Issues with game libraries and company support experience *spawn

It will when it's a disc game versus download. ;) If my PS5 had a disc drive, I could play the game having found the disc - put in the disc, update to the dive Harder version for free, and play so long as I have the disc in to enable the license. That's no different for any game on any platform. No platform supports transferring from a physical license to a digital one. No-one's ever talked about that except MS for XBO and it's unlikely to ever happen, even with patents out there to support it like one Sony has.

Quite a few PC platforms have allowed physical to digital license transfers, it isn't just Steam, but there's some caveats as I'll mention more below.

Some PC platforms allowed license transfers between platforms as well (eg. see GoG). Does this mean some people got "free" games? Kind of but you'd basically just roll/view that as marketing costs. No different then say a platform giving away games to attract users or subsidizing hardware, or etc.

How do they nullify the physical license on the disc? Did you have to send it to them??

This was the earlier days when Valve was trying to establish Steam. But you also keep in mind back then Valve's biggest IP and revenue generator was Counter-Strike and the other other MP games/mod that grew from it's Half-life engine games. So while you could technically keep say the physical media for Counter-Strike your actual practical ability to play Counter-Strike the game (and other HL MP mods) sans Steam was rather limited.

Then as time moved on the physical media you'd be buying (for the games that you activate on Steam) wasn't really usable or just even very limited even for a SP game without logging onto Steam for verification and often distribution of day one patches.

Yes technically you could for example own then 2 licenses of say Half-life and play 2 SP campaigns simultaneously but at that point the business side of that was well accounted for.

Similarly for example when Blizzard switched to allowing Battlenet as a game distribution platform as well you could transfer your legacy titles as another example.
 
They don't, The cdkey can only be converted once but there's nothing to stop someone converting it to digital giving the cd to a friend who plays it in standalone mode
Those old codes inside the case? That's not really a transfer as the physical license remains on disk. In those cases you bought two licenses (or bought one, got one free), one physical on the disc and one digital printed on the code. ;) No-one willing to do that any more!
 
Those old codes inside the case? That's not really a transfer as the physical license remains on disk. In those cases you bought two licenses (or bought one, got one free), one physical on the disc and one digital printed on the code. ;) No-one willing to do that any more!

During that era (starting before Steam's launch), the CD-key was the license and served as the DRM as it was the only thing that determined whether you were legally allowed to use that product. The media that it came on was only for distribution of the code. The license was the CD-key.

So, by the time Steam launched most game developers and publishers had moved away from expensive physical media copy protection in favor of CD-keys and more easily and cheaply produced physical media. Valve at some point saw that as an opportunity to partner with some developers and publishers to offer CD-key redemption on Steam. That in turn eventually led to the physical media becoming just a physical installation medium for a Steam version of the game (games started to require Steam as they were now using Steam as DRM). Then a few years after that, with broadband becoming widely available, publishers and developers just opted out of expensive (relative to digital) physical media.

Regards,
SB
 
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CD-keys back then were really only for the multiplayer component of games and was used for authentication with the games MP service. Account based MP was not there in the early days, and so the cd-key itself was basically used to authenticate every time and was basically transferable by itself (you could just trade/buy cdkeys for the MP component). It wasn't really a license in the same way we'd perceive modern game serials as. There was basically no tie-in with the actual physical media.

Single player games for the most part did not have unique CD-keys.

Physical disc based DRM that was offline only certainly was not gone by the time Steam debuted. Starforce and SafeDisc for example were both prominent physical media based DRM at the time for SP games.

CD-keys (or really game serials) came into place for single player games after DRM moved to online activation. This later also extended to them being used for distribution (platform/service registration) as well as digital distribution started to become popularized on the PC.
 
Ah,okay. Well, ask Sony's support... :p

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Just use PS APP or browser on PC,somehow you cannot buy it on PS5 store,but actually you can play it on PS5

For anyone that is still looking this up on google. You can download the game from your phone to youre ps5 with the ps app.
It's not listed on the PS5 digital store but it works and is obtained via other portals.
 
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