If improved combat is the primary focus they are still obliged to follow the non completely linear story of the first game, and some of the choices in the second, so your actions in the ME universe at least have some effects and significance.
 
Since there seem to be discussion of previous titles there are a few things that really annoy me about ME.
I got a game in which I'm supposed to make choices, but when important choices happen there are no interesting/meaningful choices to be made.

-My character has the "Sole Survivor" background, yet when confronted by the council about Cerberus, I can't tell them something like "I'll never forget Akuze", which would clearly indicate I hate Cerberus.
-ME2 ending, where's my "Call the Citadel council to secure the base" option ?
-"The Arrival", first it's a DLC, then you don't even have the option to say "Couldn't prevent the terrorists from blowing it up, sorry !"...
-"Lair of the Shadow Broker", why can't I use the organisation to back up my claim of the Reaper arrival ?


So in the end it feels like I can just pick up the dialogues, but everything else has already been decided for me... :(

(Yes there's a couple true decisions, like the Rachn'i and the Genophage research I guess.)
 
RPGs are still a very popular genre with many (fables, elder scrolls, mass effect, fallout, dao and I believe I'm missing some but those are all million selling franchises on xbox360 alone) successful ones released in this generation. They aren't going anywhere. Just because the best selling game is COD, it doesn't mean that in the future all games will benefit from being more like it. The more like it they are, the more they are in direct competition with it for consumer dollars because there is a limit to how many 6hour campaign, weak story shooters which people are going to buy. So if everyone released a cod clone a very few of them would still rake in all the money.

Besides Skyrim, the best selling games are the ones with very little RPG in them. Even Final Fantasy, the RPG of RPGs of them all, a series alone that probably is as big as Mario, is at a all time low.

Every game you just mentioned besides ES is getting less RPG as their sales grow. A trend that appears lost on most people. I'm not saying RPGs won't be around, it's just that pure RPGs in a AAA format like ES are going to be the exception and it's already happening in games like Mass Effect, Dragon Age and Fable.
 
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Maybe ... but lets see Bioware kick off a franchise with RPG lite and see how well it's sequels do. I still haven't bough DA2, bought ME3 because ME1 was a good game and I wanted to finish the story and I thought they would at least never skimp on the quality with this franchise (sucker is me).

If they have neither polish nor their old strengths what is there left for Bioware to build on? Nice cinematics with bad music?
 
the witcher 2 was pretty weak in comparison to the first as well.

although a decent game with spectacular graphics, the first game was def better.

its tough to blame consoles on that one, its more that publishers are greedier than they used to be. they are exerting more control on the games than they should and demand that games cater to the widest audience possible.

i dont blame cod or gears, i think theyre fine games, but every game isnt better with dudebro characters (witcher 2) and fps shooter or third person cover mechanics (me2, and presumably 3)

dont get me wrong i loved me2, but me1 was better, i dont see the hate for me1 it played fine to me, controls were tight, and i prefered having my abilities on separate timers.
 
Oh god, ability timers ... why did you have to remind me? Way to kill my last bit of enthusiasm for playing ME3 :/
 
Since there seem to be discussion of previous titles there are a few things that really annoy me about ME.
I got a game in which I'm supposed to make choices, but when important choices happen there are no interesting/meaningful choices to be made.

-My character has the "Sole Survivor" background, yet when confronted by the council about Cerberus, I can't tell them something like "I'll never forget Akuze", which would clearly indicate I hate Cerberus.
-ME2 ending, where's my "Call the Citadel council to secure the base" option ?
-"The Arrival", first it's a DLC, then you don't even have the option to say "Couldn't prevent the terrorists from blowing it up, sorry !"...
-"Lair of the Shadow Broker", why can't I use the organisation to back up my claim of the Reaper arrival ?


So in the end it feels like I can just pick up the dialogues, but everything else has already been decided for me... :(

(Yes there's a couple true decisions, like the Rachn'i and the Genophage research I guess.)
Very much true..
There are simply so many cases when characters do some strange decisions and I cannot remember a single choice which would change how story unfolds.

Nice recap on what happens in ME2. (Full of spoilers and lots of fun. :D)
http://social.bioware.com/98918/blog/
Chapter 1: Project Lazarus Facility

[Miranda’s voice]: Wake up, Shepard! Killer robots are attacking this secure facility for no apparent reason. Please proceed immediately to the tutorial.

[Zombie Shepard]: Braaaiiiinss!
 
Take Earth back trailer


I wonder how much longer the extended cut will be? My computer at work is so ancient that I can't view that in it's full glory. The cuts are really fast, kinda hard to see what's going on sometimes, especially when there are spacecrafts on the screen. The size of that fleet did not look like something that you'll take earth back with, but maybe it isn't meant to be one.

Shepard had his weapon holstered :)
 
So in the end it feels like I can just pick up the dialogues, but everything else has already been decided for me... :(

Some of the choices you mention would have caused Bioware to make completely different games.
For example if the Citadel Council sends teams to the Collector base, they'd not be caught unaware by the Reaper invasion and the entire storyline for the first act of the game would have to be rewritten.
Just think about it, the sequels have to begin at the same point, which also means that ME1 and ME2 both have to end at the same point as well. And yet there are many small differences - I still wonder how they're going to handle lost squad members in ME3. What if you lost Mordin, who's gonna be there on the salarian homeworld? What if you didn't even reactive Legion, how are you going to get that geth mission seen in the E3 demo? It's already a lot of extra work that Bioware was willing to put into the game, just think about all those players who made different choices in ME2 and won't get these scenes.

I think there was an interview with Casey Hudson where he talked about these issues and also mentioned that ME3 is where they can finally start to diverge from a single plot thread. Maybe if you didn't reactivate Legion, you won't have a chance to settle the quarian-geth conflict at all and the entire migrant fleet will be destroyed... and so on.
 
This edit was made by the Bioware guys. The full trailer is indeed longer - some scenes were cut shorter, others were cut completely. This one's also the TV safe version, and there are some other things I think I'm not allowed to talk about... ;)
 
Some of the choices you mention would have caused Bioware to make completely different games.
For example if the Citadel Council sends teams to the Collector base, they'd not be caught unaware by the Reaper invasion and the entire storyline for the first act of the game would have to be rewritten.

The unaware angle is really silly though. A reaper vessel attacked Citadel and there was a huge battle with plenty of survivors and high and low level people with knowledge of them. The fact that it is still somewhat of a mystery to the leaders is very weak. Reminds me of Transformers 2 the movie, where in the sequel the general public still wasn't aware of the robots, despite everything that went down in the first movie.

The mistrust of Shepard and Reapers served its purpose in the beginning of the first game, but should definitely have been a thing of the past during the latter half of ME 1 already.


This edit was made by the Bioware guys. The full trailer is indeed longer - some scenes were cut shorter, others were cut completely. This one's also the TV safe version, and there are some other things I think I'm not allowed to talk about... ;)

Is the one on coming out on 21st the full version? Looking forward to it! :)
 
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