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probably one of the most compressed screenshots I've seen in a while, especially the last one.
Also it looks quite bad graphically.
Very odd first impression for The Crew (PS4).
I'm struggling to figure out what is going on visually. Resolution wise it feels like either some kind of aggressive dynamic resolution, or post AA is breaking.. It's weird. The game can have a staggering amount of aliasing one moment, then be fairly clean the next.
I have a number of theories for the heavy shader aliasing, my first guess is that their mipmapping is just buggered.
Jigsaw pattern? I have already seen that somewhere: FlipQuad component used in HRAA
Here is another theory; FlipQuad could be the culprit.
During beta testing aren't most IQ features turned off, and texture samples reduced for obvious download reasons? I remembered a developer stating; it forces the beta tester(s) to focus on bug reporting, not sightseeing.
I decided to analyse both versions:We'll start with the Xbox One version, whose antialiasing technique is much less efficient than on PS4.
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We know the beta coming out for release is 720p. But is this image 720p? Pixel Counters?
FFXV
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any ideas yet?
here's the youtube vid.
Rockstar already announced that it's 1080P/30fps on both PS4 and Xbox One
1080p native, at least vertically.