Is that suppose to be a preteen girl swearing up a sworn and taking a whack at that guy with the pipe?
OMG
this could be the new "Drake acts like a really nice guy but he is a serial killer!"
Is that suppose to be a preteen girl swearing up a sworn and taking a whack at that guy with the pipe?
Technically impressive as always. But it has the exact same problem Uncharted has. It makes no for the characters to be behave that way in gameplay in the context of the story. They should be avoiding combat instead of getting in to it.
Technically impressive as always. But it has the exact same problem Uncharted has. It makes no for the characters to be behave that way in gameplay in the context of the story. They should be avoiding combat instead of getting in to it.
Technically impressive as always. But it has the exact same problem Uncharted has. It makes no for the characters to be behave that way in gameplay in the context of the story. They should be avoiding combat instead of getting in to it.
Like 99.9% of the games out there.
They talk about it, but all they managed to do (in U3) is refer to the discrepancy - in a way thats not smart or funny and only sets you up for disappointment if you expect an answer during later in the game.And is that any reason for TLoU to be like as well? Wouldn't it be better for the story if it wasn't in conflict with the gameplay? Naughty Dog is always talking about finding better ways to tell stories in videogames. Shouldn't this be a part of that? Other developers have succeeded in this so why not Naughty Dog?
what the hell are you guys talking about?
They talk about it, but all they managed to do (in U3) is refer to the discrepancy - in a way thats not smart or funny and only sets you up for disappointment if you expect an answer during later in the game.
I dint mind the discrepancy in U2, but it was really annoying how U3 pointed out its flaws itself in short tourett-like bursts, and later went on trying to dispell some of the things that happened in the game in a rather pathetic fashion.No, you dint run out shooting burning demons, you just hallucinated and somehow either shot the air with nonexisting guns you picked up from nonexisting enemies or you just killed humans whose bodies disappeared into hallucinated demons the moment they died (cause you know ecactly when a shot is lethal in real life and beeing drugged). I had no problem with a supernatural things in the past games, but this sorry cover-up just for the sake of beeing "realistic" while you kill a 1000 guys and hundreds of weird spiders while running into certain death for no god reason...
Gone offtopic, but in the end I just wanna say that I dont care if a game stays a game for the reason of entertainment. I just hate when it cripples itself for the premise of beeing "more realistic" and then totally fails on that by just making the gaps more apparent.