TimothyFarrar
Regular
This was supposed to be the new feature of DX10 (even the most important, according to Tim Sweeney, for example). More than two years have passed, and paged texture memory is still a promise of future?
As a side note, only just now the beta of CUDA 2.2 provides direct host memory access: GT200 through PCIe bus, and MCP79 direct access. More Info. Limited by ~6GB/s of PCIe bandwidth (low) and latency (hi). Not sure if newer NV hardware has device/host page granularity (ie a texture could have parts on device and parts on host). Regardless, I think the usefulness of paged texture memory is marginalized by the need for software to page to and from disk, high latency, and limited PCIe bandwidth. Perhaps there is a good reason WDDM v2 is quiet.