Well, fair enough; then when Matt Hopper says right at the begining of that Shack presentation that him shooting those those raiders is all actual gameplay that they recorded for the trailer. So unless you have any specific evidence of mishaviour by id or believe Matt is outright lying I don't know why you can maintain your position.
Ah, I saw it. I don't know what to think. I'm paranoid by nature, so my initial response is: I think everything Matt Hooper says is true. Still, because of what he's not saying, I don't think he was actually playing the game in those shots. The animations and mechanics might even have been in, maybe even the scripting, but I don't think that the game was playable other than in a very crude prototype fashion. My big question, to myself is: why didn't they show more in 2008? (My second big question is: what are they hiding?)
BUT: it's not good to feed this paranoid side, so I'll give the game the benefit of the doubt. Let's say it's absolutely true: why haven't we seen more of it in 2008? Actually, why was the old footage entirely cut out, in fact?
Not just with trailers but every platform exclusive dev would tell you their respected console rocked. And then came JC and other cross platform developers and their "whining". Who would you rather believe?
I'd prefer if us, the supposedly informed gaming public would stop, take a minute to think it over and then comment. I mean, just look at B3D. This place has had an excellent multiplatform discussion thread, that's gone on for what, a year? Two? We've had devs give their opinions, we've had tons of theorycrafting, we've had tons of material. And then when Carmack says that the Cell's not providing and advantage to him, all of a sudden we have a lot of people going 'well, that cinches it, argument's over, Cell's lame' or 'STFU Carmack, lazy-ass dev!'. I KNOW I'll see people on this very forum bring up Carmack's words next time a bullshit semi-disguised console wars thread pops up. No one even really stops to consider it. That maybe Carmack doesn't see an advantage is because his engine is multiplatform: he can't use the Cell for optimizations the way say, Guerilla or Insomniac are because that sort of optimization doesn't fit into his design, perhaps exactly because of portability -- it doesn't speak to the power of the chip. But instead we take his word as gospel, and not just the opinion of one more (very good, as I said before) developer.
One could even debate if that relation ship was legit, moral or otherwise but id is not in that position. They're targeting all platforms (except the Wii) so they're not in anybody's pocket. They don't have anything to gain by making Rage look better than it actually is because at sometime people are going to play that and find out for sure; unlike the exclusive platform devs that got short term benefits even if, once the games were out, got a bit of a lashing from the community. Being skeptical is all good but don't be pessimistic without any direct reason.
Actually, they do have a reason to make people believe the game looks better than it will: they want to sell it. Gamers have proven to have very short memories and we don't get to return games we don't like, usually. As long as the game is within an acceptable margin, only the most anal-retentive fans will complain (see MGS4). You could argue the same of epic: but they constantly overhype their own engines. I remember early UE3 previews, showing what were probably GeoW assets. The game did not look like that on 360 (hell, it didn't look that way on PC, either). It looked good, very few people can complain about the graphics, but it didn't look like that.
They also want to sell the engine: studios know (or they should know, anyway) that UE3 doesn't look nearly as good as was promised, but they license it anyway. They undoubtedly know that Rage won't be the magic silver bullet of multiplatform console development, but if you build up a layer of hype up around an engine (like Epic did) you get the customers (us) to build a layer of hype up around games, by association. Nowadays UE is more tarnished, but Epic already got what it wanted, probably -- to have tons of studios who are used to using their engine, and are used to the toolset.
The whole "I don't belive the game will look this good at 60fps on the consoles" also tells me that people haven't quite grasped what MT is and what benefits it brings, especially for consoles. I suppose they belive that it's a somewhat better streaming solution and that's it. I've even seen comments wrt Rage needing 3 DVDs that perhaps JC should just use a better compression method, as if anyone can code a compressor with a higher ratio than the current MT (10:1), handles real-time (de)compression as good as MT does and preserves just as much quality. Forget armchair generals, pave way for the armchair programers.
The presentations we've seen have remarkable amounts of AA. Are you claiming that the current consoles can pull off what we're seeing in the video? I'm not questioning textures. I'm taking JC on his word that MT works the way it does. He's deserved that. If he can do that IQ on both consoles (or, to be fair, even one of them), I'll very happily eat crow.