Fredag said:The need for a regular PC keeps getting smaller...
Do you really think the quality of that conversion will be any good. Have they figured some new technique that will be able to create pixels that aren't in the original.Fredag said:Well, thats just another reason to buy it, cause it's so much more for your money spent...
I have 4 memorycards that will fit with PS3
Cant wait to see my pics taken with Digital Rebel/350D on my HDTV in 1080p
And to upsample my old moveis?
Thats great!
The need for a regular PC keeps getting smaller...
Have they figured some new technique that will be able to create pixels that aren't in the original.
Not really. I mean, all consoles are simply dedicated computers. The main PC-comparison criticism would come from the gaming end, not the structure of the machine.PARANOiA said:Wasn't the main criticism of the Xbox that it was a "cut down PC"?
You're lucky because whenever I did that in photoshop it turn out looking worse than the original.Tacitblue said:Ever used a photo program with a sizing algorithm like bi-cubic sampling? I've often enlarged photos using that technique that reduces effective pixel size and it has the effect of reducing artifacts when i sharpen it at the higher resolution rather than sharpening at the lower.
phat said:I welcome a game console that fits neatly into my AV setup and can also download music, stream movies, connect to my camcorder, etc., all with the push-button simplicity and elegance of an AV-style UI--as long as it's still a kick-ass game console (which the PS3 is guaranteed to be).
I know a PC can do many of the AV duties I want, but the last thing I want to see in my living room is a PC GUI.
ah u must have the x360 preordered Wink
If you upscale pixels, you get blocky images. If you use bilinear/bicubic sampling, you get blurred pixels. Not as bad as blocky, but not great. There are lots of other more complicated algorithms, such as using fractals, that produce much better results, but you need a lot of power to do them in real-time.ralexand said:You're lucky because whenever I did that in photoshop it turn out looking worse than the original.Tacitblue said:Ever used a photo program with a sizing algorithm like bi-cubic sampling? I've often enlarged photos using that technique that reduces effective pixel size and it has the effect of reducing artifacts when i sharpen it at the higher resolution rather than sharpening at the lower.
Shifty Geezer said:If you upscale pixels, you get blocky images. If you use bilinear/bicubic sampling, you get blurred pixels. Not as bad as blocky, but not great. There are lots of other more complicated algorithms, such as using fractals, that produce much better results, but you need a lot of power to do them in real-time.ralexand said:You're lucky because whenever I did that in photoshop it turn out looking worse than the original.Tacitblue said:Ever used a photo program with a sizing algorithm like bi-cubic sampling? I've often enlarged photos using that technique that reduces effective pixel size and it has the effect of reducing artifacts when i sharpen it at the higher resolution rather than sharpening at the lower.
You can't zoom in indefinitely and get clear detail, but upscaling a TV picture you'll get much better quality from a powerful algorithm then simply scaling pixels.
The PS3 is a collection of programmable hardware. It can be used for games. That same hardware can be used for other things besides games when your not playing games - all you need is the interchangeable software. Can't see why people have a problem with that :?
I don't see how processor matters as much as algorthm in that case since this stuff doesn't have to take place in realtime.london-boy said:Well sometimes the difference between images that have gone through the Wega Engine or Philip's Pixel Plus technology or many other similar technologies and non-enhanced images is quite striking.
I can only imagine what those technologies could do with a processor with the computational power of Cell. Obviously, a crappy signal can only be enhanced so much, but then HD material will have to be enhanced one day, so it's a whole new level.
One question, what kind of processors do these technologies use? Cause sometimes they really work miracles...
ralexand said:I don't see how processor matters as much as algorthm in that case since this stuff doesn't have to take place in realtime.london-boy said:Well sometimes the difference between images that have gone through the Wega Engine or Philip's Pixel Plus technology or many other similar technologies and non-enhanced images is quite striking.
I can only imagine what those technologies could do with a processor with the computational power of Cell. Obviously, a crappy signal can only be enhanced so much, but then HD material will have to be enhanced one day, so it's a whole new level.
One question, what kind of processors do these technologies use? Cause sometimes they really work miracles...