GS: OK. Obviously, one of the big points is it can work with motion-sensing controllers, which is kind of a, you know, dangling carrot for Sony and Nintendo. What have you heard from them, specifically?
VV: Well, Nintendo, I believe, they've launched, or they've introduced, and they've shown motion-sensing along with rumble technology. I personally haven't felt it, but from what I understand, it feels good, and it adds to the game experience. So they've already solved the problem.
GS: But that's not an Immersion product, right?
VV: It is not Immersion technology. We did not help them develop. They're not a licensee. But we're anxious to see the product when it launches later this year. So, they've been able to solve the problem. There's a small company called eDimensional that we've recently licensed. They, too, provide motion sensing or tilt control along with vibration. So, you know, there's two implementations, and our engineers have taken a look at the issues and are very comfortable that the two types of technologies operate at substantially different frequencies, and there are a number of ways to balance those and allow them to operate on the same platform.
http://www.gamespot.com/news/6153305.html
So it seems other companies have gotten rumble and motion sensing working.