Mass Effect 3

If the RPG mode really does re-introduce actualy RPG elements that were removed when going from ME1 -> ME2 I "might" give Bioware one last chance. Assuming they also make character dialog relevant once again unlike ME2 where it didn't matter fuck all what you said, your crew will still like you. Bunch of stockholm syndrome characters. :p Oh Sheppard you're the best, please insult me, spit on me, and denigrate me some more. I worship you.

I want no skill in a weapon to mean that I have fuck all chance to hit something. No skill in sniper guns? Good luck hitting the broadside of a barn. No skill in rocket launchers? Careful you don't kill your own squadmates. No skill in explosive? Here flip a coin to see if it explodes how you want it to.

I want character advancement options to actually be freaking meaningful again. ME2 the only thing that mattered if you were a halfway decept shooter player is your shooting skill. Skills meant fuck all. Sure things died a little faster, but they would have died anyway even if you didn't spend a single character advancement point.

I want equipement to be meaningful. I want to run into some encounters and leave them thinking, I NEED to find something better. Where the game reinforces that the opposition just might be better equipped and better prepared that you are when you start the game. Then later after you've found Exotic Armor X or Experimental Weapon Y, you're finally ready to take the battle to them rather than trying to employ delaying tactics to give your side time to research/discover/steal the technology or items you need to overcome this force that throughout history has absolutely dominated and raped countless galactic civilizations.

Not just piddly little upgrades to gear you started with that suddenly is capable of defeating foes that civilizations far more advanced than yours couldn't cope with.

That feeling of getting your ass handed to you at the beginning of a game because you're vastly outgeared or outnumbered. Barely surviving to continue your mission. Until finally you've discovered/researched/stolen/whatever the gear you need and have finally gained the experience and insight (through countless battles represented by stats and skills) to go toe to toe and smash your enemies before you and hear the lamentation of their women (oh wait wrong movie).

Meh, I still don't believe Bioware has the skill or the balls to reintroduce real RPG gameplay anymore, but I guess I should try to keep an open mind.

BTW - biggest problem with inventory in ME1, other than the obvious console restrictons, was that it was unlimited, especially on missions. Make it limited when in the field (unlimited on ship is fine). Make it so trying to decide what to bring with you is critical. That further enforces specialization (along with skills that actually mean something) among squadmates if you can't swap out everything in field (other than what you find). It also means you'd have to make difficult choices in the field as to what to pick up and potentiall bring back. Do you take more weapons and ammo in a mission which will limit how much items you can bring back? Or do you go weapon light so you can scavenge more items? Not being able to pick up every single thing you find suddenly makes picking up the right things (for your playstyle) important and meaningful.

As well make enemies actually USE ammo (assuming players use ammo as well). They can run out just like you can run out. The longer a battle goes on, the less ammo you can scavenge. That's something that annoys me in most games (especially action shooters). You have enemies shooting and endless stream of bullets but when you kill them, they drop like 5 or 10 bullets. And if you stealth kill one before they can even shoot. They STILL drop the same amount of bullets. :p

Regards,
SB
 
She looks creepy at certain angles. :p Maybe it's just the lighting or the crappy UE3 rendered hair.


this ones good:

D3A8814C3B61BAA2480AFE1109C2DBCF42B2D3E2


but then other times, she looks swellll:

C05839FE3DA0F3340E16906ABEE5A1795374818F
 
I want no skill in a weapon to mean that I have fuck all chance to hit something. No skill in sniper guns? Good luck hitting the broadside of a barn. No skill in rocket launchers? Careful you don't kill your own squadmates. No skill in explosive? Here flip a coin to see if it explodes how you want it to.

I want equipement to be meaningful. I want to run into some encounters and leave them thinking, I NEED to find something better. Where the game reinforces that the opposition just might be better equipped and better prepared that you are when you start the game. Then later after you've found Exotic Armor X or Experimental Weapon Y, you're finally ready to take the battle to them rather than trying to employ delaying tactics to give your side time to research/discover/steal the technology or items you need to overcome this force that throughout history has absolutely dominated and raped countless galactic civilizations.

