Immersion CEO: Begging Sony To Add Rumble

If Sony didn't want to pay them for the PS2, why would Sony be willing to pay them for the PS3? If they hadn't sued Sony, Sony would have continue to use the same tech for free and Immersion would have still gotten nothing. I just don't see how they shot themselves in the foot.

Exactly! I don't think Immersion is doing anything wrong! Sony has gone through to many appeals..it's so funny....
 
Hmmmm, but some how Nintendo was able to do it. In a smaller form factor at that!

I believe the primary difference in implementation is that Nintendo only uses one motor, whereas immersion covers 2 (or possibly more) which allows for additional sensations. (though honestly, I still think n64 had the best rumble implementation, it was the strongest and the most well thought out in games since it was new at the time) Additionally, nintendo's use of rumble may have predated some or most of immersion's patents, which would make a patent infrinment suit difficult.
 
Ohhh...the controller is SHAKING IN MY HANDS....it's like I'm IN THE GAME!!!

:LOL: :LOL: :LOL:

That was a good one.

I'm glad Sony is standing up to this aswell, I don't see the need for vibration really. I haven't been noticing it for long time anyway when I play, its just there, I won't miss it. Sure its nice add but I won't cry myself to sleep if my PS3 controller doesn't have it.
 
I am glad Sony is standing up on this one. All these patents on obvious technology create cost barriers for new companies looking to enter the marketplace. I'm not against software or hardware patents if they are specific. It seems a precedent has been set that the only way to fight a patent is with prior art. This precedent ignores all the language in patent law regarding patents being too obvious or ambiguous. Perhaps Judges feel as though they are not qualified to determine what is considered non-simple in a technological context. Someone who is qualified needs to make these kinds of distinctions.

Allowing Immersion to patent "vibration" in a controller, is like Edison patenting any and all light producing objects

Your ignorance on this topic is overwhelming. In fact, way to many people have no idea what went on here. Immersion didn't patent "vibration" in a controller, but hey you have no clue and if you use that then it backs up your ignorant view.

Also, Immersion gave Sony and MS SEVERAL chances to avoid a lawsuit. They pretty much told Immersion to stuff it. However, when MS saw this wasn't going to go down good, they took their oportunity to cure. Sony continued to say stuff it. In fact, even after losing over and over in court, Sony has not done what's been ordered by the courts, PAY! So, who's the bad guy here?
 
:LOL: :LOL: :LOL:

That was a good one.

I'm glad Sony is standing up to this aswell, I don't see the need for vibration really. I haven't been noticing it for long time anyway when I play, its just there, I won't miss it. Sure its nice add but I won't cry myself to sleep if my PS3 controller doesn't have it.

You may not see the need in it, but the fact is simple, every dev programmed rumble in their game. Also, like it or not, it did indeed enhance the experience and as gamers we should all be upset when we take a step backwards.
 
Everyone here has a mouse with rumble for their PC games?

Somehow i think we will survive, it´s gonna be tough but we will make it.

And as someone pointed out, Sony could have made their own system like Nintendo and Avoided the Microsoft backed solution from immersion
 
As I see it, the gain of an extra input modality (potentially six new actions) should be a welcome replacement for what I regarded as a hand vibrator.
 
They shot themselves in the foot because if they let Sony get away with it chances are they would be in the new PS3 controller making even more money.



Sony wasn't paying them to begin with. How would Sony including the tech in the PS3 add money to Immersion when Sony isn't paying for the tech they've already used?

That's what the whole lawsuit is about. Sony hasn't paid them a dime for using their tech.
 
Only advantage I see to not having rumble..? Longer battery life I guess.

Ohh well.

*goes and plays rockstar table tennis*
 
I'm glad Sony is standing up to this aswell...
It's PR. Nothing more. If they had rumble, they'd be all excited what developers could do with rumble and tilt. It's really easy to construct a reasonable sounding arugment either way. It's impossible to take anything Sony says about this as more than after-the-fact rationalization. It may be more than that, but how would we know?
 
It's PR. Nothing more. If they had rumble, they'd be all excited what developers could do with rumble and tilt. It's really easy to construct a reasonable sounding arugment either way. It's impossible to take anything Sony says about this as more than after-the-fact rationalization. It may be more than that, but how would we know?

Eggzackery
 
It's PR. Nothing more. If they had rumble, they'd be all excited what developers could do with rumble and tilt. It's really easy to construct a reasonable sounding arugment either way. It's impossible to take anything Sony says about this as more than after-the-fact rationalization. It may be more than that, but how would we know?

Why do you assume that Phil's statement is an after-the-fact rationalisation? If it is a convenient (or easy) argument, does that make it unbelievable? I feel they've made a reasonable compromise for what they think is input functionality against feedback functionality within the constraint that they encountered (e.g. cost) - why does this upset you so? Hypothetically speaking, was having rumble back even going to pique what little interest you had in the PS3?
 
If Immersion hadn't protected their patent and had let Sony get away with PS2, Sony would have some legal precedent for their own use of the technology and for Immersion not actively executing ownership.

Since the PS3 faces far greater challenges to sales success than the PS2, which has already secured about 100 million units in sales, did, Immersion would quite possibly make far less in royalties from the PS3 than the around US$90 million they've been awarded for PS2.
 
Thing is, for all those arguing motion sensitivity is better than rumble, as some people have already stated the best route would have been to go with both. Losing rumble, regardless of your thoughts on it, is a loss of a feature and a step backwards.

I was reading an issue of PSM2 (UK Playstation magazine) the other day and there was a long-ish article on the creation and importance of the original Gran Turismo. One of the most important factors in the article was the interaction between GT and the Dual Shock controller, how strongly each complemented each other and how much it added to the Playstation at the time. As I said, regardless of your personal thoughts on rumble, it is a feature that had strong importance to a lot of people in the past and has become a staple for both developers and gamers, yet is something we are not going to see from launch and are currently unlikely to see at all in PS3.

As regards cost and feasability, I think it's all a smoke-screen personally, Sony are annoyed with having to pay Immersion anything and if they have to settle this they seem to be being a little petty and don't want to have to pay them anything more afterwards.
The guys from Immersion have already said they can get rumble working alongside the motion sensitivity and said so publicly, so I'd be inclined to believe them as if they weren't sure and Sony had taken them up on it they'd look a little stupid if they couldn't. I'd also think that Immersion would have a good go at making it cost feasible as even very small royalties per controller are better than no royalty at all...
 
Forgive me, but I believe a while ago I looked into this and Immersion patented this AFTER the Dual Shock 1 was released. Can someone explain to me why this case wasnt dropped on those grounds alone?
 
Everyone here has a mouse with rumble for their PC games?

Somehow i think we will survive, it´s gonna be tough but we will make it.

True, but giving the choice, I rather play on a console with rumble than PC without.

But then again, one of my friend plays games without sound. Not that he's deaf, he just doesn't think it's a big deal. I can't play a game without sound...
 
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