Galian Beast
Newcomer
The development on the GBA is ridiculous. The market is in no way moving up. The chief reason why the SP is selling so well is because even people who bought the original GBA are buying it. Software sales are still REALLY low (by far the worst tie in ratio of all the systems in the market today). The only reason why the GB line is alive today is because of Pokemon revived it in 1996. Saturation will be met sooner or later (the entire line has like .
There are two ways to get your games to sell on GBA.
1. Be Nintendo.
2. Buy the rights to use a license to a movie, tv show, comic e.t.c.
In both cases, quality is not important. All Nintendo does is port old snes games to the GBA, and bring out pokemon to increase sales. It cost money to do things on the GBA, and the risk of spending significant amount of money on GBA is way too high.
- Advertising. Publishers don't want to advertise for soley for GBA games, and then have them still sell badly. The most advertising you'll see is for multiplatform games that are on gba, nintendo games, or games with licensing, who can afford to advertise.
- Medium. It cost A LOT of money to use Carts. Not only are they expensive, but they take a long time to produce, and overestimating demand can be costly. Underestimating demand can result in a loss of demand. Using carts also limits the amount you can do with games.
- Game Quality. Making higher quality games doesn't directly generate higher sales especially without advertising. The current quality of GBA games is extremely poor (A lot of people don't think this way, but it is true. I know people wouldn't buy this games for $50 on consoles...) They get higher ratings, because the ratings compare one game with the other games it competes with. When the PSP comes out, I suspect that GBA games will start getting extremely low ratings, reflecting the difference between them.
- Target audience (I believe more than half of the people owning gba/c in north america at one point were under the age of 13). Not only do they not have expendable income, they don't have the same interest in games that older games do. Which makes it harder for publishers to properly take advantage of popular franchises.
- Limited design. The Gameboy advance's problems also lie in the fact that it only has 4 buttons. It's pretty difficult to make a great game with only 4 buttons now a days. This is the reason why console gamepads evolved into what we have today. The PlayStation 2 controller has 8-10 buttons (if you count L3 and R3 it is 10).
There are SO many problems with the GB line. And I am hoping that Sony can change it all with one swoop.
There are two ways to get your games to sell on GBA.
1. Be Nintendo.
2. Buy the rights to use a license to a movie, tv show, comic e.t.c.
In both cases, quality is not important. All Nintendo does is port old snes games to the GBA, and bring out pokemon to increase sales. It cost money to do things on the GBA, and the risk of spending significant amount of money on GBA is way too high.
- Advertising. Publishers don't want to advertise for soley for GBA games, and then have them still sell badly. The most advertising you'll see is for multiplatform games that are on gba, nintendo games, or games with licensing, who can afford to advertise.
- Medium. It cost A LOT of money to use Carts. Not only are they expensive, but they take a long time to produce, and overestimating demand can be costly. Underestimating demand can result in a loss of demand. Using carts also limits the amount you can do with games.
- Game Quality. Making higher quality games doesn't directly generate higher sales especially without advertising. The current quality of GBA games is extremely poor (A lot of people don't think this way, but it is true. I know people wouldn't buy this games for $50 on consoles...) They get higher ratings, because the ratings compare one game with the other games it competes with. When the PSP comes out, I suspect that GBA games will start getting extremely low ratings, reflecting the difference between them.
- Target audience (I believe more than half of the people owning gba/c in north america at one point were under the age of 13). Not only do they not have expendable income, they don't have the same interest in games that older games do. Which makes it harder for publishers to properly take advantage of popular franchises.
- Limited design. The Gameboy advance's problems also lie in the fact that it only has 4 buttons. It's pretty difficult to make a great game with only 4 buttons now a days. This is the reason why console gamepads evolved into what we have today. The PlayStation 2 controller has 8-10 buttons (if you count L3 and R3 it is 10).
There are SO many problems with the GB line. And I am hoping that Sony can change it all with one swoop.