3dfx Rampage ;)

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Some links for your viewing pleasure.

Rampage running DX7, DX8 and DX9 diag tests-

https://www.youtube.com/watch?v=kmTSRdE-Gb4

Rampage Running Quake III arena demo-

https://www.youtube.com/watch?v=-L5hXXaX28I

NFL Blitz-

https://www.youtube.com/watch?v=nXdGzDEjpM0

And another Q3 followed by BSOD

https://www.youtube.com/watch?v=auAqCV0vK9s

Drivers are still pretty rough but were working it.

Gary
 
Great work bringing that card back to life!

I loved Q3TA and was decent at it :smile:
Very twitchy game rewarding 100Hz CRT screen owners!
 
Oh my impression from your site was that they had some D3D8 drivers up and running on Rampage but that they hadn't been leaked.
 
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Oh my impression from your site was that they had some D3D8 drivers up and running on Rampage but that they hadn't been leaked.

Rampage was/is a DX8 part but the drivers were only a few days old. Need to come up with the programming guide otherwise further driver work is really going to be problematic.
 
Rampage GPU doesn't support HW TnL. But 3Dfx had also SAGE TnL/geometry processor in plan and they were preparing three graphics cards based on these chips: First model based on Rampage (without HW TnL), second model based on SAGE + Rampage and third model based on SAGE + two Ramapage GPUs. First batch of SAGE chips was manufactured shortly before 3Dfx closed its offices, but there was no time to prepare protoype boards with SAGE. All known (3?) prototypes are based on single-chip Ramapage GPU.
 
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Some notes from this mornings blast from the past, been a real long time since I heard the Windows 95 start up sound!

Win95A will run Rampage without too much problem but there are more cons than pros in my opnion. To run it you will need a copy of Win95A, the Win9x driver, DX7.0 and thats pretty much it unless you wish to run a few more things noted below. Do NOT install the Microsoft USB upgrade patch as that also adds offical AGP support. I wanted the OS to treat the board like it was a PCI device.

1) DirectX 8.0A (last DX that supports Win95) works but I tried a wrapper or two that requires DX8 but even with DX8 they would not run. If running DX8 you also need to install DCOM95. The AGP info (enable/disable) in the DX control panel was clearly grayed out.

2) If installing 3dfx tools you need Internet Explorer 4.01 with service pack or higher! I had IE5.01 on a disk and was good to go but I did not notice any increase in gamma control under D3D when using the 3dfx tool app.

2) Here is System Shock 2 running under Win95A-

http://www.youtube.com/watch?v=EHIQ68xNwTE&feature=youtu.be

The video runs for SEVERAL minutes and I'm sorry for the poor quality, I did not know the camera was on the low rez setting. Rather than do a run through again as I'm behind on chores already I'll post this up and try to redo some time in the future. The next week is going to be very, very bad for time and odds are this will be the last major update you will see for a week.

3) Rampage REALLY likes Thief engine games, they ran mostly fine aside from a single crash during testing Thief. Thief the Dark Project is really dark though and cranking the gamma only helped a little. Runs the same under Win95 or Win98SE so no advantage to continue testing under Win95.

Still blue screens under some applications, the blue screen above is a D3D "draw primitives" test which really seems to make the card cranky. Same "OD" error as in Windows 98SE.
 
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They are not glide but d3d iirc they do use 16bit dithering that is no longer available on modern cards
ps: is that shock 2 umodded ?

pps: shock 2 seems much darker than I remember it

1) I'm not running any glide titles, Rampage is a native D3D part. I have had some luck with opengl wrapper running quake3.

2) System Shock 2 is the demo version, slightly dark due to the dongle I'm using, the next version is coming out soon.

I'm uploading a second SS2 video now, give it about a 1/2 hour.
 
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