I'm really confused now Can anyone explain why that difference? bullshot?
It wouldn't be the first time a pub has released XXXXp shots for a XXXp game. I'm not calling them bullshot's until the game comes out though.
I'm really confused now Can anyone explain why that difference? bullshot?
The 1080p shot are 1080p renders. The characters have some sort of edge blur.
edit: The 720p images may have been downsampled.
Thanks for your reply. What's the native rendering resolution for the images which are 1280 x 720 in picture size?
These ones are peculiar... the particle effects (those streaks) are native res. The rest of the image seems downsampled. I wonder if they were using 8xS for the main buffer and particle effects were just native. The edges are extremely clean with a high number of colour gradations and the texture filtering is quite good on the characters at least.The images in the galleries from last year all seem to be 1360 x 768 in picture size. Were those rendered natively at 1360 x 768?
Is it 1366x768 or 1024x768?
I really don't see the point of a detail-destroying blur when they're rendering twice the number of pixels.
thought the earlier analysis for Bloodline Rebellion for the arcade was 1024X768 like MGS4 before they even show any 360 media. Could it be that they rather go with a smoother graphics than a sharper IQ for PS3? Guess we have to see both in motion to see the quality especially the motion blur.
PS3 VF5 render in 1024X768 in 1080p mode, not sure if the 360 version is the same, because the game render at 1024X1024 in 720p for both version.
hmmmm, to the best of my knowledge 360's native resolution never changes when it switches from 720p to 1080p.....(not unless the game has a built support for true 1080p, then it'll switch to 1080p i think)
there is a difference between the two consoles when they scale.
1024 x 576 (ps3) vs 1366X768 (360)..............oh lord, what the hell is this?
is that true?
ghost busters was the same i think, they both looked almost the same except ps3's version was incredibly blurry. (i think that's the scaling doing it's work, it's trying to compensate)
ya, probably still the same resolution for 360 for VF5. As for T6, its nothing like Ghost Buster, no drastic difference at least from those screen shots.
hmmmm, to the best of my knowledge 360's native resolution never changes when it switches from 720p to 1080p.....(not unless the game has a built support for true 1080p, then it'll switch to 1080p i think)
there is a difference between the two consoles when they scale.
1024 x 576 (ps3) vs 1366X768 (360)..............oh lord, what the hell is this?
is that true?
ghost busters was the same i think, they both looked almost the same except ps3's version was incredibly blurry. (i think that's the scaling doing it's work, it's trying to compensate)
ghost busters was the same i think, they both looked almost the same except ps3's version was incredibly blurry. (i think that's the scaling doing it's work, it's trying to compensate)
I'll say it again... let's wait for better frame grabs.
Ghostbusters had a wealth of lower resolution textures on the PS3. It's not even remotely comparable to what we're seeing here, especially when you consider T6 is technically a port from the PS3 (of a game that was complete in late 2007).
The screens here aren't exactly 100% identical either since the fighters are never standing still.
don't know....this seems to good to be true. (i mean how someone got these screen grabs)
Remember, the point of this thread is analysis and the discussion has already taken a dive (with all the confusion) because folks are circling around inconclusive evidence rather than just waiting. So again, there is very little to be gained until we do get proper framegrabs from reputable sources.this is probably the best that we commoners can find with a defining line distinguish both versions.....(every shot that i look at of tekken6 there's no indication of which version we're looking at)
Except we don't know how they were captured and the scaling issues Quaz mentioned give less than 100% conclusion. If that's not what you want, then there is nothing more to be discussed.
Remember, the point of this thread is analysis and the discussion has already taken a dive because folks are circling around inconclusive evidence rather than just waiting. So again, there is very little to be gained until we do get proper framegrabs from reputable sources.
previous R&C episodes was 960x720 (with little black border on top and bottom) with 2x MSAA and a complex proprietary merge method of 960x704x2 MSAA samples into a 1280x720 framebuffer with smooth result