Just a couple of corrections.
You do know that Call of Duty 4 still has on the box (paraphrasing) "includes id Software technology", right? Despite what the IW guys say on interviews and so on, their games are based completely on the Q3 engine. The renderer is all new: they switched to D3D with CoD2 even though you could still find OpenGL error messages in there. People often confuse "engine" with "renderer".
Before CoD2 was released IW also said the engine was proprietary but after the game was released people found a lot of "Quake 3" strings inside the exe and configuration files. They cleaned out these for CoD4 but if you take a look at the level editor it's pretty much the same as CoD2's which was based on Q3's. And of course, the aforementioned copyright statement.
Last year's Rage trailer does include "in game, gameplay". So does this year's QuakeCon trailer, now that I think about it.
I was kind of weary of including Infinity Ward in there but you have to forgive me as I was working off of mental notes from years ago, I wonder without changing the subject, was there any legal action by Id Soft against IW? because what you are saying sounds to me like they basically reverse engineered the QIII engine into Direct X plus shaders (I was aware that the game CoD2 looked rather suspect in so called Dx7 mode) Then again a question like that could open a whole can of worms of doom wouldn't it?
Also I have seen some of the seconds long gameplay footage of Rage in the trailers so far revealed and basically other than looking like and playing like Doom 3, Quake III, etc as per my observations, the trailers have not really taken the form of a in game gameplay in the tradition of Halo 2 E3 2003, KillZone 2 E3 2007, Resistance 2 E3 08 and Gears of War 2 E3 08. I mean I do understand that Quakecon is Carmack's personal event as its really about his company's games but all I see is he is just relying on graphics and his word of mouth to carry the whole event and since no one, specially his core followers in the PC gamer sites would ever question the man...
He invented FPS games, that's already enough for anyone.
That can be debated, although that is far too much credit even for JC, I will admit that he at least made it popular in the PC space thanks mostly in part to the technology of the time, however that can be a whole different thread.
Yeah, it won't help them to sell more games, they seem to be aware of this. While hardcore gamers roasted Doom3 and they seem to be hurt about it, they've still sold more of that game than any other id title. More than KZ1 or Resistance, too.
Hardcore gamers roasted Doom 3 because the game was late by a year, Half Life 2 appeared and because it became apparent that despite gameplay evolutions in other games, the so called "retro gameplay" of Doom 3 was severely flawed because the game really did not feel or play like the older Doom games in the sense that you did not go into a room where 15 to 20 demons welcomed you with bloodthirsty screams of joy. As well as the "retro" idea seemed to many as a way to ignore the revolutions/evolutions that N64 GoldenEye 007 up to halo 1 had established in the realm of gameplay.
Personally I purchased both Doom 3 and D3 Resurrection of Evil when both titles hit $19.99 a few years back so for me the pain was lessened because I knew too many details, and most importantly I had downloaded the leaked E3 2002 Doom 3 demo and played it in my PIII 1Ghz, 512MB, ATI R200 GPU based rig and damnit I lost the cd due to hell scratches but it was clear that by the time the game was finally released Id Software had taken far too long with that game.
That said, the other major critical error in Doom 3 was that in the leaked 2002 E3 gameplay demo, the game was depicting cut scenes where a pinky demon was biting a piece of a zombie's stomach, a Baron of Hell or Hell knight could decapitate you in first person and then the last thing you would see is the demon's mouth opening (basically eaten death animation) and cut scenes where undead soldiers "smelled your fear" and all of these things were missing from the final retail game, not to mention how Half Life 1 like the game had become in the way that the game's story starts out as well as that the Nvidia Geforce 6800 had been released by then and many were able to access the high quality mode that was reserved for "512MB next gen graphic cards" even though initial cards only had 256MB!!
Also as far as D3 sales, I hope you remember the years of hype and anticipation in waiting for the game and the many PC game mags, sites, etc that kept on mentioning the game prior to release by two+ years of screenshots as well as that the whole torrent sharing thing was still not widely spread while games like Resistance 1 or Killzone 1 were being hyped or promoted in a different space as games that came out of nowhere.
