John Carmack interview talks PS3 & X360

hey69 said:
nope, never came out

You know, if you don't want conversations to resort to a "yes it is" followed by "no it isn't" you may want to post sources.

Secondly, what never came out? You quoted my whole post. Are you talking about DOOM or Quake?
 
Nesh said:
Hmm...I am just assuming there so dont take me seriously.But I am assuming thats because his best and most reckognised work is on PC.If I am not mistaken he was never known for bringing as revolutionary or remarkably impressive work in the console scene.He is mostly known fir his work on PC's.But I could be wrong ofcourse.

He is probably for PC fans what Kojima, Yu Suzuki etc are for console fans.

Given the very strong similarities between the graphics technologies between PCs and these consoles (especially RSX), as well as experience in multi-threaded programming, as well as actually having ACCESS to develop on and test the hardware, i cant see how he's not VERY qualified to make the statements he did.

Now if youre talking about the overall console development lifecycle (from requirements to finished product) well yeah hes probably not as seasoned as some of the others but tahts not what we're discussing here. We're talking about his (simple, high level) evaluation and subsequent opinion of hardware and development tools. I see no reason why his opinion shouldnt be highly regarded.

I am happy to be proven wrong though, (and have!).
 
Carmack: Xbox division advisory board

expletive said:
Given the very strong similarities between the graphics technologies between PCs and these consoles (especially RSX), as well as experience in multi-threaded programming, as well as actually having ACCESS to develop on and test the hardware, i cant see how he's not VERY qualified to make the statements he did.

Now if youre talking about the overall console development lifecycle (from requirements to finished product) well yeah hes probably not as seasoned as some of the others but tahts not what we're discussing here. We're talking about his (simple, high level) evaluation and subsequent opinion of hardware and development tools. I see no reason why his opinion shouldnt be highly regarded.

I am happy to be proven wrong though, (and have!).

Comments made by Carmack cannot be considered out of the context of his continued presence since July 2000 as important member of the advisory board of Microsoft's Xbox division, no?

http://www.windowsitpro.com/Articles/Index.cfm?ArticleID=19395&DisplayTab=Article

John Carmack joins Xbox advisory board
John Carmack, the uber programmer at id Software who's responsible for such hit games as DOOM and Quake, has joined the Xbox advisory board. But don't take this as a sign that Carmack is giving up the platform-independent OpenGL for Microsoft's proprietary DirectX: Carmack says that Nvidia, which makes the display adapter for the Xbox, is working on porting OpenGL to the Xbox, which will make it easier for id to support the device. Good news all around.

What is an interesting question is what is Carmack's view of OpenGL vs DirectX after 5 years of assisting Microsoft?
 
blakjedi said:
Interesting that Carmack feels so strongly pro360... To me he's always seemed liek a coder's coder so I woul dthink from a technical challenge/potential standpoint he'd be PS3 all the way... *shrug* Also intersting is the he never really states why from a technical standpoint. What about the x360 CPU does he prefer? Symmetry? VMX units? Cache?

MS needs to help get Carmack's programming innovations out to other devs ASAP.

Why would you say that?

Developers do not enjoy complexity. Developers are proud of creating complex things, but not necessarly working through un-needed complexity.

For example, architecting, designing and building engines and other game technologies are fun--those are something you design abstractly more or less. Developers do not like overcoming needless hardware complexities--those only inhibit implementing their grand engine and gaming designs. If tooling is weak, or overly complex--trust me, it is not appreciated.
 
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