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I don't disagree with you on the points of ME gameplay lacking significantly to more full fledged shooters out there. I myself were hoping in the past that ME mechanics would become more like in the Dead Space series. I also know that there are plenty of people who skip cut scenes and will prefer the action setting.
What I had a problem is you trying to marginalise us who want more from ME than just a shooter. Just because they are trying to reach a higher percentage of gamers, don't mean that the old base or demand for RPG's is gone. 20-30% would hardly fit the words you said earlier, I personally expect it to be higher than that with people perhaps having additional runs with other settings.
A pure RPG is on its way out because there's no money in it. A game like Skyrim would be an exception rather than a rule.
Remember, we still have platformers but it's only Mario that gets the AAA treatment and the same thing will happen to RPGs, Mass Effect will be a causality of the trend.
I think you're hopelessly optimistic ... even if it's bad it's still too good to be placeholder. I think all the good people were on ToR and they couldn't use the old animations because they wanted to speed the game up and needed to reduce memory consumption ... so their sure sale sequel got the 2nd rate stuff, again.The quality of the animations are so far behind ME2, it'd be appalling to think it'd be in the final.
Well, Skyrim is not without its flaws, compared to other TES games they simplified some things -ie there were more notorious differences between races and their skills, like athletics and how Khajiit used to jump more, also males and females of the same race had different stats...-.A pure RPG is on its way out because there's no money in it. A game like Skyrim would be an exception rather than a rule.
Remember, we still have platformers but it's only Mario that gets the AAA treatment and the same thing will happen to RPGs, Mass Effect will be a causality of the trend.
Really? I thought the graphics were amazing when I played the demo. The faces in the first ME impressed me more though, because of the very high resolution textures --the first time I talked to the salarians is an instant I always remember from this generation.Played the demo yesterday, Was thoroughly underwhelmed. RPG ultra light that plays like a fairly crappy cover based tps. And what happened to the faces? I don't remember them looking quite this bad in ME2. Animation is pretty poor as well (facial or otherwise)
I wouldn't mind that much the improved shooter gameplay mechanics if your actions have notable consequences and the world changes around you according to them.Well obviously the RPG fans will be in the minority for ME2 as Bioware spit on all the RPG fans. Why in the world would I, as an RPG fan, even want to play ME2 if I had known ahead of time that it was a shooter rather than an RPG like ME1?
Now that I know ME3 is basically still going to ignore the RPG roots of the franchise, I'm not even going to bother with it. Bioware continues to be a dead company to me that has spit and shat on the players that made them into a big company.
I'm willing ot bet there were far more RPG centric people playing ME1.
Obviously. If you aren't a fan of RPGs you aren't going to want to play an RPG. Although I have problems with Skyrim (that mostly has to do with how they've deviated so much from what used to make TES games so great).
Likewise I wouldn't expect Shooter fans to like ME1. For shooter fans having RPG style combat was infuriating. For RPG fans, the combat in ME1 was absolutely FANASTIC. My whole group of RL friends and aquaitances loved ME1 even with its flaws (the horrible inventory implementation and long ass elevator rides for instance). We had great hopes that Bioware would fix that and release a better ME2.
But nope what ended up happening is that Bioware gave a big F-U to RPG afficianado's and only a small group of us ended up playing ME2 because we foolishly pre-ordered the game expecting another RPG centric game and not yet another gdamn shooter. The rest of the people just didn't bother to buy it.
For ME3, I only know of one person (out of the 20-25 of us that played ME1) that's going to play ME3.
Obviously this doesn't represent the X360/PS3 demographic. This circle of friends is highly RPG centric and doesn't much care for shooters in general. Hence why almost all of us universally hate Bioware right now. Enough that although roughly half of us like MMORPGs, I think only 3 or 4 were willing to give Bioware money for Star Wars the Old Republic.
Yes, ME 2+3 are definitely YAS (Yet Another Shooter), but I doubt many of the people that loved ME1 (and it's RPG centric combat) are happy with the direction it went.
Obviously people that liked ME1 but wanted a shooter are probably happy with the direction as evidenced by the console centric crowd in this thread. Hence I'm not surprised that shooter centric classes are more popular in ME2 and will probably be even more popular in ME3.
Regards,
SB
RPGs are still a very popular genre with many (fables, elder scrolls, mass effect, fallout, dao and I believe I'm missing some but those are all million selling franchises on xbox360 alone) successful ones released in this generation. They aren't going anywhere. Just because the best selling game is COD, it doesn't mean that in the future all games will benefit from being more like it. The more like it they are, the more they are in direct competition with it for consumer dollars because there is a limit to how many 6hour campaign, weak story shooters which people are going to buy. So if everyone released a cod clone a very few of them would still rake in all the money.
Very much true..Since there seem to be discussion of previous titles there are a few things that really annoy me about ME.
I got a game in which I'm supposed to make choices, but when important choices happen there are no interesting/meaningful choices to be made.
-My character has the "Sole Survivor" background, yet when confronted by the council about Cerberus, I can't tell them something like "I'll never forget Akuze", which would clearly indicate I hate Cerberus.
-ME2 ending, where's my "Call the Citadel council to secure the base" option ?
-"The Arrival", first it's a DLC, then you don't even have the option to say "Couldn't prevent the terrorists from blowing it up, sorry !"...
-"Lair of the Shadow Broker", why can't I use the organisation to back up my claim of the Reaper arrival ?
So in the end it feels like I can just pick up the dialogues, but everything else has already been decided for me...
(Yes there's a couple true decisions, like the Rachn'i and the Genophage research I guess.)
Chapter 1: Project Lazarus Facility
[Miranda’s voice]: Wake up, Shepard! Killer robots are attacking this secure facility for no apparent reason. Please proceed immediately to the tutorial.
[Zombie Shepard]: Braaaiiiinss!
So in the end it feels like I can just pick up the dialogues, but everything else has already been decided for me...![]()
Some of the choices you mention would have caused Bioware to make completely different games.
For example if the Citadel Council sends teams to the Collector base, they'd not be caught unaware by the Reaper invasion and the entire storyline for the first act of the game would have to be rewritten.
This edit was made by the Bioware guys. The full trailer is indeed longer - some scenes were cut shorter, others were cut completely. This one's also the TV safe version, and there are some other things I think I'm not allowed to talk about...![]()