Thats very surprising.yes
i think 1366x768 No AA
I am trying to notice any differences in visual quality and they look identical in normal view.
it's 1366x768 No AA i think
yes no visible difference or maybe on the object motion blur but not present here
yes it's strange
360: 1024 x 768 No AA
PS3: 1024 x 576 2 x MSAA
yes
it's 1366x768 No AA i think
Seriously!?
If ever there was evidence of what a terrible addition those stupid "blur" filters were, this was it. 1366x768 is a pretty impressive rendering resolution for a console, but all counts for nought when you smother the image with vaseline vision.
I guess it looks the same as SC IV. A pretty poor solution imho.1366x768 No AA
Does that fit into Edram without tiling?
1366x768 No AA
Does that fit into Edram without tiling?
So they target the common LCD HD Ready resolution, so no upscale from the LCD.
Are they rendered natively at 1920 x 1080 respectively 1280 x 720?
The 1080p shot are 1080p renders. The characters have some sort of edge blur.
edit: The 720p images may have been downsampled.