Well obviously the RPG fans will be in the minority for ME2 as Bioware spit on all the RPG fans. Why in the world would I, as an RPG fan, even want to play ME2 if I had known ahead of time that it was a shooter rather than an RPG like ME1?
Now that I know ME3 is basically still going to ignore the RPG roots of the franchise, I'm not even going to bother with it. Bioware continues to be a dead company to me that has spit and shat on the players that made them into a big company.
I'm willing ot bet there were far more RPG centric people playing ME1.
Obviously. If you aren't a fan of RPGs you aren't going to want to play an RPG. Although I have problems with Skyrim (that mostly has to do with how they've deviated so much from what used to make TES games so great).
Likewise I wouldn't expect Shooter fans to like ME1. For shooter fans having RPG style combat was infuriating. For RPG fans, the combat in ME1 was absolutely FANASTIC. My whole group of RL friends and aquaitances loved ME1 even with its flaws (the horrible inventory implementation and long ass elevator rides for instance). We had great hopes that Bioware would fix that and release a better ME2.
But nope what ended up happening is that Bioware gave a big F-U to RPG afficianado's and only a small group of us ended up playing ME2 because we foolishly pre-ordered the game expecting another RPG centric game and not yet another gdamn shooter. The rest of the people just didn't bother to buy it.
For ME3, I only know of one person (out of the 20-25 of us that played ME1) that's going to play ME3.
Obviously this doesn't represent the X360/PS3 demographic. This circle of friends is highly RPG centric and doesn't much care for shooters in general. Hence why almost all of us universally hate Bioware right now. Enough that although roughly half of us like MMORPGs, I think only 3 or 4 were willing to give Bioware money for Star Wars the Old Republic.
Yes, ME 2+3 are definitely YAS (Yet Another Shooter), but I doubt many of the people that loved ME1 (and it's RPG centric combat) are happy with the direction it went.
Obviously people that liked ME1 but wanted a shooter are probably happy with the direction as evidenced by the console centric crowd in this thread. Hence I'm not surprised that shooter centric classes are more popular in ME2 and will probably be even more popular in ME3.
Regards,
SB
I wouldn't mind that much the improved shooter gameplay mechanics if your actions have notable consequences and the world changes around you according to them.
Sometimes there are the little touches, like for example the people in Skyrim making comments about the kind of character you have, a warrior, a healer, a summoner... etc etc, some people recognizing you if you are a werewolf or a vampire, or the kind of comments people make when you completed some missions and they notice it. It just adds to the atmosphere.
I still liked ME2 because of some very nice moments like the emotional reunion with Udnot Wrex. Also the reunion with Garrus, Liara...
If most of your choices weren't only about how good, neutral or evil you are that would be certainly nice.
If every single character you build is going to be a combat character, so be it. Mainly because if that is all you have available....
It's not like in other RPGs, where you can be the combat character, or the thief (which does not mean you slaughter everything with daggers but you have many options), or the healer, or just support, etc.
You can have a lot of ways to design your combat character, but your choices should have more weight at least.
Other games like Skyrim. Oblivion, etc I can play through countless times (and have to some extent). Because every time you start, you can create an entirely new character.
Different statistics, abilities, and play styles. Everything. It can really be a whole new experience each time.
In ME3, you are going to be a character who runs around killing everything, one way or another. From the demo it looks like you will also have the "good guy vs jerk" option. So maybe two time-throughs. But I have not seen anything to show that you will be able to play the game any more than that and still be a different experience for everyone.
ME1 had its problems as a shooter because of the RPG combat style, which can be pretty satisfying if handled well -like in Skyrim mostly, not perfect but still...-... although reading the complaints Laa-Yosh mentioned it reminds me of how horrible the combat system was in Morrowind or how truly crappy the 3rd person camera was in Oblivion and Morrowind, which is quite improved in Skyrim --and you can also customize it.
I kind of missed the combat in ME1 because you got better as you gained experience, while in ME2 you were good with every weapon even if you had never touched that weapon before. The best system to me is the Elder Scrolls system (actual use).
ME2, combat and the RPG touches they took away aside, wasn't so bad, I think, only a bit overrated. But sadly, after EA's handling of the game's DLC and pre-order DLC, I started to dislike them again.
If improved combat is the primary focus they are still obliged to follow the non completely linear story of the first game, and some of the choices in the second, so your actions in the ME universe at least have some effects and significance.