Killzone 2 pre-release discussion thread

Discussion in 'Console Gaming' started by ihamoitc2005, May 8, 2008.

Thread Status:
Not open for further replies.
  1. _Enigma_

    Newcomer

    Joined:
    Aug 23, 2008
    Messages:
    45
    Likes Received:
    0
  2. Nicked

    Regular

    Joined:
    Jun 15, 2005
    Messages:
    688
    Likes Received:
    9
    KZ2 is about as much or more of a upgrade from 'the best' of whats come previous as any game this generation was after CoD2 started it all.

    It does everything (modelling/lighting/shadowing/IQ/textures) any other game does without any noticeable shortcomings others suffer, throws around dozens more lights for kicks, and then it adds the post-processing as the icing on the top.

    I think its disingenious to even have to claim that other console games are really in the same realm. Its not a fair appraisal of the game, more a statement of moderation people feel obligated to give.

    IMO, of course.
     
  3. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    Thats pretty standard in games minus the amount of lightsources. it all comes down to how its used and what type aswell as scope.
     
  4. DigitalSoul

    Regular

    Joined:
    Mar 12, 2005
    Messages:
    333
    Likes Received:
    1
    Location:
    Live! from somewhere
  5. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    Jesus Christ, I am running out of words to describe the game.

    I'll probably get the Limited Edition version. Never done that before. I better reserve early or they might be gone.

    The gameplay, AI and physics portion were well received too. The visuals here are like artwork.
     
  6. warb

    Veteran

    Joined:
    Sep 18, 2006
    Messages:
    1,057
    Likes Received:
    1
    Location:
    UK
    You're right. While KZ2 doesn't have the best modelling, lighting, shadowing, IQ or textures, it’s very consistent all round and doesn’t fall too short in any of those areas.
     
  7. Turok

    Regular

    Joined:
    Dec 24, 2006
    Messages:
    330
    Likes Received:
    0
    That is what one of the devs said, but it sounds like 960x1080 to me.
     
  8. Shoujoboy

    Newcomer

    Joined:
    Jan 5, 2008
    Messages:
    137
    Likes Received:
    75
  9. 2real4tv

    Veteran

    Joined:
    Jun 15, 2007
    Messages:
    1,167
    Likes Received:
    0
    Location:
    Upstate NY
    Didn't you just contradict yourself:roll:
     
  10. patsu

    Legend

    Joined:
    Jun 25, 2005
    Messages:
    27,709
    Likes Received:
    145
    I have not watched the tech interview on Games Trailer yet but this post impressed the hell out of me:
    http://forum.beyond3d.com/showpost.php?p=1245313&postcount=895

    Specifically..

    Being a gameplay guy, I give extra credits for...

    They also added 7.1 sound and dynamic music to match the player's experiences. I am very glad they take advantage of motion control too.

    There is no install for this game. Are they shooting for no loading ?

    EDIT:

    Tech Interview on gametrailers.com

    [gt]43389[/gt]

    Art & Audio Interview...

    [gt]43392[/gt]
     
  11. Nicked

    Regular

    Joined:
    Jun 15, 2005
    Messages:
    688
    Likes Received:
    9
    It really isn't. The difference in lighting and shadowing alone from the two games usually thought to be contesting 'best console graphics' is staggering.

    Gears of War 2 and Uncharted look absolutely nowhere near KZ2, nor are they even consistent in visual quality through-out. Great looking? Yes.
    But if you saw KZ2 look like this:
    [​IMG]
    Or this:
    [​IMG]

    There would be outright mockery on every forum for lighting, texturing, shadowing, modelling - you name it.
    Neither of those games pull off top marks in every area of graphical competence, neither of those games is even graphically consistent throughout the whole campaign.

    Killzone stands with them and any other game in every possible area, and so far throughout every level we've seen. And it does that with far more lights (as you noted) and unparalled image quality.

    It is not 'amongst the best', it is 'the best' looking console game as far as we can ever make that distinction objectively.
     
  12. ultragpu

    Banned

    Joined:
    Apr 21, 2004
    Messages:
    6,242
    Likes Received:
    2,306
    Location:
    Australia
    I disagree, Killzone2 is far more than just insane amount of lightsources. What it seperates itself from the crowd is Deffered rendering + AA, very sophisticated shadow system, the dense persistent particles, fancy motion blur and ultra realistic animation. So please tell me since when all these have become the standard in gaming?
     
  13. catisfit

    Regular

    Joined:
    Oct 27, 2007
    Messages:
    638
    Likes Received:
    0
    I'd struggle to give that accolade to anything other than Gran Turismo personally.

    KZ2 has backed itself into a corner where anything less than perfect is going to be a letdown. It can't get away with the occasional graphical slip up in the same way that other games can. That's the bed GG have made for themselves, and they'll have to lie in it.

    To be fair to them, it looks like they are laying in it from what we've seen, and they look pretty warm and comfortable too. I just hope they don't forget the gameplay.
     
  14. Love_In_Rio

    Veteran

    Joined:
    Apr 21, 2004
    Messages:
    1,627
    Likes Received:
    226
    Shifty try with this video, in the begining look at the shadows from soldiers that receives the weapon:

    http://www.playfrance.com/news-ps3-killzone-2-un-assaut-helghast-246109.html

    By the way this site´s videos are great. For me the best is this:

    http://www.playfrance.com/news-ps3-killzone-2-un-pont-bien-garde-457112.html
     
    #954 Love_In_Rio, Dec 5, 2008
    Last edited by a moderator: Dec 5, 2008
  15. DieH@rd

    Legend

    Joined:
    Sep 20, 2006
    Messages:
    6,387
    Likes Received:
    2,411
  16. Turok

    Regular

    Joined:
    Dec 24, 2006
    Messages:
    330
    Likes Received:
    0
    Maybe if you're operating under the predisposition that I'm trying to quell Killzone 2's graphical prowess by rationalizing what is onscreen. In short, no.
     
  17. Terarrim

    Newcomer

    Joined:
    Jun 12, 2007
    Messages:
    177
    Likes Received:
    0
    In the interview the GG guy said that each SPE used about 60 percent of its resources to prevent frame drops. I'm curious does this mean that the load was put on the six SPE's to prevent the frame drops or that if there was above 60 percent utilisation it would cause frame drops (lack of bandwidth DMA or RSX feeds?).

    I was also intrested to note just how much of the graphical prowess they have managed to put onto the SPE's. Since 2005 there has been speculation to how much SPE's could help with graphics and the amount of things it is doing, partical effects, post processing etc, seems that the original vision of Cell+RSX working to create a tech engine that could handle superb graphics, physics and art style seem to be vindicated somewhat.
     
  18. liolio

    liolio Aquoiboniste
    Legend

    Joined:
    Jun 28, 2005
    Messages:
    5,724
    Likes Received:
    195
    Location:
    Stateless
    I hope I didn't miss a post, so KZ II got a release date:
    the february 27th in US !!
     
  19. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    I think you are getting a bit ahead. Take a closer look at KZ2.

    http://media.ps3.ign.com/media/748/748475/imgs_1.html
     
  20. FirewalkR

    Regular

    Joined:
    Jul 13, 2007
    Messages:
    259
    Likes Received:
    0
    From the Gamespy interview:

    I like especially the second bolded section.
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...