, while in ME2 you only gained experience completing the quests which were important for the story of the game, not in the rest of missions.
You get experience for every finished quest.
, while in ME2 you only gained experience completing the quests which were important for the story of the game, not in the rest of missions.
She looks creepy at certain angles. Maybe it's just the lighting or the crappy UE3 rendered hair.
I want no skill in a weapon to mean that I have fuck all chance to hit something. No skill in sniper guns? Good luck hitting the broadside of a barn. No skill in rocket launchers? Careful you don't kill your own squadmates. No skill in explosive? Here flip a coin to see if it explodes how you want it to.
I want equipement to be meaningful. I want to run into some encounters and leave them thinking, I NEED to find something better. Where the game reinforces that the opposition just might be better equipped and better prepared that you are when you start the game. Then later after you've found Exotic Armor X or Experimental Weapon Y, you're finally ready to take the battle to them rather than trying to employ delaying tactics to give your side time to research/discover/steal the technology or items you need to overcome this force that throughout history has absolutely dominated and raped countless galactic civilizations.
Not just piddly little upgrades to gear you started with that suddenly is capable of defeating foes that civilizations far more advanced than yours couldn't cope with.
That feeling of getting your ass handed to you at the beginning of a game because you're vastly outgeared or outnumbered. Barely surviving to continue your mission. Until finally you've discovered/researched/stolen/whatever the gear you need and have finally gained the experience and insight (through countless battles represented by stats and skills) to go toe to toe and smash your enemies before you and hear the lamentation of their women (oh wait wrong movie).
Meh, I still don't believe Bioware has the skill or the balls to reintroduce real RPG gameplay anymore, but I guess I should try to keep an open mind.
If the RPG mode really does re-introduce actualy RPG elements that were removed when going from ME1 -> ME2 I "might" give Bioware one last chance. Assuming they also make character dialog relevant once again unlike ME2 where it didn't matter fuck all what you said, your crew will still like you. Bunch of stockholm syndrome characters. Oh Sheppard you're the best, please insult me, spit on me, and denigrate me some more. I worship you.
I want no skill in a weapon to mean that I have fuck all chance to hit something. No skill in sniper guns? Good luck hitting the broadside of a barn. No skill in rocket launchers? Careful you don't kill your own squadmates. No skill in explosive? Here flip a coin to see if it explodes how you want it to.
I want character advancement options to actually be freaking meaningful again. ME2 the only thing that mattered if you were a halfway decept shooter player is your shooting skill. Skills meant fuck all. Sure things died a little faster, but they would have died anyway even if you didn't spend a single character advancement point.
I want equipement to be meaningful. I want to run into some encounters and leave them thinking, I NEED to find something better. Where the game reinforces that the opposition just might be better equipped and better prepared that you are when you start the game. Then later after you've found Exotic Armor X or Experimental Weapon Y, you're finally ready to take the battle to them rather than trying to employ delaying tactics to give your side time to research/discover/steal the technology or items you need to overcome this force that throughout history has absolutely dominated and raped countless galactic civilizations.
Not just piddly little upgrades to gear you started with that suddenly is capable of defeating foes that civilizations far more advanced than yours couldn't cope with.
That feeling of getting your ass handed to you at the beginning of a game because you're vastly outgeared or outnumbered. Barely surviving to continue your mission. Until finally you've discovered/researched/stolen/whatever the gear you need and have finally gained the experience and insight (through countless battles represented by stats and skills) to go toe to toe and smash your enemies before you and hear the lamentation of their women (oh wait wrong movie).
Meh, I still don't believe Bioware has the skill or the balls to reintroduce real RPG gameplay anymore, but I guess I should try to keep an open mind.
