You're, as usual, mixing everything up.jvd said:developers like the guys from killzone saying how they want to see how the software runs on the cell and rsx as they are diffrent from the dev kits they have .
As I said all what the developers of launch games need is target performance datas, the complete, or almost, docs for the GPU, and compatible shader compilers. That's all.
And Guerilla, the Killzone developers, are not aiming for a launch period release, BTW.
Says who, again? You?jvd said:esp considering that ati has nothing to do with risk production .
You're saying that Ati has nothing to do with the production of their prototypes? Please... Don't tell me you think Ati after finishing the design work on the R500 handed the IP over to MS and leaved it at that?
That's not what I'm asking. What I'm asking is where did you hear that MS was already in full production of the R500.jvd said:Where are they getting the chips to send to developers in june ?
You said that increasing the number of Vertex/Pixel Shader on a part was a "slight" modification. No, it not a trivial thing to do.jvd said:Sure now i know how i will answer each and every one of your posts . Except some how when I said no with no facts to support my claims your going to jump on me
No the RSX isn't a part destined to be on an embedded system?jvd said:no just no
There
Quit with the smartass replies jvd, you're not good at it.