Galian Beast:
> TALK CAN EQUAL SUPPORT.
No.
> You have no idea what Sony's talks lead to.
According to you they don't have to lead to anything since talk and support are the same thing.
> And you have no idea which companies plan to support the PSP.
Nor have I claimed to.
> And yet here you are trying to believe because nothing has been
> announced, that there is no support.
First of all, Kutaragi said it himself. Secondly, you can't support what does not exist. Well, you can but then it is a matter of ideology.
> where is the admittance of no support
Right in the quote I posted.
> all he said is that the PSP attracted people from the movie industry
That's not what he said at all.
> An inferior product... LOL.
That can hardly be debated.
> It being proprietary says NOTHING of the cost to produce
It says a lot about competition and production volume however.
> That is like saying that even though a specific laptop is "inferior" to a desktop
I've already explained why you can't draw comparisons between hardware and content.
> Why wouldn't you want to put a high end game on a handheld?
It's a riskier market and why constrain yourself technically. The great thing about GBA is that it compliments the current console and desktop box systems by offering a market that isn't technology driven but instead relies on good old-fashioned values such as creativity and pure fun.
> TALK CAN EQUAL SUPPORT.
No.
> You have no idea what Sony's talks lead to.
According to you they don't have to lead to anything since talk and support are the same thing.
> And you have no idea which companies plan to support the PSP.
Nor have I claimed to.
> And yet here you are trying to believe because nothing has been
> announced, that there is no support.
First of all, Kutaragi said it himself. Secondly, you can't support what does not exist. Well, you can but then it is a matter of ideology.
> where is the admittance of no support
Right in the quote I posted.
> all he said is that the PSP attracted people from the movie industry
That's not what he said at all.
> An inferior product... LOL.
That can hardly be debated.
> It being proprietary says NOTHING of the cost to produce
It says a lot about competition and production volume however.
> That is like saying that even though a specific laptop is "inferior" to a desktop
I've already explained why you can't draw comparisons between hardware and content.
> Why wouldn't you want to put a high end game on a handheld?
It's a riskier market and why constrain yourself technically. The great thing about GBA is that it compliments the current console and desktop box systems by offering a market that isn't technology driven but instead relies on good old-fashioned values such as creativity and pure fun.