Not just piddly little upgrades to gear you started with that suddenly is capable of defeating foes that civilizations far more advanced than yours couldn't cope with.

That feeling of getting your ass handed to you at the beginning of a game because you're vastly outgeared or outnumbered. Barely surviving to continue your mission. Until finally you've discovered/researched/stolen/whatever the gear you need and have finally gained the experience and insight (through countless battles represented by stats and skills) to go toe to toe and smash your enemies before you and hear the lamentation of their women (oh wait wrong movie).

Meh, I still don't believe Bioware has the skill or the balls to reintroduce real RPG gameplay anymore, but I guess I should try to keep an open mind.

A lot of that don't make sense to me in this setting, even though I also want an increase in RPG elements. Considering that this is a third game in the series, continuing with the same spectre character, it wouldn't make sense if he can't fire a weapon properly. Also in a scifi setting with advanced weapons and the back history of the character, it would feel ridiculous getting your ass handed to you in regular combat, it's not like you are fighting reaper spacecrafts with your handguns. The underhanded situations would make more sense in space combat, but I dunno if there is any.

I agree with whoever it was that said the Spectre should have best available gear at all times and not find better stuff in a box somewhere or having to buy it from your army store... The advancements should come through research, finding new materials, ancient artifacts, reaper tech etc. and then become available to the player. I hope the choices in the conversations and actions become more varied and impactful and that there is more room to explore galaxies and planets.
 
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If the RPG mode really does re-introduce actualy RPG elements that were removed when going from ME1 -> ME2 I "might" give Bioware one last chance. Assuming they also make character dialog relevant once again unlike ME2 where it didn't matter fuck all what you said, your crew will still like you. Bunch of stockholm syndrome characters. :p Oh Sheppard you're the best, please insult me, spit on me, and denigrate me some more. I worship you.

I want no skill in a weapon to mean that I have fuck all chance to hit something. No skill in sniper guns? Good luck hitting the broadside of a barn. No skill in rocket launchers? Careful you don't kill your own squadmates. No skill in explosive? Here flip a coin to see if it explodes how you want it to.

I want character advancement options to actually be freaking meaningful again. ME2 the only thing that mattered if you were a halfway decept shooter player is your shooting skill. Skills meant fuck all. Sure things died a little faster, but they would have died anyway even if you didn't spend a single character advancement point.

I want equipement to be meaningful. I want to run into some encounters and leave them thinking, I NEED to find something better. Where the game reinforces that the opposition just might be better equipped and better prepared that you are when you start the game. Then later after you've found Exotic Armor X or Experimental Weapon Y, you're finally ready to take the battle to them rather than trying to employ delaying tactics to give your side time to research/discover/steal the technology or items you need to overcome this force that throughout history has absolutely dominated and raped countless galactic civilizations.

Not just piddly little upgrades to gear you started with that suddenly is capable of defeating foes that civilizations far more advanced than yours couldn't cope with.

That feeling of getting your ass handed to you at the beginning of a game because you're vastly outgeared or outnumbered. Barely surviving to continue your mission. Until finally you've discovered/researched/stolen/whatever the gear you need and have finally gained the experience and insight (through countless battles represented by stats and skills) to go toe to toe and smash your enemies before you and hear the lamentation of their women (oh wait wrong movie).

Meh, I still don't believe Bioware has the skill or the balls to reintroduce real RPG gameplay anymore, but I guess I should try to keep an open mind.

BTW - biggest problem with inventory in ME1, other than the obvious console restrictons, was that it was unlimited, especially on missions. Make it limited when in the field (unlimited on ship is fine). Make it so trying to decide what to bring with you is critical. That further enforces specialization (along with skills that actually mean something) among squadmates if you can't swap out everything in field (other than what you find). It also means you'd have to make difficult choices in the field as to what to pick up and potentiall bring back. Do you take more weapons and ammo in a mission which will limit how much items you can bring back? Or do you go weapon light so you can scavenge more items? Not being able to pick up every single thing you find suddenly makes picking up the right things (for your playstyle) important and meaningful.

