Is it camera motion blur
i think yes for PS3 with 2xAA but seem 720 or 768 no AA for X360? (maybe arcade version?)
screenshots isn't good because downscaled in 688 and game not 720p, dual blury rescale...
Is there a visual difference between the arcade version of T6 & Bloodline Rebellion ?
If yes then what kind of differences ?
what about this
http://www.gamereactor.se/media/19/tekken6tekken_191957b.jpg
King seems to be smoother on PS3, especially the tail, but could be because its in a slightly different angle.
what about this
http://www.gamereactor.se/media/19/tekken6tekken_191957b.jpg
King seems to be smoother on PS3, especially the tail, but could be because its in a slightly different angle.
360: 1024 x 768 No AA
PS3: 1024 x 576 2 x MSAA
What was the rez of the Arcade version of T6?
The original was 720p no AA, but the Bloodline Rebellion version that the console versions are based on was sub-HD going by the resolution of the PS3 version (same hardware).
Maybe they need the MSAA because of the object based motion blur?
You do not do things like post processing 'in' the edram, you resolve the image to main memory and use it as source texture for the blur.Doesn't the 360 version also have blur?
Maybe they can't do AA on 360 as the blur effect is using up EDRAM and they don't want to tile.
PS3: 1024 x 576 2 x MSAA
360: 1024 x 768 No AA