Image Quality and Framebuffer Speculations for WIP/alpha/beta/E3 games *Read the first post*

The 1080p shot are 1080p renders. The characters have some sort of edge blur.

edit: The 720p images may have been downsampled.

Thanks for your reply. What's the native rendering resolution for the images which are 1280 x 720 in picture size?

Here are all galleries for this game at shacknews.com:

http://www.shacknews.com/gallery.x?game_id=4537

The images in the galleries from last year all seem to be 1360 x 768 in picture size. Were those rendered natively at 1360 x 768?

The first images which are 1920 x 1080 in picture size seem to have appeared this year in this gallery:

http://www.shacknews.com/screenshots.x?gallery=11456&game_id=4537#img131139

The latest galleries all seem to contain images which are 1920 x 1080 in picture size and some which are 1280 x 720 in picture size.
 
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Thanks for your reply. What's the native rendering resolution for the images which are 1280 x 720 in picture size?

The 720p shots in the August 6 batch are 720p.

The ones in the August 19 batch are probably downsampled from 1080p. It's a bit difficult to confirm exactly due to compression and the low contrast edges though.

The images in the galleries from last year all seem to be 1360 x 768 in picture size. Were those rendered natively at 1360 x 768?
These ones are peculiar... the particle effects (those streaks) are native res. The rest of the image seems downsampled. I wonder if they were using 8xS for the main buffer and particle effects were just native. The edges are extremely clean with a high number of colour gradations and the texture filtering is quite good on the characters at least.

At any rate, I really wouldn't look towards the media they've released for determining game-res considering all the different settings being used.
 
I really don't see the point of a detail-destroying blur when they're rendering twice the number of pixels. :???:

Assuming it is 1366x768, and not 1024x768 but the full motion blur is something they added in the BR version in the arcades (and reduced the resolution). They've mentioned that they've had a hard time duplicating the effect on the 360 but we'll see.

It does look quite nice and makes the animations look noticeably smoother; that's the first thing that hit me when I saw the update. Apparently the Soul Calibur team tried adding it but had a hard time with SCIV.

thought the earlier analysis for Bloodline Rebellion for the arcade was 1024X768 like MGS4 before they even show any 360 media. Could it be that they rather go with a smoother graphics than a sharper IQ for PS3? Guess we have to see both in motion to see the quality especially the motion blur.

Given that Quaz and Mazinger aren't 100% sure yet, I'm not quite sure. However, the arcade version did have some momentary dips in the frame rate when switching arenas (crashing the floor), and one particular move that involves ghosting in the corner. It was intact in the PS3 E3 demo and absent in the 360 one. Perhaps they figured sacrificing some pixels to improve performance while adding AA was for the best. Good thing they didn't opt for QAA.

We'll see. The screens don't exactly look different enough in normal view even with the resolution discrepancy as noted.. weird. I'm just noticing slightly crushed blacks on the 360 and that's about it.
 
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1366X768 is surprising for me, it doesn't look any sharper in those shots than the PS3 version but does seems to havea bit more jaggies, especially on some part of the bridge and King model. Guess 1366X786 down scaling to 720p still doesn't match 2XMSAA smoothness? Guess we will have to wait for better capture or something.
 
Nothing is confirmed yet, we still don't know if its 1366 or 1024x768. Although 1024 would make more sense considering the 360 version doesn't look any sharper.
 
PS3 VF5 render in 1024X768 in 1080p mode, not sure if the 360 version is the same, because the game render at 1024X1024 in 720p for both version.
 
PS3 VF5 render in 1024X768 in 1080p mode, not sure if the 360 version is the same, because the game render at 1024X1024 in 720p for both version.

hmmmm, to the best of my knowledge 360's native resolution never changes when it switches from 720p to 1080p.....(not unless the game has a built support for true 1080p, then it'll switch to 1080p i think)

there is a difference between the two consoles when they scale.


1024 x 576 (ps3) vs 1366X768 (360)..............oh lord, what the hell is this?

is that true? :oops:

ghost busters was the same i think, they both looked almost the same except ps3's version was incredibly blurry. (i think that's the scaling doing it's work, it's trying to compensate)
 
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hmmmm, to the best of my knowledge 360's native resolution never changes when it switches from 720p to 1080p.....(not unless the game has a built support for true 1080p, then it'll switch to 1080p i think)

there is a difference between the two consoles when they scale.


