The body/face scanning truly is incredible, although I do smile when they say you choose whether male or female so as not to offend those people they can't tell from just looking.
I would like to see a "not specified" option though.The body/face scanning truly is incredible, although I do smile when they say you choose whether male or female so as not to offend those people they can't tell from just looking.
The body/face scanning truly is incredible, although I do smile when they say you choose whether male or female so as not to offend those people they can't tell from just looking.
I guess MS wants to avoid embarrassing situations where Kinect ends up confused and gets it wrong because the gamer is rocking a perm and a mustache.
Well, there's at least some good press for Kinect 2 building.
http://www.ign.com/articles/2013/08/20/kinect-sports-rivals-proves-kinect-20-actually-works
I thought I had heard Microsoft was supplying the face scanning, or whatever you want to call it, as part of the SDK. Does anyone know if that is true? I hope it is, and some other companies make use of it. I'd love for it to be used in the EA Sports titles for online play. It would be interesting to see other stylized approaches, or even a realistic approach to see how close they can really get it. My guess is not really close, which is why they've gone stylized. Kinect 3 will be great. I can't wait for five to ten years from now.
Nice, that also seems to match what others have said when they got a chance to try Kinect 2.0. That it is very responsive. Also nice that from his description of the Jetskiing part, you can probably do it while sitting down as it only involves the hands, arms, and leaning (which you only really need your upper torso for).
Regards,
SB
It does seem somewhat irrelevant. If the avatar looks like the user, it's down to the other gamers to interpret, like real life. I wonder if the underlying anims are different though, with perceptible masculine/femine Champion differences? Oh, hang on, the avatars are skeleton tracks so you see the player's own movements! I don't really see the need to make the distinction.I would like to see a "not specified" option though.
It does seem somewhat irrelevant. If the avatar looks like the user, it's down to the other gamers to interpret, like real life. I wonder if the underlying anims are different though, with perceptible masculine/femine Champion differences? Oh, hang on, the avatars are skeleton tracks so you see the player's own movements! I don't really see the need to make the distinction.
The vid says it scans the body = "we scan the body type first." However, it doesn't do a 1:1 match as all the champions are athletic, so they may want to refine it to masculine or feminine parameters.Because they aren't body mapping?
Some people feel agender, and don't want to fit in with society stereotypes so it's good that option exists, although a neutrois, androgynous person -female body tends to be more androgynous than the male body, imho- would love to not have to select a gender.The vid says it scans the body = "we scan the body type first." However, it doesn't do a 1:1 match as all the champions are athletic, so they may want to refine it to masculine or feminine parameters.
While the physical controller won't go away, it has limited us to positioning a cursor to shoot or otherwise "interact." Thus most games are about blowing stuff up and pressing buttons. Or jumping.
Kinect may not be entirely there yet, but is better than nothing. We've got voice as standard on a console now. Games can read your face and gestures, see what you're actually pointing at. More input has to be better if it's natural enough.