Jak 2

I think that when you see the game running running, even the most jaded person will have to admit just how awesome it looks. The textures are actually very good, they've even improved them from the demo I've played earlier this year. Image quality, even in that pre-alpha demo, was absolutely immaculate.

No textures on characters?
jak_screen006.jpg

jakanddaxter264.jpg


Blurry looking?
jakanddaxter271.jpg

jakanddaxter256.jpg


All the while game keeps up 60FPS, has huge draw distance and geometry complexity, and runs without any loading screens.
 
Vince said:
What in Arha's comment was factually incorrect?

Wether it was factually incorrect doesn't make it one bit less the total flame it was. Factual incorrectness isn't an issue.

Way out of line for posting something which is not only funny but correct? Give me a break, seriously. Did you even see this guys post before he edited it?

Didn't think it was funny, just aggravating, and decreasing the signal/noise ratio of the forum in general and this thread in particular. And no, I didn't see the post before it was edited (I didn't even see he edited it actually), not that it matters the slightest.

Pure flame...

Against a piece of hardware, or a person? Arha was clearly aimed at a person, which is far more serious.

When you ban Chap, then we'll talk about Arha.

Unfortunately, banning Chap isn't up to me... ;)

Chaphack said:
Yeay, texturing would have been aWwWesome during the N64 days!

Could we have you like, NOT pissing all over in every PS2 thread you come across? Thanks, we'd all appreciate that.

You know, in some muslim countries they actually chop off the hands of thieves. I'm starting to wonder if that's not a suitable form of punishment for people who can't keep their fingers from spouting BS on the internet...

*G*
 
why xbox can only dream?...because i have never seen/played comnplex game on xbox at constant 60fps....what is it for that xbox can do multiple texturing, i want total games, not choppy games with slowdowns - i already have pc games.
 
"'15000 polys', 'bump-mapping', '60fps', 'PS2'.

Which one looks out of place here? I'm sorry, Dotty.. but you've gotta go."

Ignorants, ignorants, read some previews or play the demo...i dont care about xboys/pcboys opinions.
 
Ignorants, ignorants, read some previews or play the demo...i dont care about xboys/pcboys opinions.

We're making fun of your bump mapping comment, since the PS2 can't (without an act of divine intervention) do it, and definitely not at 60fps.
 
zurich said:
Ignorants, ignorants, read some previews or play the demo...i dont care about xboys/pcboys opinions.

We're making fun of your bump mapping comment, since the PS2 can't (without an act of divine intervention) do it, and definitely not at 60fps.

yes, it can in software mode without performance hit, ign says bump-mapping + constant 60fps....and i agree after playing the demo, btw socom 2 is gonna have bump-mapping too(even the game looks horrible)
 
Actually look at the 3rd pic above with the rocky walls and electricity the rock textures seem to be bump mapped.
 
zurich said:
Ignorants, ignorants, read some previews or play the demo...i dont care about xboys/pcboys opinions.

We're making fun of your bump mapping comment, since the PS2 can't (without an act of divine intervention) do it, and definitely not at 60fps.

show me a complex game with bump-mapping on xbox running at 60fps, educate me!
 
friedsnake said:
why xbox can only dream?...because i have never seen/played comnplex game on xbox at constant 60fps....what is it for that xbox can do multiple texturing, i want total games, not choppy games with slowdowns - i already have pc games.

you are kidding right? while PC ports aren't exactly steller on the XBox. native titles seem to be doing rather well thank you very much.
 
7upac said:
Actually look at the 3rd pic above with the rocky walls and electricity the rock textures seem to be bump mapped.

bump-mapping is the most noticable on characters, naughty dog used bump-mapping only slightly imo because a lot of bump-mapping looks artificial - look at Brute Force - horrible.
 
notAFanB said:
friedsnake said:
why xbox can only dream?...because i have never seen/played comnplex game on xbox at constant 60fps....what is it for that xbox can do multiple texturing, i want total games, not choppy games with slowdowns - i already have pc games.

you are kidding right? while PC ports aren't exactly steller on the XBox. native titles seem to be doing rather well thank you very much.

i havent played an xbox exclusive complex game running at constant 60fps yet, btw halo runs at 25fps.
 
