At that resolution, I can well believe it.BTW in that thread they say the cost of displays is half of whole parts cost.
A friend also drew my attention to Unity being the development partner. Not Epic and Unreal, for obvious reasons!Sources from Apple and Luxshare - the Chinese manufacturer assembling the Apple Vision Pro - are expecting to make fewer than 400,000 units in 2024. Luxshare seems to be the only company producing the headset, initially at least.
Other sources from Chinese suppliers of specific components used in the headset revealed Apple has only requested enough parts to produce 130,000 - 150,000 units in 2024.
Apple is expecting to make far fewer units due to component shortages.
A friend also drew my attention to Unity being the development partner. Not Epic and Unreal, for obvious reasons!
The only thing suprising is SVT, streaming virtual texturing is so far back in the pipeline but I suppose we'll get to know why.Apple is expecting to make far fewer units due to component shortages.
A friend also drew my attention to Unity being the development partner. Not Epic and Unreal, for obvious reasons!
January 2009
Binocular depth discrimination and estimation beyond interaction space
Several authors propose that stereopsis is most useful for interacting with objects at arms length or in ‘grasp’ or ‘personal’ space (e.g., Arsenault & Ware, 2004; Cutting & Vishton, 1996; McKee, Levi, & Bowne, 1990; Morgan, 2003) and Gregory (1966, p. 53) asserts that we ‘are effectively one-eyed for distances greater than about twenty feet’ (approx. 6 m). However, humans are extremely sensitive to binocular disparities and can detect depth differences corresponding to horizontal image width disparities of a few seconds of arc (Howard, 1919). Given this precise stereo acuity, geometrical analysis suggests that it should be possible to obtain useful information from stereopsis at much larger distances than conventionally assumed.
Apple Vision Pro Specs, Features & Details
Apple officially revealed the full Vision Pro specs when opening preorders today. Read our specs breakdown and comparison to Quest 3 here.www.uploadvr.com
Looks amazing but I really don't like the battery on your arm design. I assume with it being apple it won't be possible to tether it to a PC? That will presumably make gaming options extremely limited given it will also lack the Meta ecosystem.
The expensive displays and sensors would be awesome in a device optimized for VR and AR gaming (ie. laser tag and other themepark stuff). There's too many compromises to chase respectability in a market which likely doesn't exist though.
The question is whether gaming is big enough of a market to sustain the development of these devices and content.
Meta tried to tout the metaverse, a virtual place for people to interact in various ways, to go beyond gaming. That hasn't worked out.
Apple is trying to tout "spatial computing" like it's a new UI/UX paradigm. Remains to be seen if that will have broader appeal beyond gaming.
oh wow that is really bad. I hope apple can figure out some way of stopping this. Wonder if they can use external cameras on the headset to look for a steering wheel/ windshield and disable itSo, apparently the headset may help to cull the human race of stupendously stupid people.
Some people are wearing Apple's Vision Pro while driving a Cybertruck or crossing the street
Apple's user guide for its mixed-reality headset explicitly tells owners to avoid using it "while operating a moving vehicle."www.businessinsider.comPlease don't use the Apple Vision Pro while driving
In most of the United States, it's illegal to wear a headset like Apple Vision Pro while driving, but a Tesla owner decided to do it anyway.appleinsider.com
So, I can see some imminent inductees into the Darwin Awards.
Regards,
SB