New Dev series video. haven't watched any before, but i am watching this one as this is about gamelpay and I am still not sure what the gameplay of LOU is about. Hope it doesn't spoil too much.
Anything interesting or spoilerific in that video ?
New Dev series video. haven't watched any before, but i am watching this one as this is about gamelpay and I am still not sure what the gameplay of LOU is about. Hope it doesn't spoil too much.
Anything interesting or spoilerific in that video ?
Anything interesting or spoilerific in that video ?
ransparencies or particle effects are probably the weak part of most Sony 1st party games. Most are 1/2 or 1/4 res. ND games are no different I think, but they made they hide with with good art direction.
I thought blood in the game is some of the best yet, maybe I am just impressed by the level of details like how it flows down Joel's nose after being hit. Same of the GOW games, blood is very well done, much better than any game I can remember.
Nothing much at all. They are just talking about how if u decide to skip a fight by going the other , you will also miss on all the itmes u might have gotten. So, u have to decide.
Also, they have a lot of downtime in the game , some fights are avoidable, some just happen without ur knowledge and u feel caught. Since crafting is all realtime(no game pause) it adds to the tension and ur survival can depend on what u quickly decide to do.
On crafting, same materials can be used to craft offensive, defensive or explaotation related items. So, its ur choice what u do with the stuff u find. Each decision will obviously have pros and cons.
Standard stuff there, nothing abt the story or characters.
The hair has been there and been steadily improving since Uncharted 1.Re-watched the video and particle effects (blood, fire, water splatter) are definitely the weakest link. They don't look bad but it does stand out.
Standing water, however, looks great from a purely aesthetic level. Interaction and physics looked poor but there was only a very brief glimpse of it.
Shadows look clean, though. They don't look like the common super low res, heavily aliased, mess we see on the PS3 so often.
Flashlight does not cast any shadows in the clip,however. Not sure how close to the final build that's from.
Oh, and I wanted to give a little nod to Joel's hair. It's definitely currently gen, but its not some single flat, matte texture that's way too common in a lot of games. It actually has a little bit of sheen to it and a small amount of geometry and animation to give it a little bounce. Nothing new or earth shattering, but a nice touch.
Launch is June 14. 6 week or so delay since it was last supposed to come out.
No news on MP ?
Interesting. I was specifically referring to the blood particles that are generated (and disappear) when someone is shot. The effect you're referring to sounds quite a bit different. I'll have to look out for that.
finally see someone posted this gif on gaf.......
http://i.imgur.com/ThyCOw3.gif
see blood flow down his nose.
http://i.imgur.com/ePP49Th.gif
blood soak up the shirt
finally see someone posted this gif on gaf.......
http://i.imgur.com/ThyCOw3.gif
see blood flow down his nose.
http://i.imgur.com/ePP49Th.gif
blood soak up the shirt
Looks like my Vita will take a break in mid June. ^_^
I risked potential spoilers and read some comments on reddit:
http://www.reddit.com/r/gaming/comm...t_into_the_blood_in_the_last_of_us_is/ca4kytf
finally see someone posted this gif on gaf.......
http://i.imgur.com/ThyCOw3.gif
see blood flow down his nose.
http://i.imgur.com/ePP49Th.gif
blood soak up the shirt