Thanks for sharing, the vegetation looks so crisp and detailed..., it's also impressive how the eyes look completely believable and real. The story reminds me of the kid in the beginning of the demo, but the unparalleled detail, animation and proportions.. can't be run on a console in such incredible detail, it's looking like a winner. I am looking forward to the full trailer.
I played the demo, I have mixed feelings, but I see great potential in this game, it belongs to one of the best companies ever anyways.
However, there are also some things that need some fixing.
Some of the game mechanics feel slightly odd in the current state of the demo. They built an immensely rich universe, with interesting and differenced species, a fine RPG with many possibilities... but some of the gameplay aspects of the game have been change compared to ME1 and 2, in some good and not so good ways.
I will start with the worst things I noticed. Needs improving:
-
Weapon drawn all the time. This is asking for some serious fix,
ME is a RPG, it's not like a shooter. I don't care about the shooting mechanics of the game at all (but the universe, the story, the decisions) and having to play drawing your weapon all the time limits your vision, apart from how annoying it is having that aiming zoom activated all the time.
- As a consequence of this feature
the Adept class (which is meant to use no weapons if the player doesn't choose to) feels less differentiated from other classes. I believe the immersion with this class is slightly lost. I don't want to have a gun with my Adept if I don't need or don't want to use it. I should be able to complete the game without making a single shot with that class.
The Engineer is also affected by this gameplay change. People should be able to put the pistol into the holster and play using the abilities of an Adept without a gun if they wanted to. This also exists in ME2, but at least in that game you can holster your weapon.
- The "shooting action" camera being activated all the time also limits your FOV, hence what you can observe to pick items is more limited and at least personally makes me feel more clumsy, and exploration seems more difficult.
- It also makes you feel odd, having your weapon drawn every single second, especially walking through cleared out parts of the scenery or without enemies. The RAM excuse is quite weak, it makes no sense whatsoever.
But a developer could explain better.
Some things that might need improving:
- From an RPG point of view I hope it's only a demo thing, but having only two choices is a step backwards. Also, why am I a renegade because of selecting "I'm certain" instead of the other option in the very first decision-making situation?
I would always reply "I am certain" when Anderson mentions the Reapers because I know it has to be them. Why does it add to my Renegade score? I don't mind that score in those situations and I am going to select that option not one but a billion times if needed, because if I have to be a Renegade choosing that harmless option, so be it.
I think Bioware's own people who worked in Dragon Age Origins would do fabulous things with this game in that regard. I insist I hope it's just a thing of the demo and in the full game there are more options to choose from and play your own character, like in Mass Effect 1 and 2 for instance.
A lot of my choices are more in the neutral side, not because they are the best option but sometimes it just allows me know and get more information about a situation before definitely selecting a more obvious paragon or renegade stance.
Things I am not sure about yet:
- Did they remove the ability to hack terminals? Because it seems automated now...
- I hope all the decisions you made in ME1 and ME2 are carried to this game. In ME1 I still have to replay the game because I lost my old game save I had in 2007 when I bought a new console, or either use Genesis DLC. I was happy with my decisions in the original Mass Effect...
In ME2 I might have to replay the game though. I took very bad decisions when I had to choose the crew to accomplish different tasks, and lost most of my companions.
I would also like to know the impact of the reaper technology decision -I chose not to take samples and the Illusive Man got REALLY mad at me- or the Genophage one.
Now the good things: :smile:
- Luckily they got rid of the grain filter. You could switch it on or off in previous games but it keeps me from having to go to options and disable it.
- The addition of options to follow the story and make decisions instead of combat to advance in the game is welcome. I remember Arwin asking for something similar time ago.
- The scene of the kid is quite moving (if a bit generic) now that the game takes place in earth too.
- The graphics are amazing for a console. Both the PS3 and the X360 are probably maxed out and pouring out smoke when running this game. I am impressed with them.
- I played both the male and female Shepard. The new default female looks better than the original model they used until now. You can still play using the old model but the new one is way better. Not that the original was bad, in fact she looked really fine. But the new female Shepard is more human like.
She has spots and freckles. I loved the change, now she is less doll-like. Oddly enough I also noticed that one of her facial lines by either side of the edges of her mouth (the one in the right) is much more pronounced than the laughter line by the left side. Which is curious about that is the fact I noticed that because I share the same trait. Just a coincidence but anyways...
- The classic leveling up in RPGs is back.:smile: That's really good. Having to wait to complete a mission to see how much experience has gained your character wasn't very fun.
- The Kinect support is a very welcome inclusion, so good. In the future most games will be like this, I guess.
Saying "Open" to open a door, or Switch weapons, or First Aid, or Activate, etc etc, and seeing that it works perfectly is just great. Or if you are an Adept saying "Warp" and so on and verifying that your character acts accordingly using the Warp skill makes the experience even more immersive.
There is some lag during voice recognition so I wouldn't recommend it in the tougher difficulty settings when confronting baddies, but if you predict your next move you can say the word and get out of cover to point your skill whenever you want, even if it might need some time to adjust to the changes in gameplay. I find this very useful for Adepts -a destroyed class as it is, actually, having to compulsorily draw and weapon-.
I think that this game is going to sell like hotcakes, and I expect a lot from Bioware, but I also hope that some of the flaws are just a thing of the demo and aren't present in the game at launch, because those are limitations for an RPG where you could progress in the game without using weapons that much or without having to draw a gun every single second.
Let's hope Bioware fix the little issues of the demo and the final game is what fans of the series expect it to be. Meanwhile I still have ME2 and all the expansions...