BTW - biggest problem with inventory in ME1, other than the obvious console restrictons, was that it was unlimited, especially on missions. Make it limited when in the field (unlimited on ship is fine). Make it so trying to decide what to bring with you is critical. That further enforces specialization (along with skills that actually mean something) among squadmates if you can't swap out everything in field (other than what you find). It also means you'd have to make difficult choices in the field as to what to pick up and potentiall bring back. Do you take more weapons and ammo in a mission which will limit how much items you can bring back? Or do you go weapon light so you can scavenge more items? Not being able to pick up every single thing you find suddenly makes picking up the right things (for your playstyle) important and meaningful.
As well make enemies actually USE ammo (assuming players use ammo as well). They can run out just like you can run out. The longer a battle goes on, the less ammo you can scavenge. That's something that annoys me in most games (especially action shooters). You have enemies shooting and endless stream of bullets but when you kill them, they drop like 5 or 10 bullets. And if you stealth kill one before they can even shoot. They STILL drop the same amount of bullets.
Regards,
SB
Also, all a Role Playing Game need, is to let the player decides his/her character path, not stats, levels, looting, inventory management or anything else, just let the player decides his/her character path.
Only if you ignore the G part of RPG ... an interactive movie is not a game.Also, all a Role Playing Game need, is to let the player decides his/her character path, not stats, levels, looting, inventory management or anything else, just let the player decides his/her character path.
Yes, that's what I've been trying to explain all along sometimes. You don't need to be some kind of god/goddess everyone has to worship regardless of your more than questionable choices in some cases, destabilizing people or the rest of the crew then putting the mission in danger. Those are truly valid choices to me but there should be some kind of outcome like some important people scolding you, or others liking it and giving you their support, or people warning you that if things continue that way people might turn their back on you.... It felt like you were too much of a godlike creature that everyone else ignored your choices, you would succeed in the end.If the RPG mode really does re-introduce actualy RPG elements that were removed when going from ME1 -> ME2 I "might" give Bioware one last chance. Assuming they also make character dialog relevant once again unlike ME2 where it didn't matter fuck all what you said, your crew will still like you. Bunch of stockholm syndrome characters. Oh Sheppard you're the best, please insult me, spit on me, and denigrate me some more. I worship you.
SB
In my opinion Heavy Rain is not an RPG but an interactive adventure. Every game has a component of role-playing, even Halo 3 because you are playing a character to some extent....Heavy Rain? :>
I was a bit disappointed with her because I tried to hit on Miranda with my female Shepard -I am a male and thus I tend to create more male characters in my games but given the option of romance and given that women are amazing then I wanted to be one in the game-, but after some point she wasn't interested in anything else than the mission, I couldn't romance her.I like it creepy, I like it reeeally creepy I forgot Ashley in a heart beat, once Miranda came in to the picture
I was a bit disappointed with her because I tried to hit on Miranda with my female Shepard -I am a male and thus I tend to create more male characters in my games but given the option of romance and given that women are amazing then I wanted to be one in the game-, but after some point she wasn't interested in anything else than the mission, I couldn't romance her.
I don't like non human-characters and it left me a bit cold. I tried Jack too, thinking she was open to the idea, but same result. They turned out to be only hetero. The result is that my character in ME2 became completely a-romantic.
Ah... the eternal "my character" vs "me" problem...
I wouldn't play that game you describe.
I'd say it's a stinking pile of poo in fact...
Can't please everyone...
(And I obviously prefer they please me ;p)
Also, all a Role Playing Game need, is to let the player decides his/her character path, not stats, levels, looting, inventory management or anything else, just let the player decides his/her character path.
Bah... been trying all day to get the demo code (every 2 hours since the morning >_>). I did get the avatar code at least (first time I visited the fb page, but second round of clicking). Oh well, I'm more interested in the MP portion, which although doesn't unlock until the 17th, I would at least like to have downloaded before the mass swarming.
I get the feeling the fb page has simply just run out of codes. So, no worries.
Due to high demand (and possibly the imminent Reaper invasion), we have unfortunately run out of our pre-order allocation for Mass Effect 3 - Collector's Edition. We are looking to secure additional allocation from the publisher and will update this page if that occurs. Please note -- if you have already pre-ordered this edition -- do not cancel as you may not be able to re-order.