What other game other than KZ2 has received prominent attention 4 years prior to release.
There have been some, including Spore. However I don't think that alone matters. IMO the lull between KZ2's first showing and the pre-release hype dropped it off the mainstream radar, other than those relative who cared about the pre-console period and this game wondering where it was. It's not as if Sony have been hammering on about KZ2 for 4 years. Instead, there was the PR animation to showcase PS3, viewed and talked about in internet gaming circles but not badgering the mass-market with all things Killzone, and then nothing until a reasonable point ahead of the game's actual release. That is, the actual PR campaign - the dev quotes and making-of movies, the trailers, the ads - was very conventional, a similar timeframe to your typical high-visibility product AFAICS. Or certainly don't see much this past four years that was targeted at or reached some 15+ million non-internet following PS3 owners to bore them of this Killzone 2 game long before they had a chance tot buy it. What do you feel Joe Public was bombarded with to induce disinterest?
And Sony has a history with releases of new IPs late in a generation with God of War and Gran Turismo.
God of War sold 3 million to a userbase of 100 million. That's 3%! Relatively speaking, KZ2 has surpassed GOW's success with something like 7.5% adoption. Gran Turismo did do very well some years into the PS lifecycle, which only makes it an exception; not a rule. Other titles don't support the idea that a new IP can do proportionally well launched past the early entry point. Look at the top sellers across all platforms. They are invariably sequels or IP tie-ins. There will always be a few exceptions, but they are fringe cases and shouldn't be used as a basis of expectation. Just because one game can sell 10 million copies, doesn't mean all games can! About 2 million sales is good, and KZ2 may still get that in the long-run despite the relatively small install base.
Furthermore, the PS3 is two years old not 5.
That's still past the 'beginning'. I'd say the start of a gen is the first year or so, the end is the last two or three years when the next gen has launched, and everything in between is the middle. We could probably pinpoint an 'early period' looking at the average success of new IPs. If new IPs launching in the first 18 months tend to do better than new IPs launched after that window, then we can say the early days are the first 18 months. Regardless though, sales figures show us most games don't sell more than a couple of million, even to userbases in the many tens of millions, even > 100 million. And among the best-sellers-of-all-time, most, above 90%, are sequels or IP tie-ins with a previous market interest or launched in the first 18 months or whenever. This gen, the only games on XB360 that sold 3 million or more are Halo, COD, Gears, GTA, Assassin's Creed, Guitar Hero, Forza, and Lego Indiana Jones. Only one of those isn't an IP tie-in or sequel or wasn't a 'launch' (first 18 months) title, AC. And IIRC that had a lot of pre-release marketing! Extending the high-sales curve to about 2.5 million or me, we still see a lot of franchises.
Kung Fu Panda, Fable
II, Elder Scrolls
IV, Guitar Hero
II,
Marvel:UA, Madden
'08.
Looking at other systems, it's a similar story. New IPs launched past the launch window aren't to be expected to manage top-tier sales. They will manage a good, mainstream sell-through if they are successful. If you want to sell well above the odds, the 5, 6, 10 million units that every publisher would love, you either need a sequel or a ground-breaking launch title, or a lot of good fortune!
considerably more than 2 million sold on XB360 are