Sigfried1977
Legend
There's a big difference between animated pedestrians in a GTA game and a fully developed main character. The way a character moves isn't just the combined sum of his physical attributes. Unless we somehow manage to take a character's mind into the simulatio as well, procedural animations based on a bunch of rudimentary physical rules (or even complex physical rules) is not going to replace traditional animation.
Heck, I like the physics animations in R* games as well, but it's always painfully obvious when the "canned" animations end and Digital Natural Motion (I believe that's what it's called, right?) kicks in, especially with the player character.
Heck, I like the physics animations in R* games as well, but it's always painfully obvious when the "canned" animations end and Digital Natural Motion (I believe that's what it's called, right?) kicks in, especially with the player character.