.... and that just meant that pretty much any camera can measure your heartbeat.
And?
.... and that just meant that pretty much any camera can measure your heartbeat.
Kinect 2 looks great.
http://gizmodo.com/kinect-2-full-video-walkthrough-the-xbox-sees-you-like-509155673
Time of flight. IR camera view. Latency is supposed to be reduced around 2 frames at 30 fps. Watch the full Kinect demo that was given on the gizmodo link.
Meaning a very low obstacle to utilizing this feature across pretty much any platform.
Everything in that video is awesome sauce.
The fact you can swap controllers and change places and Kinect auto detects and could alter split screen to accomodate is pretty sweet. The facial engagement as well as expression, heart rate, noise cancelling, thumbs, IR, tracking force, etc as an entire package is really impressive.
We better get a good boxing game out of this!!!
Yup it's hugely impressive. Since depth no longer requires any visual queue's that means less that can go wrong. Add in the custom SOC for Kinect and it should be significantly less error prone as that link points out.
I'm wondering how it's tracking heart rate? I wonder if the time of flight depth sensor is sensitive enough to see pulses on your skin representing the ebb and flow of blood. Or if it's something more coarse and estimating based on the movement of your chest in and out (how hard the person is breathing). If it's the latter I'm not sure how accurate it would be.
As well the ability of Kinect 2.0 to associate a persons voice with the actual person should remove the possibility of audio from the machine itself issuing commands (as the hilarious blog posts about Kinect 1.0 + live feed illustrate). In a situation like that, Kinect 2.0 will know that the command didn't originate from anyone near and could then safely ignore it. I do wonder if there would be an option to turn that off, however. As I'd want to be able to issue commands to it while in the kitchen or walking around or whatever.
Although I suppose it might be able to just recognize your voice, so after initially associating your voice with your account, then that voice would be authorized for offscreen voice commands.
Regards,
SB
We've discussed this before. Boxing is pretty much all I want. They give me a good boxing game, and I'm sold.
Kinect 2 looks great.
http://gizmodo.com/kinect-2-full-video-walkthrough-the-xbox-sees-you-like-509155673
Time of flight. IR camera view. Latency is supposed to be reduced around 2 frames at 30 fps. Watch the full Kinect demo that was given on the gizmodo link.
We've discussed this before. Boxing is pretty much all I want. They give me a good boxing game, and I'm sold.
You know this heart rate thing for Kinect...
Not trying to sound racist or anything but, will this thing even work for people of African and Asian decent?
Because based on this qoute "By examining your face's skin color and transparency, the Kinect and Xbox One are able to estimate your current heart rate."
Would that truly work with everyone in the world?
It's a known algorithm based on a research paper. There's even a free Android App doing it.
http://gizmodo.com/5994798/your-web-cam-can-see-your-heart-rate-which-isnt-creepy-at-all
https://play.google.com/store/apps/details?id=com.vitrox.facion.gui&hl=en
In the gametrailers video the heart rate measuring looks more precise, moving up and down ~68bpm.It just seemed to clean - there was no movement in the number, and it's typically the number that is considered the perfect 'rest' state. I'm not saying it is technically impossible, but just didn't seem to be properly working here. Face tracking and such though seemed very good and very instant.
Kinect can now translate sign language.
http://www.nbcnews.com/technology/kinect-sign-language-6C10658006
I thought they were using Kinect 2, especially when you take into account the timing, but they aren't. Aside from that, your "significantly better with Kinect 2" claim is basically confirmed with this news. Kinect 2 is 10 times more capable than Kinect 1.That's quite impressive when you take into account that is with Kinect 1.0. It should be significantly better with Kinect 2.0.
Regards,
SB