Dammit, he's a technology programmer, why the hell should he study game designs??? Go bash Tim Willits for that part.
My point is not that he should study game design, is that his ego seems too far inflated to accept that someone else made something that works great and he just seems to devalue it because he did not think of it first.
Carmack stated it numerous times, he prefers a simple gaming experience like Quake3, and he's perfectly right that a lot of people still play it after nine years. It's still a crazy cool deathmatch experience.
Ok, Quake 3 was a fine PC game that is still being played, thanks specially because of mods, player models, skins, etc as most PC games benefit from this. That said we are in the console forums and we are supposed to be console gamers. The last time anyone heard of Quake III was on Dreamcast and Playstation 2 so why did John Carmack ignore the XBox with its "ease of game development" similar to a PC since it uses Microsoft software upon the release of Xbox Live in 2003? And please don't use an excuse like "he was working on doom 3" because both console ports of D3 were farmed out to Vicarious Visions for release in 2005 so JC could have hired them or someone to port QIII and build a Id games presence much earlier instead of giving the game for free in a desperate attempt to get younger and newer fans on XBox 360.
Also why if Quake 4's multiplayer was basically just like Quake III and was ported to XBox 360, is there no real interest as of now other than the hype being generated for Quake Live as console gamers on XBL are much more keen to play CoD4, Halo 3, GoW, and yes even Halo 2 still to this day.
Let's see, can any of them do simultaneous cross platform development to the level that Rage does?
Does anyone have anything even remotely similar to compeltely virtualized texturing?
Questions like those should be reserved for AFTER the Rage game is release and recieved by gamers and game reviewers and it passes any surprise or standard comparisons to currently established FPS games, in the case of gameplay as a factor and graphics.
I'll give COD4 points for running at 60fps on both main platforms and looking reasonably similar, that's a great technical achievment that seems to be beyond the capabilities of most of the industry
It depends of your point of view, I see CoD4 as nothing more than CoD2 with helicopters and modern weapons, plus being able to claim more experience in working with the console since launch in the case of both PS360 does not hurt either so its no dramatic surprise
I think he coded the jaguar edition of doom himself.
http://doom.wikia.com/wiki/Atari_Jaguar
Pretty nice don´t you think?
I wonder what you are really asking me with this, but, lets see if I was an ub3r 3litist console fanboy I would only really be impressed with John Carmack's programming skills if he had actually programmed Doom on the Sega Saturn
There's noticably a bit of Quake in the Source engine, I remember seeing the Q word a lot, here's a quote from JC to back that up (regarding releasing the Q3 source into the public domain):
Now this one is rather interesting, Half Life 1 was Quake II engine based and all of the years after that when Valve came back they claimed that their Source engine was in house so your comment makes them liars and subject to legal action then right? however you mention it as if Valve once again took Quake III elements and code, I just hope it does not turn out that Bungie took Quake III code too...
I also have a hard time understanding a petty complaint like his not knowing other personalities, rather than just professionally appraising the technology they implement. He has other hobbies that might preempt any time for industry watching.
In the past couple of years, specially in the console FPS space it seems not a single programmer or lead programmer took all the credit or became a personality and since this is the console forums and this is John Carmack making his engine to work accross all platforms from the begining "this time". Then again maybe not all console gamers are as stupid or poorly informed as some make them out to be and long time console gamers are fully aware that its a unified team effort that has made the best and most memorable of console first person shooters... or did I miss something, did some one become entirely responsible for implementing designs in N64 GoldenEye 007 at RARE back then and other than "former RARE employees" who left the company to make console FPSs. Then how about Bungie, was it a one man show with Halo?, can the same be said of Gears of War and so on?
Sorry for the long post but I don't believe I am being disrespectfull or hate full to John Carmack, however I feel disappointed, even as a long time fan that he fails to recognize that other FPS games and FPS game devs are and have been making waves and settings high watermarks.
I do credit him what he has actually done however recently he makes me feel like he is out of touch with the times... I still know he is trying to sell his 3d engine but he sounds too much a car sales man to me.
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