TimothyFarrar
Regular
LRB may be a wonderful dx10 gpu, but do you think it will work well for a dx 11 gpu? I am referring to Tessellation specifically. I can't see how they will be able to run the tessellation efficiently in software. (Though many said the same about rasterization )I guess they'll add some new instructions to the ISA.
Seems like the non-16-aligned number of nodes per patch, and variable number of outputs post tessellation would be challenging to map to a fixed 16-wide SIMD efficiently. If the GT3xx MIMD rumor is true, perhaps this is an area where at least NV's GPUs will have a distinct advantage...