As well make enemies actually USE ammo (assuming players use ammo as well). They can run out just like you can run out. The longer a battle goes on, the less ammo you can scavenge. That's something that annoys me in most games (especially action shooters). You have enemies shooting and endless stream of bullets but when you kill them, they drop like 5 or 10 bullets. And if you stealth kill one before they can even shoot. They STILL drop the same amount of bullets. :p

Regards,
SB

Ah... the eternal "my character" vs "me" problem...

I wouldn't play that game you describe.
I'd say it's a stinking pile of poo in fact...

Can't please everyone...
(And I obviously prefer they please me ;p)

Also, all a Role Playing Game need, is to let the player decides his/her character path, not stats, levels, looting, inventory management or anything else, just let the player decides his/her character path.
 
Also, all a Role Playing Game need, is to let the player decides his/her character path, not stats, levels, looting, inventory management or anything else, just let the player decides his/her character path.
Only if you ignore the G part of RPG ... an interactive movie is not a game.
 
If the RPG mode really does re-introduce actualy RPG elements that were removed when going from ME1 -> ME2 I "might" give Bioware one last chance. Assuming they also make character dialog relevant once again unlike ME2 where it didn't matter fuck all what you said, your crew will still like you. Bunch of stockholm syndrome characters. :p Oh Sheppard you're the best, please insult me, spit on me, and denigrate me some more. I worship you.

SB
Yes, that's what I've been trying to explain all along sometimes. You don't need to be some kind of god/goddess everyone has to worship regardless of your more than questionable choices in some cases, destabilizing people or the rest of the crew then putting the mission in danger. Those are truly valid choices to me but there should be some kind of outcome like some important people scolding you, or others liking it and giving you their support, or people warning you that if things continue that way people might turn their back on you.... It felt like you were too much of a godlike creature that everyone else ignored your choices, you would succeed in the end.

Shepard relationship with followers and companions reminds of real life though. If you become dependent -especially economically- of someone else it gets to a point that you are nothing but a puppet. But that's another story...

Heavy Rain? :>
In my opinion Heavy Rain is not an RPG but an interactive adventure. Every game has a component of role-playing, even Halo 3 because you are playing a character to some extent....

But a true RPG is making a character your own, feeling that person could be you or wondering, what would I do if I were him or her?

Then giving you choices, not only dressing or equipment -equipment issues are a different thing that has nothing to do with RPGs-, but when it comes to decision-making too.

That's how I'd define an RPG historically wise. A game where your character makes you imagine their background, how their life was in the past and their origins. Basically a game which allows your imagination runs free.

A game which atmosphere and setting makes you believe in the many possibilities. I sometimes share the different backgrounds of my characters in Skyrim or Dragon Age with someone I love and I have a good laugh with it, it's so nice....

A true RPG to me is one that allows the players to express themselves, their imagination. I mean that if I snap my fingers and I believe in, let's say, unicorns and fairies, then there will be unicorns and fairies.

A good RPG has to be brilliant as a psychological mean to discover yourself in the atmosphere of the game. In a fine game like Gears of War you are Marcus, and that's it, in Skyrim you are the dragonborn -but the difference is that the environment of Skyrim lets your imagination run riot, and the dragonborn can be so many different things in people's minds-.

I like it creepy, I like it reeeally creepy :) I forgot Ashley in a heart beat, once Miranda came in to the picture :)
I was a bit disappointed with her because I tried to hit on Miranda with my female Shepard -I am a male and thus I tend to create more male characters in my games but given the option of romance and given that women are amazing then I wanted to be one in the game-, but after some point she wasn't interested in anything else than the mission, I couldn't romance her.

I don't like non human-characters and it left me a bit cold. I tried Jack too, thinking she was open to the idea, but same result. They turned out to be only hetero. :cry: The result is that my character in ME2 became completely a-romantic.:???:

I dedicated the photo to AlStrong given his tendency to slash characters. There were times in my life when I role-played these things in my mind, so to say... sigh... what memories I have of that....
 
I was a bit disappointed with her because I tried to hit on Miranda with my female Shepard -I am a male and thus I tend to create more male characters in my games but given the option of romance and given that women are amazing then I wanted to be one in the game-, but after some point she wasn't interested in anything else than the mission, I couldn't romance her.

