LAIR Thread - * Rules: post #469

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According to IGN is an Alpha Build, so probably it will get better. Anyway the videos just look awesome, i love the water effects and the dragon movements.

This makes no sense to me, how the heck are they at Alpha stage and planning on releasing in 2 months? :???:

Being brutally honest, the screens look bad the textures look really low-res, and the gameplay very very unpolished. . The video's did show some cool physics, and the water is nice, but the camera needs a major overhaul, and the missions from what I've seen and read sound pretty monotonous.
 
Are the launching in 2 months. I seem to recall a recent mention of September for Lair and HS.

The article says July, right from the horses moouth. I don't see it happening though, they have alot of work to do with the play mechanics. The controls sound very sloppy as well according to the preview.

Fall does seem more realistic based on the latest footage.
 
So what is with the wierd white outline (on the upper left of the dragon). I've seen this in other caps (and the HD video). Any ideas? Perhaps some sort of 'fake' anti-aliasing technique.

http://media.ps3.ign.com/media/761/761161/img_4465126.html

Some of the screen caps look really, really bad, so bad I'm surprised they got released. There is some funny business at the edges of objects that just looks.... off.

The HD video looked wildly inconsistent, the fire doesn't even seem to be coming from the dragon in some places, it just appears. Smoke looks like it was photoshopped on, and has no depth. Anyhow, even though I hate the dragon model, this game still could come through quite well. Sandbox type games can have really addictive gameplay that does not translate to videos very well (Crackdown is a very good example of this).
 
With Laa-Yosh on this. Looks better. There's more content (not so absolutely barren) and its far better lit. There's still bizarre choices, with textures that just look totally out of place. Fire is improved on the original sprites, but so far short of the E3 movie. They should never have shown that! There was also some serious framerate droppage in the dragon-fights-a-few-fellas-on-a-grassy-field vid.

I did not notice any dublicated frames (I assume that should be the case when the video runs at a constant frame-rate and there's no sound hickups) in the video, there was a Matrix like slow-down but it can be that you referred to.

Please enlighten me. :)
 
This makes no sense to me, how the heck are they at Alpha stage and planning on releasing in 2 months? :???:

Being brutally honest, the screens look bad the textures look really low-res, and the gameplay very very unpolished. . The video's did show some cool physics, and the water is nice, but the camera needs a major overhaul, and the missions from what I've seen and read sound pretty monotonous.
As honest as you were with Heavenly Sword? Where are the texture resolutions lower than in other "next gen" games?

I'd prefer you actually point them out instead of constantly being vague. :)
 
As honest as you were with Heavenly Sword?

Yup:
This is the best I've ever seen this game look, and it looks like they've really fixed the clippin issue with the hair. The lighting and sense of scale in this game is SICK!

As for pointing them out, I linked to a specific screen, the entire thing is a mess. It is a video capture though, so definately the texture quality could be much better than the screens indicate.
 
It just looks ugly to me on a number of fronts.

The colours and the amount of noise (?) going on is just very unappealing. There's something very noisy about its appearance.

I can appreciate that they're probably doing a lot under the hood, but I worry that this may be a case of the level of technology not matching the visual output that you might expect from that level of technical sophistication. Well, the scale they're aiming for is fairly readily appreciable, but asides from that..all that tech just isn't coming together in something that is visually appealing overall (to me).
 
Gamevideos has the videos now as well. What they have is actually a bit longer than what IGN put up.

http://www.gamevideos.com/video/id/10711

Video quality is still fairly bad. But the contrast levels are better and the colors are more in line with previous screenshots.

Edit another one:
http://www.gamevideos.com/video/id/10712

This one has footage of battling that giant sea monster!

Edit2: Wow Gametrailers.com has the best quality versions of the trailers!
 
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One can only hope...


PR Creature: I need a video to release.

Devs: It's not ready yet!

PR Creature: Sure, whatever.


After hours...

PR Creature: <snooping around computer files> Hey, I'll just use this!


Next Day

PR Creature: Hey, good job on the video. Oh and you have two months to release the game. The press release said so.

Dev: ????

------------

Anyhoo... the quality of the screen captures is... "not great". There's a certain blurriness to it, and maybe it's just the horizontal scaling or maybe not. If it is coming out soon, I hope they at least fix the sky. The building textures are nice and bumpy.
 
I'm one of the few who actually feel more positive about the game after this release. Then again, I didn't have high expectation in the first place.

The overall "feel" looks rough to me, but I can't tell what exactly is doing that (2 more months to polish guys).

I feel more positive (mostly more relieved) because the game world seems really imaginative (e.g., The rotating human-face column in the night mission, and the earlier giant sea creatures). So it looks like there should be some variety in gameplay.

I was also a little concerned the dragons would animate like wooden planes with mechanical flapping wings based on some of the early scenes (especially the hundreds of dragons demo). The latest videos showed quite a few interesting behaviour. Unfortunately they still have some control issues to work out.

I am very glad the dragons can swallow up grown men. I will do that a lot. :D (Yay !). I believe the slow-down in the "Rampage/On the Ground" video is just to show off the eating capability. Don't give me (too many) escort missions though ...coz I hate them.

Now that I see the game in motion for real the first time, I think I will also like the busy-ness of the game world... It's akin to flying from point A to B in the middle of a huge, lively "real-time strategy game". The AI and level design will be critical, like how opponents storm my bases in waves. I remember there are more than 1 opposing tribes ? So the game may get hectic as they pull out more advanced weaponry (larger mamas ?), and grow more desparate in end-game.

My check list is:

* Dragon control must be refined and deep as highlighted so well in the article.

* Polish and pace the attacks of the tribes like in a RTS game. I think this will make or break the game.

In Warcraft, sometimes I needed to defend a base.. but it's always up to me how to achieve that. So I hope F5 truly means it this way. The "Kill 2000 soldiers" mission is hopefully just an introductory level. I wish the real game just says "Defend Outpost against Oprah's fans"... whether it's 2000 or 5000 or just 200, play balance it and make it interesting.

As a bonus, they should show some high level indicators of the remaining tribes in the game world. They will help to drive how I play the game.

Camera looks fine so far. Show me more details. I'm sticking around for the moment.

EDIT:
I just saw the latest game trailer videos, the mini-towers on the bridge are destructible too :cool:

... and "Wow !" at the giant animals. [Argh ! I have too many stuff running on my laptop for work now. Will have to watch the videos again at a later time (They are too choppy)].
 
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These gametrailers.com videos are horrible. I would really like to judge near final effort, but I haven't seen good media (horribly compressed screenshots on IGN and horribly compressed videos gt.com :/)
 
I'm npot going to judge this game AT ALL until it's past the final release date when I see it in aciton myself and not on bad internet screen captures and lossy low-res streaming video.

There's simply too much negativity in this thread to consider it salvageable in my opnion. It should be wrapped in chains locked and sunk in the ocean IMO. :cool:
Peace.
 
You guys are nuts. This game looks unbelievable good. Yeah, some textures are kinda bad and the fire looks like garbage, but the overall picture is awesome.

Lots of stuff going on, very good animation, great lighting, the best water in any video game ever, etc. and with the motion blur they added it looks even nicer.

And while the gameplay doesn't seem to be a master piece, it does look pretty entertaining.
 
The game looks MUCH more improved. I like that. Some parts look superb. The fire STILL needs work.

Some scenes suffer too much from slowdown though which kills it
 
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