Yes, Sony was advertising 1080P a lot but they were wrong. In order to keep up with Xbox360 graphics, they will have to render in general at 720P, "the sweet spot".
Polyphony, Team Ninja and Factor 5 says hi!
Yes, Sony was advertising 1080P a lot but they were wrong. In order to keep up with Xbox360 graphics, they will have to render in general at 720P, "the sweet spot".
Polyphony, Team Ninja and Factor 5 says hi!
Polyphony, Team Ninja and Factor 5 says hi!
i assume u mean the cgi in lotr, whilst on dvd it maybe stored at 720x480 it was rendered at a far higher res, prolly way more than 1920x1200Bio Shock in 1920x1200 on your PC or Lord Of The Rings on DVD?
So, 1080P no problem.
Just because you don't like the artdirection or anything else does not change the fact that its rendered in native 1080p.Lair does not look good imo..
Ninja Gaiden Sigma is running at 1080@60 FPSTeam Ninja idk what game they make but according to the guy above me it's not 1080P
Neither do I but from what I know the developers claimed 1080@60 FPS I guess we have to trust them.and Polyphony..is GT5 truly 1080P? Are we sure it's not upscaled? I really dont know.
i assume u mean the cgi in lotr, whilst on dvd it maybe stored at 720x480 it was rendered at a far higher res, prolly way more than 1920x1200
Just because you don't like the artdirection or anything else does not change the fact that its rendered in native 1080p.
According to some devs' comments here, that is not true. Lair is rendered at 960*1080 with 2xAA, then with some trickery the multisample buffer is treated as a full resolution 1920x1080 framebuffer.
The result is what we call undersampling - less then 1 shading sample per pixel, so the engine only has to shade half the pixels. It is quite visible in most screenshots.
And as far as I know Ninja Gaiden is upscaled...
And you don't know what compromises GTHD makes to achieve 1080p.
No. His point is that resolution alone doesn't mean anything. Higher resolution does not mean better graphics, it may mean better imagine quality, but thats all.
Maybe you'll be able to play at 720p with 2x MSAA, or at 1080p with no MSAA.
It's not that simple; regardless of the level of AA, you'll have to shade twice as many pixels at 1080p, and transparency-based particle effects will cost twice the fillrate too. Notice how there aren't that many dust and smoke effects in GTHD - if they were to add some offroad tracks like in GT4, they'd probably have some trouble with that.
It's not that simple; regardless of the level of AA, you'll have to shade twice as many pixels at 1080p, and transparency-based particle effects will cost twice the fillrate too. Notice how there aren't that many dust and smoke effects in GTHD - if they were to add some offroad tracks like in GT4, they'd probably have some trouble with that.