An update for the PC version,
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I have been wondering if the reason could simply be lazyness.Why did they use the console version of the game.
I am guessing the console version was more heavily optimized and already multithreaded perhaps?
General Updates
· Improved the look of Admiral Morrison (Reckoning) to be more in line with the original.
· Improved visuals for the Generic NPCs on Reckoning - Fleet.
· Improved visuals for the hostages on Recovery - village.
· Added simplified and Traditional Chinese languages.
Performance:
· FPS is now locked to 30FPs while in performance mode.
· Improved frame pacing.
· Improved Ray Tracing mode in order to fix small stutter issues.
Bug Fixes
· Fixed a bug that resulted in a visible and constant flickering with distant mountain trees.
· Fixed an issue where several tree shadows would appear to be blinking on the beach.
· Fixed an issue that caused noticeable changes to the shadows cast by the trees.
· Fixed a bug that resulted in the screen being distorted after changing the video settings.
· Fixed a bug that caused an unnecessary fire reflection to appear on the water on Reckoning.
· Fixed an issue that prevent HDR from being activated.
· Fixed an issue that resulted in the shortcuts for cloak and armor to not function correctly.
· Fixed a bug that resulted in the Seph Scout AI not shooting the player.
· Fixed several reflections that were too bright.
· Fixed some artifacts that would appear on screen when entering certain rooms on Reckoning.
· Fixed an issue that resulted in experiencing a low draw distance.
· Fixed a bug that resulted in not being able to activate nano suit mode due to the options not saving.
· Fixed the missing tank track physics.
· Fixed the intensity of the moon light lines.
· Fixed Admiral Morrison's dying animation to be more in line with the original.
· Fixed an excessive glow effect that came from the Ceph Hunter.
· Fixed a bug that caused a white graphical artifact to appear in the sky on Exodus - Sphere.
· Corrected the flashlight cone and circle in gameplay to be in line with what is shown in the Aztec cutscene.
· Fixed an issue that could cause the title screen to freeze when loading into a level.
· Fixed several red artifacts that would appear during gameplay.
· Fixed the flickering glow effect that is given off by the fire on Assault - Harbor.
· Fixed the skins of the Korean soldiers as to not appear transparent.
· Fixed a bug that allowed light to pass through the wall inside the carrier on Reckoning - Fleet.
· Fixed several assets for the small broken plastic bottles on Awakening.
· Fixed some unexpected lighting changes that occurred due to the position of the camera on Awakening - Mine.
· Fixed a round shadow artifact that would appear on Reckoning - Fleet.
· Fixed the flickering violet light near the VTOL engine on Exodus - Sphere.
· Fixed the noticeable border on the rock texture on Core - Core.
· Fixed an issue that caused boxes to go through the table geometry on Reckoning - Fleet.
· Fixed an issue that caused a significant framerate drop on Recovery - Village.
· Fixed the big bottle assets.
· Fixed multiple LOD pop-up issues.
Crysis Remastered Update 1.3 Improves Performance For High-End PC, DLSS 2.0 Support Still Missing | Player.Onereleased a major update yesterday. This update is only available for PC and it improves the game’s performance. Several optimizations boosted stability. High-spec machines will receive a better framerate. Ray Tracing performance hit on ‘very high’ setting now lowered. While AMD-based systems will get extra FPS.
The water now looks more natural for RTX-based GPUs. Developers also fixed the lighting problem when the shadow setting is set at 'very high' or ‘Can It Run Crysis.' Optimal settings are now more accurate for your PC hardware.
UPDATE 1.3 PATCH NOTES
Performance:
- General performance improvements for high spec systems.
- Improvements made to the performance of AMD based systems where ray tracing is set to Very High.
- Improvements made to the Optimal settings option in graphics settings. The selections should now be more in line with your PC's capabilities.
- Fixed some lighting that was missing in-game when the shadow quality setting was set to "Very high" or "Can it run Crysis."
- Improvements made to raytracing when set to "very high."
- Improvements made to look of the water in different instances for RTX GPUs (glare looks more natural, removed glowing artifacts/grain effect).
- Fixed an issue that resulted in a decrease of ~10fps when using Borderless over windowed or fullscreen.
- Fixed an issue that caused the framerate to drop when crawling through the body of a dead enemy.
- Fixed a memory leak that could occur at the beginning of Recovery - Village.
- Fixed an issue where launching the game with HDR enabled could cause artifacts to appear during cutscenes.
General
· The level 'Ascension' has been added.
· Added an option to enable aim assist - only when using a controller.
Performance
· Improvements made to the shadow quality and lighting on 'Very High' and 'Can it run Crysis settings'.
· Some small CPU optimizations.
· Improvements made to RayTracing.
Vlad said:If you need more ray tracing in Crysis Remastered (PC), here is a custom mod community configuration file to boost the ray tracing reflections in the game. This configuration file may not help improve the appearance of the game, but it will certainly increase the load on your RTX
Copy boost.cfg to the root folder of the game, then execute "exec boost" after loading the level. See comments in the file. Works with December 2020 version of the game.
Vlad from Crytek posted a congifuration file for boosting reflections.
General
Experimental RayTracing Boost mode has been added.
Developer Note:
- RT reflections have been enabled on nearly all surfaces in game.
- Ray randomization has enabled for proper support of rough surfaces.
- About 5% of specular reflectance has been added by default to all surfaces.
During the development of Crysis Remastered, the team came up with the concept of adding a boost to RayTracing. This boost mode is more of a fun/experimental feature that we wanted to bring to all the RayTracing enthusiasts out there, to give more effects with minimal impact on performance. This option has been added to the in-game Graphic settings menu and can only be activated when Global Raytracing option is enabled.
For a potential Crysis 4 I would go in the direction of Crysis 3 but more grandiose and more massive. The cost would be high and whether Crytek can get the resources to do it is questionable. Crysis 2 is best in the areas of staging, atmosphere, plot and music. This should also be looked at closely in a Crysis 4. In Crysis 3, I find the mood strangely depressive and oppressive, probably due to the tone and environments. This also has its charm.
I've just purchased Crysis 3 Remastered on my switch and I have been very impressed. This blows away the console version IMO. The game-play is much smoother (locked 30fps), special effects are ramped up and the game just looks better overall. I'm playing the game undocked and I kinda chuckle a bit...its just amazing that we're able to play a game with this kind of graphical fidelity on a gaming handheld (I have the Switch Lite version). Huge props to Crytek to finally getting it right...at least on the switch.
I find it sad Crytek, ID and Epic all no longer really exist in the same way (IE making Rage, Crysis, and Gears games).