7upac said:
Actually look at the 3rd pic above with the rocky walls and electricity the rock textures seem to be bump mapped.

Prebaked. PS2 lacks dot3 support, and multipass is prohibitively expensive.

friedsnake said:
show me a complex game with bump-mapping on xbox running at 60fps, educate me!

Well lets see.. DoA3 was a launch title, oh then a few months later came Rallisport Challenge.. then a little after that came MotoGP.. etc. etc. etc.

friedsnake said:
yes, it can in software mode without performance hit, ign says bump-mapping + constant 60fps....and i agree after playing the demo, btw socom 2 is gonna have bump-mapping too(even the game looks horrible)

Friedsnake.. I suggest before throwing out wild claims that you use the search function on the board and read up a bit. The PS2/BM thing has been done to death here, with various developers adding their professional knowledge to the subject.

Fact: PS2 lacks DoT3 support, which is required for complex perpixel operations (like bumpmapping)
Fact: PS2 *could* do it with multipass texturing, but would murder the framerate and eat its babies.
Fact: This has been argued a million times before. It's not a PS2 bash, its not a Friedsnake bash, its just a pure fact.

Anyhow, I highly suggest you seach "PS2" + "bumpmapping" on the board here, lots of good information.
 
ppl chill out ur getting too worked up over a samll thing like "xbox can only dream". Lets just discuss jak2 here and forget about that little statement .
 
Christ. Could we for once NOT turn a PS2 related thread into some bump-mapping, image-quality or colour-sheme or platform comparasment flame fest? :?

marconelly! said:
All the while game keeps up 60FPS, has huge draw distance and geometry complexity, and runs without any loading screens.

*beautiful*

Marconelly!, have you played the demo? If so, could you tell us a bit more about it - and also, where did you get it from? I'm dying for more info on the game........ :D
 
Well lets see.. DoA3 was a launch title, oh then a few months later came Rallisport Challenge.. then a little after that came MotoGP.. etc. etc. etc.

you really dont know what a complex game is, do you?


bump-mapping=multipass texturing?

thanks for your comments, lol.
 
friedsnake said:
Well lets see.. DoA3 was a launch title, oh then a few months later came Rallisport Challenge.. then a little after that came MotoGP.. etc. etc. etc.

you really dont know what a complex game is, do you?


bump-mapping=multipass texturing?

thanks for your comments, lol.

Thanks for stopping by, don't ever come again.
 
Gamespot SOCOM II impressions, visuals...sure...they are lying by your logic.

"Graphically, the game looks a whole lot smoother. The player models have a much nicer look to them, and the environments benefit from improved lighting, bump-mapping, reflective textures, and better, more natural water effects. Even with these improvements in place, the frame rate appears to be smooth. The team is hiring higher-caliber voice actors for the in-game speech, which should make it sound a bit more realistic. "

btw who cares, i would take polys over bump-mapping anyday....bump-mapping looks artificial when not used properly(HALO2,Brute Force)
 
Well lets see.. DoA3 was a launch title, oh then a few months later came Rallisport Challenge.. then a little after that came MotoGP.. etc. etc. etc.

whats your point? I am asking because your reasoning is all over the place and I'm wondering if we have crossed wires?


you really dont know what a complex game is, do you?

er no, at least not your definition of it.


bump-mapping=multipass texturing?

thanks for your comments, lol.

MP is often used in various BM algorihtms most commonly where it is not in in DOT3 operations which the PS2 has to runs MP to churns out.

it costs fillrate and certainly isn't free in the degree which you are implying.

btw if you are gonna laugh at him when he offers info and clarification why the hell are you posting in this forum?
 
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