'From a gameworld design point of view, I am wondering the following:
MLAA has problems with thin opjects, for instance one can see this when looking at the wires in the KZ3 trailer.
If you design a convincing 3D world, you aim is to enhance immersion an authenticity.
With this point of view the artists think that it is a good idea to include the thin wire cables.
But due to tech problems, i.e. aliasing, thin objects typically look ugly...and due to the shimmering destroys the immersion and the goal of the artists.
So, if thin objcts are a problem with for instance MLAA, why even include them in the game? This holds for other things to I see in games...and it is even more obvious with MLAA and thin objects!
So easy question: if it looks ugly due to the tech, why even include it?
If GG would not have included the thin wires, the overall IQ perception would have been better IMO.