I don't like non human-characters and it left me a bit cold. I tried Jack too, thinking she was open to the idea, but same result. They turned out to be only hetero. :cry: The result is that my character in ME2 became completely a-romantic.:???:

Now I like her even more. I like my chicks straight.
 
Facebook app game for ME3 demo early access.

https://apps.facebook.com/xboxmasseffect/uk

Basically make a facebook account and play the app. Don't worry about skill, it's totally random. And the site is getting hammered right now.

Win either a code for the demo or a Normandy avatar. You get 3 tries, and then have to wait 120 minutes to try again. And you can just make multiple facebook accounts because they don't track xbox gamer's tag.

Edit: apparently all the facebook codes are gone.
 
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Ah... the eternal "my character" vs "me" problem...

I wouldn't play that game you describe.
I'd say it's a stinking pile of poo in fact...

Can't please everyone...
(And I obviously prefer they please me ;p)

Also, all a Role Playing Game need, is to let the player decides his/her character path, not stats, levels, looting, inventory management or anything else, just let the player decides his/her character path.

I can certainly respect that. Just like I don't play Bayonetta, or DMC, or other games with little interest to me, I certainly don't expect people who don't like RPGs where you play a character versus psuedo RPGs where it's your skill as a player that determines everything (is it even roleplaying if you're just playing yourself? :p) to actually play them.

ME2 drew in enough new fans and some existing fans that like the lowered emphasis on RPG and removing dialogs having impact and consequences that it surpassed the first one. And had ME2 been called Buck Talon, Savior of the Universe I probably would have liked it as I'd then have no preconceptions that it would actually be a sequel to the first game with gameplay inspired and evolved from the first. Rather than a radically different game experience.

But, it sounds like ME3 might actually be trying to please everyone this time around if it's true there's going to be 3 different ways of playing the game. RPG, Action, or Story...

I could care less about the other Action (I'm assuming that would be the one you'd prefer) or Story ways of playing.

I'm only interested to see if the RPG branch will truly be an RPG experience similar to the first game. That would certainly please me without displeasing the people who liked the 2nd one more (they can just go the action or story route).

But I have a feeling that RPG is going to end up being ME2 style, while Action will be full on TPS action without the meaningless RPG fluff from ME2, and story will just be an adventure game without any pointing or clicking.

In which case, I'll be hugely disappointed and will thank EA for ruining yet another formerly good developer and ruining more good franchises.

Regards,
SB
 
I enjoyed the demo (360 only from the facebook early access, few posts up). I played once on RPG mode, and once on Story mode. The RPG mode is more like ME1 than ME2 in that you can manage more things. While the Story mode is basically easy mode. I'm not sure you can die, and the kills are easy.

The Kinect implementation is surprisingly good. I played ME1 &2 mostly on the PC, and on the PC you rarely have to pause during combat to use powers. Kinect is great for people like me who hate the pause wheel. Some say that Kinect voice command is slow and lags a little. But you know what's even slower? The pause wheel. There's a little lag when you're behind cover, but mostly it's pretty quick.

I can't wait to try the PC demo on the 14th.
 
Bah... been trying all day to get the demo code (every 2 hours since the morning >_>). I did get the avatar code at least (first time I visited the fb page, but second round of clicking). Oh well, I'm more interested in the MP portion, which although doesn't unlock until the 17th, I would at least like to have downloaded before the mass swarming. :p
 
Bah... been trying all day to get the demo code (every 2 hours since the morning >_>). I did get the avatar code at least (first time I visited the fb page, but second round of clicking). Oh well, I'm more interested in the MP portion, which although doesn't unlock until the 17th, I would at least like to have downloaded before the mass swarming. :p

lol :) I'll try to get You one.
 
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Amazon Pre-Order Page for ME3 360

Due to high demand (and possibly the imminent Reaper invasion), we have unfortunately run out of our pre-order allocation for Mass Effect 3 - Collector's Edition. We are looking to secure additional allocation from the publisher and will update this page if that occurs. Please note -- if you have already pre-ordered this edition -- do not cancel as you may not be able to re-order.

:LOL:
 
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