(As for london-boy's suggestions, those names really do require a rumble feature ...)
They probably need lubrication more than anything else!
(As for london-boy's suggestions, those names really do require a rumble feature ...)
If Immersion hadn't protected their patent and had let Sony get away with PS2, Sony would have some legal precedent for their own use of the technology and for Immersion not actively executing ownership.
Since the PS3 faces far greater challenges to sales success than the PS2, which has already secured about 100 million units in sales, did, Immersion would quite possibly make far less in royalties from the PS3 than the around US$90 million they've been awarded for PS2.
A patents have the sole purpose of encouraging innovation by grant of a time limited monopoly in order allow R&D costs to be recovered, in return for the invention being made public. Granting of patents for obvious "inventions" like this does the opposite - it stifles innovation, creates an artificial and unnecessary monopoly and allows those who spent next to nothing on "R&D" on an obvious idea to extort money from those who spent a lot of money on developing and marketing a good product.
If I have seen further it is by standing on ye shoulders of Giants." --Newton
The good thing about patents is that they will slowly but surely strangle human invention to death, awesome!
If only patent law could stifle weapons development....
Likewise if MS hadn't settled with Immersion, there'd still be no legal precident to base the current case decision with Sony. The more interesting question is is MS going to float Immersion along while the appeal process goes on?
The MS settlement was a big boone to Immersion since they were losing money left and right and it gave them the capital to pursue the case against Sony. Appeals can drag on, and if Immersion keeps bleeding money, how long before they start taking a closer look at Nintendo?
I haven't read the patent either--many employers in the US discourage reading patents, since if the employer is sued, and it can be proven that you may have had knowledge of the patents in violation, damages can be tripled.I haven't seen Immersion's patent, so I could be wrong, but this is what I believe is likely to have happened:
I doubt if Sony copied Immersion's patented idea or if immersion went to Sony and said - "here is a nice invention do you want to license it?". More likely Immersion used a technique called a "submarine patent" it.
Right--without the lawsuit Sony wouldn't pay them anything for past use, nor would there be any reason to pay Immersion for future us.Actually Sony is currently paying Immersion quarterly royalties (by court order), although it's only 1/4 of what Immersion typically asks for. Sony was unwilling to pay Immersion because Sony didn't deem that the intellectual property was exclusive to Immersion.
Well for one, we don't know how accurate the wiimote is when it's vibrating. It's tracking could simply go to shit when it's vibrating, but maybe Nintendo found that acceptable. We don't know if it can concurrently track and vibrate at the same time or if it's a one or the other feature (none of the demos I played at E3 for example used vibration). Also Nintendo does use an external tracker to assist the wiimote, so that could've been Nintendo's solution.
I agree that patent law can potentially strangle invention, but it is also a great protector. The problem is not so much in the "companies" that file what should be seen as frivolous patents, but more the fact that patent requests should be far more thoroughly examined before they are passed.
Without patent law it would be easy for lone inventors to come up with brilliant ideas, but never make anything from them when they are stolen by large companies with huge marketing budgets, do you as a consumer buy from the original inventor you've never heard of or the mega-corporation who provide every other piece of equipment in your house?
Conversely, had Immersion acted as SPM posed above then the patent should never have been granted in the first place, if that were the intention of the company...
The problem comes here... The ideal patent system would cater for individuals and small businesses with big ideas, who wish to produce a device/product but do not have the resources to do so themselves. In this country (UK) you must actually have a working item/product before you can patent it, which can kill ideas from lone inventors before they start, so it would be great to be able to patent an idea to protect it and then shop it around the companies that could afford to develop it without fear of concept theft. However, it only works (morally) if you intend to make use of the patent in a dignified manner, to patent something simply with the hope someone else later invents it and you can sue for royalties is something you would hope could be stamped out.
I have exactly that problem at the moment, I have what I (and the very few people I have mentioned it to) think is a brilliant idea, but have no hope whatsoever of even being able to begin research for it. Ideally I would like to be able to fully legally protect the idea before shopping around for companies to develop it (of whom I already know of several who should be interested), but don't dare because there's the very real possibility they'd listen to my idea, push me out the door, develop it themselves and I'd see nothing and never be able to afford any legal recourse.
Still, back on topic, the whole patent infringement should really have been avoided had Sony's (and MS') lawyers done what they really should be doing and ensured that there were no patent infringements in what Sony were developing anyway...
The problem with patents granted for obvious ideas is that people don't expect obvious things to be patentable, and because they are obvious, they are accidentally infringed on a lot. I mean how many times did you double click on a mouse before you considered getting a patent laywer to check out Amazon's double click patent?
Actually, off-setting the rumble in the accelerometers is fairly simple. You know the amplitude and the time-profile of the rumble because you're controlling that with your code. With that knowledge you can always compensate for the rumble in the accelerometers.
I have exactly that problem at the moment, I have what I (and the very few people I have mentioned it to) think is a brilliant idea, but have no hope whatsoever of even being able to begin research for it. Ideally I would like to be able to fully legally protect the idea before shopping around for companies to develop it (of whom I already know of several who should be interested), but don't dare because there's the very real possibility they'd listen to my idea, push me out the door, develop it themselves and I'd see nothing and never be able to afford any legal recourse.
I don't. Did you read my post or just skim it?Why do you assume that Phil's statement is an after-the-fact rationalisation?
Not by itself, but yes, that the argument could have been easily contrived after making the decision is good reason to suspect it.If it is a convenient (or easy) argument, does that make it unbelievable?
I'm not upset about Sony dropping rumble nor am I upset about you making baseless presumptions about my emotional status.I feel they've made a reasonable compromise for what they think is input functionality against feedback functionality within the constraint that they encountered (e.g. cost) - why does this upset you so?
In the grand scheme we're in, my personal opinion matters effectively nothing. So please, don't drag the conversation into series of fanboi personal attacks.Hypothetically speaking, was having rumble back even going to pique what little interest you had in the PS3?
and they probably should have done their homework better.
There's when the patent was granted and when it was submitted (usually 4-5 years inbetween).Isn't the whole problem that these patents were filed after Sony had designed the Dual Shock and certainly well after Nintendo had designed the Rumble Pak? How exactly do you research what patents are going to be filed in the future and then retroactively used to sue you?
We need more obvious patents thrown out. It would be nice if judges and juries and whomever thought clearly enough to realize what "obvious" looks like, but I suppose we need some codified standards. Of course, more laws make things worse, because they introduce loopholes. An obvious modification of existing technology (or worse, patenting something that's already on the market in another country, or even WORSE, in your own) should be a no-brainer, but the problem is that we've got too many people without brains deciding these cases.
The problem is, that the original claim is no longer available. The question lies, was it available to examine by Sony when the Dual Analog pad was in development? I'd assume this was looked into during the trial, but couldn't say for sure what was looked into.