marconelly!
Veteran
Well, that block diagram would indicate that RSC is quite a bit different beast than NV40, or even what's rumored of G70.
For example, what's the shader processor? Is it some kind of scheduler simillar to what it's used in R500? Why are pixel and vertex shaders not specified on the diagram, but just represented as "Vector ALUs" Is that where you guys got the idea that vertex shaders will be doing one scalar + one vec4 insted of 4x scalar like NV40 vertex shaders are doing and what MS tech people assumed? I'd also like to know what exactly are SFU units doing, some documentation on them.
For example, what's the shader processor? Is it some kind of scheduler simillar to what it's used in R500? Why are pixel and vertex shaders not specified on the diagram, but just represented as "Vector ALUs" Is that where you guys got the idea that vertex shaders will be doing one scalar + one vec4 insted of 4x scalar like NV40 vertex shaders are doing and what MS tech people assumed? I'd also like to know what exactly are SFU units doing, some documentation on them.