GI: Now, this is something I took out of John Carmack’s speech yesterday, but he seemed not very hot on the whole multi-processor situation.
TH: No, no he’s not. He gave a keynote at GDC two years ago where he basically said that his philosophy was, make the most powerful processor and the most powerful GPU and that would give him the best ability to make the game look great.
GI: The one thing that I kind of got out of it yesterday, and I kind of could be off base, but he seemed happier with Microsoft, and not too thrilled with Sony and the Cell technology. Do you think that’s accurate?
TH: I think that’s accurate. I’m not really one to put words in John’s mouth but what I do know is we’ve had 360 stuff for a while and it was relatively easy to bring our internal project onto 360. We just got the PS3 stuff recently and it was relatively more difficult to bring that up on the PS3. So John’s first impressions are, “360 great, PS3 – pain in my ass.†I think the more we work with it - I don’t know if John himself will be doing the primary PS3 work or not - but we’ll have to see about that stuff. Also, 360 is further along in their process as well. They have more final hardware, and they have better drivers, and the SDK has been more refined and revised. I think the PS3 stuff, in all fairness to Sony is a little bit more raw. I think we’ll have to wait and see, but I don’t think that’s going to ultimately change the way we’re going to approach developing on PS3. He knows from a technology horsepower standpoint that it’ll do everything that we want it to do, so we’re committed to it.