Is Killzone 2 at 720p the best PS3 can handle?

Discussion in 'Console Technology' started by Geoson, Sep 10, 2007.

Thread Status:
Not open for further replies.
  1. Konrad

    Newcomer

    Joined:
    Jul 13, 2007
    Messages:
    59
    Likes Received:
    0
    Location:
    Sweden
    Polyphony, Team Ninja and Factor 5 says hi! :wink:
     
  2. Darkon

    Regular

    Joined:
    Jul 18, 2006
    Messages:
    621
    Likes Received:
    3
    Team Ninja ? you sure about that
     
  3. Rangers

    Legend

    Joined:
    Aug 4, 2006
    Messages:
    12,791
    Likes Received:
    1,596
    Lair does not look good imo..Team Ninja idk what game they make but according to the guy above me it's not 1080P, and Polyphony..is GT5 truly 1080P? Are we sure it's not upscaled? I really dont know.

    Anyway, there are a few games in 1080P, some sports games come to mind (NBA Street, NBA 2k IIRC), but if you really want to push limits, you'll have to be at 720P.

    But hey dont take my word for it..take Sony's, MS's, Bungies, etc etc etc..they're the ones doing 720P almost exclusively..
     
  4. zed

    zed
    Legend

    Joined:
    Dec 16, 2005
    Messages:
    6,415
    Likes Received:
    2,139
    i assume u mean the cgi in lotr, whilst on dvd it maybe stored at 720x480 it was rendered at a far higher res, prolly way more than 1920x1200
     
  5. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    1080p possible =/= 1080p no problem.

    Live Arcade and PSN titles at 1080p have inferior graphics compared to AAA games. And you don't know what compromises GTHD makes to achieve 1080p.
     
  6. Konrad

    Newcomer

    Joined:
    Jul 13, 2007
    Messages:
    59
    Likes Received:
    0
    Location:
    Sweden
    Just because you don't like the artdirection or anything else does not change the fact that its rendered in native 1080p.

    Ninja Gaiden Sigma is running at 1080@60 FPS

    Neither do I but from what I know the developers claimed 1080@60 FPS I guess we have to trust them.
     
  7. Cheezdoodles

    Veteran

    Joined:
    May 24, 2006
    Messages:
    3,930
    Likes Received:
    24
    No. His point is that resolution alone doesn't mean anything. Higher resolution does not mean better graphics, it may mean better imagine quality, but thats all.
     
  8. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    According to some devs' comments here, that is not true. Lair is rendered at 960*1080 with 2xAA, then with some trickery the multisample buffer is treated as a full resolution 1920x1080 framebuffer.
    The result is what we call undersampling - less then 1 shading sample per pixel, so the engine only has to shade half the pixels. It is quite visible in most screenshots.

    And as far as I know Ninja Gaiden is upscaled...
     
  9. Darkon

    Regular

    Joined:
    Jul 18, 2006
    Messages:
    621
    Likes Received:
    3
    damn, forgot about that about Lair.

    But yeah NGS is upscaled.
     
  10. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    We partly do? I think we are getting different levels of MSAA for the different resolutions in GT5:p.

    And I think that's I think the answer also. As games are made to run in both 1080i/p and 720p, developers can choose a few optimisations for the different resolutions. That's what it will end up being like, and what turns out to be better can differ per TV. Maybe you'll be able to play at 720p with 2x MSAA, or at 1080p with no MSAA. Then depending on your TV, the former or the latter is going to look better. I can personally definitely see how 1080p without MSAA could look great on many 1080p, much better than 720p with 2XMSAA.

    I'm sure we'll be getting stuff like that (and occasionally already are). I'm sure we'll see some further developments in this area, as for instance the PS3 isn't even in its 2nd year yet. Infancy. If I look back at how the games looked in the first year of the PS2, oh brother. We've come along way baby. ;)
     
  11. Neb

    Neb Iron "BEAST" Man
    Legend

    Joined:
    Mar 16, 2007
    Messages:
    8,391
    Likes Received:
    3
    Location:
    NGC2264
    But higher resolution brings out the details in the graphics (especially bump/normal mapped textures) and therefore the graphics looks better.
     
  12. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    It's not that simple; regardless of the level of AA, you'll have to shade twice as many pixels at 1080p, and transparency-based particle effects will cost twice the fillrate too. Notice how there aren't that many dust and smoke effects in GTHD - if they were to add some offroad tracks like in GT4, they'd probably have some trouble with that.
     
  13. Betanumerical

    Veteran

    Joined:
    Aug 20, 2007
    Messages:
    1,763
    Likes Received:
    280
    Location:
    In the land of the drop bears
    Well there were rally tracks / dirt tracks in GT:4 id be very surprised if they took them out.
     
  14. Arwin

    Arwin Now Officially a Top 10 Poster
    Moderator Legend

    Joined:
    May 17, 2006
    Messages:
    18,762
    Likes Received:
    2,639
    Location:
    Maastricht, The Netherlands
    Absolutely, I fully agree that it is not that simple. I meant it more as an example.

    There are going to be all sorts of trade-offs necessary depending on how you set up your rendering pipeline. And since you can do so pretty weird and complex things with a machines like the PS3 and 360, it's gonna take a while before the virtual dust settles on this topic.

    The Rally tracks in GT always have far fewer cars driving around on them. That's going to free up some space for smoke.

    Wonder if we'll ever see volumetric smoke in a racing game ... would it even ever be feasible to make it animated with some basic physics?
     
  15. Laa-Yosh

    Laa-Yosh I can has custom title?
    Legend Subscriber

    Joined:
    Feb 12, 2002
    Messages:
    9,568
    Likes Received:
    1,455
    Location:
    Budapest, Hungary
    People tend to call everything volumetric today... definitions are pretty vague.
    Then again, voxel-based techniques, ray marching and such aren't really likely on today's GPUs. Cell is capable of some simple clouds, demonstrated in Warhawk, but to make it look more detailed will require an order of magnitude increase in CPU power...
     
  16. Graham

    Graham Hello :-)
    Veteran Subscriber

    Joined:
    Sep 10, 2005
    Messages:
    1,480
    Likes Received:
    210
    Location:
    Bend, Oregon
    The original question has been answered, and is the subject of many existing threads.
    All posts since have related to games/topics with existing threads, so please feel free to continue the conversation in them instead.

    As such the thread gets a lock. If you wish it to be reopened, let me know why and I'll consider it.
    :mrgreen:
     
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...