That paper references Pixel Planes, so I'm pretty sure they knew about it They do call it out as being "expensive", although the relative tradeoffs in hardware have certainly shifted somewhat over time. Definitely can't call ignorance of the literature though
Which paper? I was referring to Abrash article, at least in my understanding, the introduction clearly points to an initial lack of knowledge on parallel rasterization algorithms. Parallel or vectorized rasterization isn't 'challenging' or 'impossible' in any way if you have previous knowledge about the Pixel Planes algorithms.
In the early days of the project, as the vector width and the core architecture were constantly changing, one of the hardware architects, Eric Sprangle, kept asking us whether it might be possible to rasterize efficiently in software using vector processing. We kept patiently explaining that it wasn't
I'm not faulting Abrash or his team. None knows everything, well may be Jawed who knows all graphics patents in this world .
In any case, why even bother on such details? The point of my post was to promote my simulator. I haven't been posting here in years and now that I'm working back on it (at least for a little while) people must remember about such wonder .