Very odd first impression for The Crew (PS4).
I'm struggling to figure out what is going on visually. Resolution wise it feels like either some kind of aggressive dynamic resolution, or post AA is breaking.. It's weird. The game can have a staggering amount of aliasing one moment, then be fairly clean the next.
I have a number of theories for the heavy shader aliasing, my first guess is that their mipmapping is just buggered.
I also get the feeling that they aren't computing their specular quite right, which is leading to some extreme shader aliasing. Might also be a slightly wacky environment cubemap in use (prehaps without good mips, or mip selection).
The completion board in the garage is just a sea of aliasing when it really shouldn't be, unless it wasn't mipping right.
I've seen massive aliasing turning on and off on certain assets too, as if they suddenly didn't have mips or specular was suddenly 10x brighter. Something very wrong.
The DOF is absolutely atrocious though. It isn't sampling uniformly, so (surprise) it aliases quite heavily.