1024 x 576 (ps3) vs 1366X768 (360)..............oh lord, what the hell is this?

is that true? :oops:

ghost busters was the same i think, they both looked almost the same except ps3's version was incredibly blurry. (i think that's the scaling doing it's work, it's trying to compensate)

ya, probably still the same resolution for 360 for VF5. As for T6, its nothing like Ghost Buster, no drastic difference at least from those screen shots.
 
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It's very had to see any difference between the 2 without looking extremely long and hard at the two. And even when doing that, it's hard to tell which is better.

It seems 2x MSAA significantly helps the per pixel quality to the point that it looks about even. Perhaps in motion more we will be able to see something more significantly different. Though usually it's usually aliasing artifacts that become more obvious in motion not scaling.
 
hmmmm, to the best of my knowledge 360's native resolution never changes when it switches from 720p to 1080p.....(not unless the game has a built support for true 1080p, then it'll switch to 1080p i think)

there is a difference between the two consoles when they scale.


1024 x 576 (ps3) vs 1366X768 (360)..............oh lord, what the hell is this?

is that true? :oops:

ghost busters was the same i think, they both looked almost the same except ps3's version was incredibly blurry. (i think that's the scaling doing it's work, it's trying to compensate)

I have great doubt 360 is 1366x768p now...even if used a blur filter not have sense the texture are more sharper on the ps3 at 1/3 of resolution even with a good upscale :???: is too bizarre. Sound like more legitimate 1024x768p how mazinger has said + blur filter on the 360 imho.
 
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ghost busters was the same i think, they both looked almost the same except ps3's version was incredibly blurry. (i think that's the scaling doing it's work, it's trying to compensate)

Ghostbusters had a wealth of lower resolution textures on the PS3. It's not even remotely comparable to what we're seeing here, especially when you consider T6 is technically a port from the PS3 (of a game that was complete in late 2007).

The screens here aren't exactly 100% identical either since the fighters are never standing still.

As AIStrong said, let's just wait for better screens.
 
I'll say it again... let's wait for better frame grabs.

don't know....this seems to good to be true. (i mean how someone got these screen grabs:rolleyes:)

this is probably the best that we commoners can find with a defining line distinguish both versions.....(every shot that i look at of tekken6 there's no indication of which version we're looking at)

unless namco releases a demo, (which i don't think they're going to do that anytime this month or next month) we're going to be lost in the abyss starring at shots that very from resolution to resolution, that could be from either build.

Ghostbusters had a wealth of lower resolution textures on the PS3. It's not even remotely comparable to what we're seeing here, especially when you consider T6 is technically a port from the PS3 (of a game that was complete in late 2007).

The screens here aren't exactly 100% identical either since the fighters are never standing still.

true ghost busters had bigger visible differences between the two console versions.
 
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don't know....this seems to good to be true. (i mean how someone got these screen grabs:rolleyes:)

Except we don't know how they were captured and the scaling issues Quaz mentioned give less than 100% conclusion. If that's not what you want, then there is nothing more to be discussed.

this is probably the best that we commoners can find with a defining line distinguish both versions.....(every shot that i look at of tekken6 there's no indication of which version we're looking at)
Remember, the point of this thread is analysis and the discussion has already taken a dive (with all the confusion) because folks are circling around inconclusive evidence rather than just waiting. So again, there is very little to be gained until we do get proper framegrabs from reputable sources.
 
Except we don't know how they were captured and the scaling issues Quaz mentioned give less than 100% conclusion. If that's not what you want, then there is nothing more to be discussed.

i see what you're saying, it's true these images were probably scaled as Quaz insisted. (though i don't see a reason why someone would make a comparison with tampered images.:???:)

Remember, the point of this thread is analysis and the discussion has already taken a dive because folks are circling around inconclusive evidence rather than just waiting. So again, there is very little to be gained until we do get proper framegrabs from reputable sources.

Yeah, true i never even heard of these people that took these shots.

Alright I'm not going to make more questions or derailing comments about tekken6 until more evidence is brought forth.:|

Does anyone have a clue what resolutions and AA of both versions of WET are?
 
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previous R&C episodes was 960x720 (with little black border on top and bottom) with 2x MSAA and a complex proprietary merge method of 960x704x2 MSAA samples into a 1280x720 framebuffer with smooth result

Update : Insomniac confirm 720p for R&C. OT My question is: to confirm R&C is a 720p indeed explain framebuffer of 1280x720p etc etc it isn't properly a lie, but just a simple way to say your same thing? :smile: Or is it unfair?
 
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