Mass Effect 3

I just wanted to add that I like the kinect implementation. I found myself using it without forcing the effort.
 
Extremely disappointed with the demo. It's not the full game, it's only a fraction of it!

I haven't actually played the demo yet, out of fear of spoilers, but once I found out that I still have to wait for the full release my disappointment immediately set in.
 
Extremely disappointed with the demo. It's not the full game, it's only a fraction of it!

I haven't actually played the demo yet, out of fear of spoilers, but once I found out that I still have to wait for the full release my disappointment immediately set in.

I wonder why they didnt implement this also with the Eye Camera. its got a microphone and voice recognition games have been done on the PS2 too
 
Nesh said:
I wonder why they didnt implement this also with the Eye Camera. its got a microphone and voice recognition games have been done on the PS2 too

I reckon it's partly because Sony doesn't offer it as a standard library like MS does for Kinect (I think), and partly because MS is actively investing in 'better with Kinect'.

Sony only recently updated its firmware to allow input from any source i think for games like SingStar ... so far only microphones were supported but the other day I noticed in Rockband that it was taing input from the Eye. I thought it was broken at first.
 
I wonder why they didnt implement this also with the Eye Camera. its got a microphone and voice recognition games have been done on the PS2 too
The Kinect libraries come with full voice support, complete with all the data for several languages. All a developer has to do is create text files with the grammars they want and load them up at the right times, and the speech subsystem does all the rest. (It's more complex than that, but not a lot). I don't think Sony provides anything even remotely similar.
 
Played a little bit of the demo. Didn't want to spoiler much. Looks good. Pretty excited for release.

Well I was going to play this one on pc...until I heard pc version doesn't support 360 controllers for some moronic reason. So 360 version it is. Does the demo really have that many spoilers? I'm tempted to try it but only of it doesn't ruin too much of the game.
 
Well I was going to play this one on pc...until I heard pc version doesn't support 360 controllers for some moronic reason. So 360 version it is. Does the demo really have that many spoilers? I'm tempted to try it but only of it doesn't ruin too much of the game.

It seems like it's the beginning or near the beginning of the game. I didn't want to play to far to see if it would show any pieces from later in the game. Just turned it on to look at the graphics, framerate, controls. Overall, very happy with all three. I'm sure the PC will look much better, but honestly if you've played the first two on console, I'd stick with the console just for the import feature.
 
It seems like it's the beginning or near the beginning of the game. I didn't want to play to far to see if it would show any pieces from later in the game. Just turned it on to look at the graphics, framerate, controls. Overall, very happy with all three. I'm sure the PC will look much better, but honestly if you've played the first two on console, I'd stick with the console just for the import feature.

The first part of the demo is indeed the start of the game. There's a second section which shows a later part of the game as well. I guess that could be said to contain spoilers.

On another note, as far as I can tell from the demo the difference between the different modes is that Action Mode is simply RPG mode with auto-dialogue and Story Mode is RPG mode with easy-peasy combat. A bit lame if you ask me.
 
It seems like it's the beginning or near the beginning of the game. I didn't want to play to far to see if it would show any pieces from later in the game. Just turned it on to look at the graphics, framerate, controls. Overall, very happy with all three. I'm sure the PC will look much better, but honestly if you've played the first two on console, I'd stick with the console just for the import feature.

You can convert Your saves from Xbox 360 version :)
http://www.masseffectsaves.com/xbox.php

Just for 60 fps, hotkeys, AA and higher resolution it's worth :)
 
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You can convert Your saves from Xbox 360 version :)
http://www.masseffectsaves.com/xbox.php

Just for 60 fps, hotkeys, AA and higher resolution it's worth :)

that's pretty cool, but the lack of pad support is just making me rage all over the place. I seriously don't know if I have it in me to use the keyboard... 1080p@60fps and perhaps some other improvements are pretty tempting though. I shouldn't have to make decisions like this, but those friggin bastards can't implement a simple feature like this and here we are.
 
that's pretty cool, but the lack of pad support is just making me rage all over the place. I seriously don't know if I have it in me to use the keyboard... 1080p@60fps and perhaps some other improvements are pretty tempting though. I shouldn't have to make decisions like this, but those friggin bastards can't implement a simple feature like this and here we are.

There was working workaround for Mass Effect 2 for x360 pad with Xpadder from what i heard, so i would just wait till release for more info in that regard. I havent used it, so i cant confirm how reliable it is.
 
Well I was going to play this one on pc...until I heard pc version doesn't support 360 controllers for some moronic reason. So 360 version it is. Does the demo really have that many spoilers? I'm tempted to try it but only of it doesn't ruin too much of the game.

Depends on how much you read into what's going on. I think the second part of the demo could be the result of one of the choices you make in ME2, which would make it 1 huge spoiler.
Keep the Genophage (sp) research data or destroy it?
 
Thanks for sharing, the vegetation looks so crisp and detailed..., it's also impressive how the eyes look completely believable and real. The story reminds me of the kid in the beginning of the demo, but the unparalleled detail, animation and proportions.. can't be run on a console in such incredible detail, it's looking like a winner. I am looking forward to the full trailer.

I played the demo, I have mixed feelings, but I see great potential in this game, it belongs to one of the best companies ever anyways.

However, there are also some things that need some fixing.

Some of the game mechanics feel slightly odd in the current state of the demo. They built an immensely rich universe, with interesting and differenced species, a fine RPG with many possibilities... but some of the gameplay aspects of the game have been change compared to ME1 and 2, in some good and not so good ways.

I will start with the worst things I noticed. Needs improving:

- Weapon drawn all the time. This is asking for some serious fix,

ME is a RPG, it's not like a shooter. I don't care about the shooting mechanics of the game at all (but the universe, the story, the decisions) and having to play drawing your weapon all the time limits your vision, apart from how annoying it is having that aiming zoom activated all the time.

