What about reading the thread first and then ask a question?Jaws said:Sorry, I haven't read the whole thread
What I would consider a slightly modified GPU is a G70/80 (same number of pipes/ALUs) + FlexIO - Video Processor.Jaws said:but what's your definition of 'slightly', 'heavily' and 'completely' custom?
Every console since the NES (except the Xbox) had a built in expansion port to allow capabilities to be added to the console later on. Sony could have added anything they wanted to that port. It's not like it was specifically designed for a modem.Shifty Geezer said:If they never intended online, why'd they provide fora network adaptor upgrade option when designing PS2?Alpha_Spartan said:However, when Xbox Live materialized, Sony hastily threw out a network adapter that let gamers play each other online.
I think it more likely that they had their visionary dreams (which KK is prone to do) and then come crashing to reality. Broadband's only taking off now, and 5 years ago wasn't common. KK's hopes of broadband networks didn't come true that time, so he's trying again.
It seems the architectural outlines of EE and GS were designed by Sony. The implementation of EE was done by Toshiba, while the implementation of GS was done by Sony and Altius Solutions.xbdestroya said:First of all, 'Graphics Synthesizer' is the Toshiba GPU.
Alpha_Spartan said:Some could argue that the PS2 was equipped to go online from day one because it had USB ports where you could plug in DSL and Cable modems. But that would be stretching it a bit.
True.Alpha_Spartan said:Every console since the NES (except the Xbox) had a built in expansion port to allow capabilities to be added to the console later on. Sony could have added anything they wanted to that port. It's not like it was specifically designed for a modem.
xbdestroya said:Alpha_Spartan said:Some could argue that the PS2 was equipped to go online from day one because it had USB ports where you could plug in DSL and Cable modems. But that would be stretching it a bit.
Yes, that would be stretching it. Rather, I rely on all the reports and interviews before PS2's launch and during it's development when Sony would speak of the PS2's 'strong' online component. (and this is before XBox even existed in the media)
So, yes - it was meant to be online all along; Microsoft got the idea from Sony if anything, and not the other way around - they just did it better.
Well, Microsoft got the idea from SEGA Dreamcast in which Microsoft helped with WebTV I guess...xbdestroya said:So, yes - it was meant to be online all along; Microsoft got the idea from Sony if anything, and not the other way around - they just did it better.
one said:It seems the architectural outlines of EE and GS were designed by Sony. The implementation of EE was done by Toshiba, while the implementation of GS was done by Sony and Altius Solutions.xbdestroya said:First of all, 'Graphics Synthesizer' is the Toshiba GPU.
one said:Well, Microsoft got the idea from SEGA Dreamcast in which Microsoft helped with WebTV I guess...xbdestroya said:So, yes - it was meant to be online all along; Microsoft got the idea from Sony if anything, and not the other way around - they just did it better.
xbdestroya said:So, yes - it was meant to be online all along; Microsoft got the idea from Sony if anything, and not the other way around - they just did it better.
a688 said:Microsoft competes against more than just Sony in the consumer space and Sony never invented playing games online even on a console. So to say MS got the idea from Sony is pretty hard to swallow. Granted it might have confirmed their plans but I doubt they got their idea of online gaming from Sony. If I'm not mistaken PCs have been playing games online for quite some time and MS makes Windows. Bam, MS got the idea of xbox live from computers. Those bastards.
"Meant to be"? No it was meant to be a retaliation to SegaNet to steal momentum from Sega. I read a whole article on Sony's online plans and it sounded a lot like Xbox Live. However, when the Dreamcast (and SegaNet) died, so did Sony's online plans. Xbox Live forced them to resurrect it albeit in a less potent form. The N64 came with an expansion port at the bottom and later an addition in Japan called the 64DD was released that allowed it to play optical media. Could I then make the argument that the N64 was "meant to be" a CD-based system all along? Surely not.xbdestroya said:Alpha_Spartan said:Some could argue that the PS2 was equipped to go online from day one because it had USB ports where you could plug in DSL and Cable modems. But that would be stretching it a bit.
Yes, that would be stretching it. Rather, I rely on all the reports and interviews before PS2's launch and during it's development when Sony would speak of the PS2's 'strong' online component. (and this is before XBox even existed in the media)
So, yes - it was meant to be online all along - Microsoft just did it better.
Alpha_Spartan said:"Meant to be"? No it was meant to be a retaliation to SegaNet to steal momentum from Sega. I read a whole article on Sony's online plans and it sounded a lot like Xbox Live. However, when the Dreamcast (and SegaNet) died, so did Sony's online plans. Xbox Live forced them to resurrect it albeit in a less potent form. The N64 came with an expansion port at the bottom and later an addition in Japan called the 64DD was released that allowed it to play optical media. Could I then make the argument that the N64 was "meant to be" a CD-based system all along? Surely not.
But to get back on topic, the whole issue revolves around people taking Ken Kutaragi's word without the mandatory grain of salt. I'd trust what Nvidia says because their job isn't to sell PS3s.
Surely not, because 64DD is a magnetic disk drive, not optical mediaAlpha_Spartan said:The N64 came with an expansion port at the bottom and later an addition in Japan called the 64DD was released that allowed it to play optical media. Could I then make the argument that the N64 was "meant to be" a CD-based system all along? Surely not.
Vysez said:A Heavily modified GPU would be a G70/80 but with notable changes (Not the same # of ALUs/Pipes + FlexIO) but using the same architecture for the ALUs/Pipes.
That's cool. I don't care what Allard says anyways, but I'd take ATi's words over Microsoft. It's no contest. ATi speaks from a developer perspective and Microsoft speaks to sell 360's. The same with Sony and Nvidia. When Kutaragi says something that contradicts what Nvidia says, then it's no contest.xbdestroya said:Alpha_Spartan said:"Meant to be"? No it was meant to be a retaliation to SegaNet to steal momentum from Sega. I read a whole article on Sony's online plans and it sounded a lot like Xbox Live. However, when the Dreamcast (and SegaNet) died, so did Sony's online plans. Xbox Live forced them to resurrect it albeit in a less potent form. The N64 came with an expansion port at the bottom and later an addition in Japan called the 64DD was released that allowed it to play optical media. Could I then make the argument that the N64 was "meant to be" a CD-based system all along? Surely not.
But to get back on topic, the whole issue revolves around people taking Ken Kutaragi's word without the mandatory grain of salt. I'd trust what Nvidia says because their job isn't to sell PS3s.
That is fine, we will agree to interpret Sony's original online plans differently, as long as we both acknowledge the same set of facts.
Anyway everyone here (for the most part) takes both Kutagari and Allard statements with plenty of salt, no need to worry about that.
I thought it was optical media in a cartridge case? I'm pretty sure it was.one said:Surely not, because 64DD is a magnetic disk drive, not optical mediaAlpha_Spartan said:The N64 came with an expansion port at the bottom and later an addition in Japan called the 64DD was released that allowed it to play optical media. Could I then make the argument that the N64 was "meant to be" a CD-based system all along? Surely not.