Kutaragi Ken interview on PSP

Galian Beast:

> TALK CAN EQUAL SUPPORT.

No.

> You have no idea what Sony's talks lead to.

According to you they don't have to lead to anything since talk and support are the same thing.

> And you have no idea which companies plan to support the PSP.

Nor have I claimed to.

> And yet here you are trying to believe because nothing has been
> announced, that there is no support.

First of all, Kutaragi said it himself. Secondly, you can't support what does not exist. Well, you can but then it is a matter of ideology.

> where is the admittance of no support

Right in the quote I posted.

> all he said is that the PSP attracted people from the movie industry

That's not what he said at all.

> An inferior product... LOL.

That can hardly be debated.

> It being proprietary says NOTHING of the cost to produce

It says a lot about competition and production volume however.

> That is like saying that even though a specific laptop is "inferior" to a desktop

I've already explained why you can't draw comparisons between hardware and content.

> Why wouldn't you want to put a high end game on a handheld?

It's a riskier market and why constrain yourself technically. The great thing about GBA is that it compliments the current console and desktop box systems by offering a market that isn't technology driven but instead relies on good old-fashioned values such as creativity and pure fun.
 
cybamerc said:
The great thing about GBA is that it compliments the current console and desktop box systems by offering a market that isn't technology driven but instead relies on good old-fashioned values such as creativity and pure fun.

As if game developers will somehow be fascinated with all the other possibilites and forget to make games?

The GBA is "technology driven" as well--game developers try to make their games as good as they can possibly be up to the limits of the tech. Superfluous capabilities don't make devs program worse--they're still looking to make their games the best they can to the limits of the technology. Substantially higher limits tends to mean more options and better gaming.

Extra capabilies always CAN be used to enhance games as well, but it's not like they're suddenly going to say "hey, why make games for this handheld when we could develop MOVIES to sell for it instead!" ;) The people really concentrating on each aspect will be the ones already there.

Granted we COULD start to see some convergence--games with soundtracks available for CD-like play outside of "playing the game," music UMD's with DVD-style "extras" like giving music videos, interviews, live performances... Heck, why not also games? <shrugs>

On the whole, I'd think that extra capabilites would be rather attractive to game developers as well. But it's not like they won't do what they've always done... make games.

More tends to always equal "better" unless it drives down the quality in other areas. So far, I see a lot more quality in ALL areas, plus a boatload of "more." Of course we don't see the whole picture yet.
 
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