- As a consequence of this feature the Adept class (which is meant to use no weapons if the player doesn't choose to) feels less differentiated from other classes. I believe the immersion with this class is slightly lost. I don't want to have a gun with my Adept if I don't need or don't want to use it. I should be able to complete the game without making a single shot with that class.

The Engineer is also affected by this gameplay change. People should be able to put the pistol into the holster and play using the abilities of an Adept without a gun if they wanted to. This also exists in ME2, but at least in that game you can holster your weapon.

- The "shooting action" camera being activated all the time also limits your FOV, hence what you can observe to pick items is more limited and at least personally makes me feel more clumsy, and exploration seems more difficult.

- It also makes you feel odd, having your weapon drawn every single second, especially walking through cleared out parts of the scenery or without enemies. The RAM excuse is quite weak, it makes no sense whatsoever.:cry: But a developer could explain better.

Some things that might need improving:

- From an RPG point of view I hope it's only a demo thing, but having only two choices is a step backwards. Also, why am I a renegade because of selecting "I'm certain" instead of the other option in the very first decision-making situation?

I would always reply "I am certain" when Anderson mentions the Reapers because I know it has to be them. Why does it add to my Renegade score? I don't mind that score in those situations and I am going to select that option not one but a billion times if needed, because if I have to be a Renegade choosing that harmless option, so be it.

I think Bioware's own people who worked in Dragon Age Origins would do fabulous things with this game in that regard. I insist I hope it's just a thing of the demo and in the full game there are more options to choose from and play your own character, like in Mass Effect 1 and 2 for instance.

A lot of my choices are more in the neutral side, not because they are the best option but sometimes it just allows me know and get more information about a situation before definitely selecting a more obvious paragon or renegade stance.

Things I am not sure about yet:

- Did they remove the ability to hack terminals? Because it seems automated now... :cry:

- I hope all the decisions you made in ME1 and ME2 are carried to this game. In ME1 I still have to replay the game because I lost my old game save I had in 2007 when I bought a new console, or either use Genesis DLC. I was happy with my decisions in the original Mass Effect...

In ME2 I might have to replay the game though. I took very bad decisions when I had to choose the crew to accomplish different tasks, and lost most of my companions.

I would also like to know the impact of the reaper technology decision -I chose not to take samples and the Illusive Man got REALLY mad at me- or the Genophage one.

Now the good things: :smile:

- Luckily they got rid of the grain filter. You could switch it on or off in previous games but it keeps me from having to go to options and disable it.

- The addition of options to follow the story and make decisions instead of combat to advance in the game is welcome. I remember Arwin asking for something similar time ago.

- The scene of the kid is quite moving (if a bit generic) now that the game takes place in earth too.

- The graphics are amazing for a console. Both the PS3 and the X360 are probably maxed out and pouring out smoke when running this game. I am impressed with them.

- I played both the male and female Shepard. The new default female looks better than the original model they used until now. You can still play using the old model but the new one is way better. Not that the original was bad, in fact she looked really fine. But the new female Shepard is more human like.

She has spots and freckles. I loved the change, now she is less doll-like. Oddly enough I also noticed that one of her facial lines by either side of the edges of her mouth (the one in the right) is much more pronounced than the laughter line by the left side. Which is curious about that is the fact I noticed that because I share the same trait. Just a coincidence but anyways...

- The classic leveling up in RPGs is back.:smile: That's really good. Having to wait to complete a mission to see how much experience has gained your character wasn't very fun.

- The Kinect support is a very welcome inclusion, so good. In the future most games will be like this, I guess.

Saying "Open" to open a door, or Switch weapons, or First Aid, or Activate, etc etc, and seeing that it works perfectly is just great. Or if you are an Adept saying "Warp" and so on and verifying that your character acts accordingly using the Warp skill makes the experience even more immersive.

There is some lag during voice recognition so I wouldn't recommend it in the tougher difficulty settings when confronting baddies, but if you predict your next move you can say the word and get out of cover to point your skill whenever you want, even if it might need some time to adjust to the changes in gameplay. I find this very useful for Adepts -a destroyed class as it is, actually, having to compulsorily draw and weapon-.

I think that this game is going to sell like hotcakes, and I expect a lot from Bioware, but I also hope that some of the flaws are just a thing of the demo and aren't present in the game at launch, because those are limitations for an RPG where you could progress in the game without using weapons that much or without having to draw a gun every single second.

Let's hope Bioware fix the little issues of the demo and the final game is what fans of the series expect it to be. Meanwhile I still have ME2 and all the expansions...
 
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Yeah the drawn out weapon thing is really annoying. Looks and feels stupid. The demo missions felt quite linear and claustrophobic, choices and conversations really limited, but at least the story is really interesting and the gameplay is not bad either.
 
- The scene of the kid is quite moving (if a bit generic)
Really? I found the part where the kid went into the duct immersion braking (I know it's a homage, it's just a bad one ... the kid was completely unbelievable).
 
Actually I was able to level up in ME2 during missions and even between missions. You can get experience points by completing side quests and if you only need a couple hundred points, you can usually find enough to do to get an extra level before the main story missions.

Of course this works far better on your extra playthroughs, when you already know where to look for side quests. Stuff like bringing fish to the krogans on the Citadel, or helping the Quarian merchant guy to leave Omega, and so on.

What they've changed was that there were no random respawning enemies and you also couldn't gather XP by cleaning up thresher maws and such. I think the first game awarded stuff like mineral deposits and such, too.
ME2 was a little more controlled, you only gained XP with missions and side quests. But those could have been completed at any time and so I was able to level up mid-game at least three times or so.
 
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